Install
$ agentstack add skill-athola-claude-night-market-war-room ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Overview
The War Room convenes multiple AI experts to analyze problems from diverse perspectives, challenge assumptions through adversarial review, and synthesize optimal approaches under the guidance of a Supreme Commander.
Philosophy
> "The trick is that there is no trick. The power of intelligence stems from our vast diversity, not from any single, perfect principle." > - Marvin Minsky, Society of Mind
Reversibility-Based Routing
Before deliberation, assess the Reversibility Score (RS) to determine appropriate resource allocation:
RS = (Reversal Cost + Time Lock-In + Blast Radius + Information Loss + Reputation Impact) / 25
| RS Range | Type | Mode | Resources | |----------|------|------|-----------| | 0.04 - 0.40 | Type 2 | Express | 1 expert, 0.60)
- Novel problems without clear precedent
- When brainstorming produces multiple strong competing approaches
When NOT To Use
- Simple questions with obvious answers
- Routine implementation tasks
- Well-documented patterns with clear solutions
- Time-critical decisions requiring immediate action
- Type 2 decisions (RS ≤ 0.40): use Express mode or skip War Room entirely
Expert Panel
Default (Lightweight Mode)
| Role | Model | Purpose | |------|-------|---------| | Supreme Commander | Claude Opus | Final synthesis, escalation decisions | | Chief Strategist | Claude Sonnet | Approach generation, trade-off analysis | | Red Team | Gemini Flash | Adversarial challenge, failure modes |
Full Council (Escalated)
| Role | Model | Purpose | |------|-------|---------| | Supreme Commander | Claude Opus | Final synthesis | | Chief Strategist | Claude Sonnet | Approach generation | | Intelligence Officer | Gemini 2.5 Pro | Large context analysis (1M+) | | Field Tactician | GLM-5.2 | Implementation feasibility | | Scout | Qwen Turbo | Quick data gathering | | Red Team Commander | Gemini Flash | Adversarial challenge | | Logistics Officer | Qwen Max | Resource estimation |
Deliberation Protocol
Two-Round Default
Round 1: Generation
- Phase 1: Intelligence Gathering (Scout, Intel Officer)
- Phase 2: Situation Assessment (Chief Strategist)
- Phase 3: COA Development (Multiple experts, parallel)
- Commander Escalation Check
Round 2: Pressure Testing
- Phase 4: Red Team Review (all COAs)
- Phase 5: Voting + Narrowing (top 2-3)
- Phase 6: Premortem Analysis (selected COA)
- Phase 7: Supreme Commander Synthesis
- Phase 8: Discussion Publishing
Delphi Extension (High-Stakes)
For high-stakes decisions, extend to iterative Delphi convergence:
- Multiple rounds until expert consensus
- Convergence threshold: 0.85
Integration
With Brainstorm
War Room is AUTOMATICALLY INVOKED from Skill(attune:project-brainstorming) after Phase 3 (Approach Generation).
The brainstorm skill passes all context to War Room:
- Problem statement and constraints
- Generated approaches with pros/cons
- Comparison matrix
- Reversibility assessment (automatically calculated)
Bypass conditions (only if ALL true):
- RS ≤ 0.40 (Type 2 decision - clearly reversible)
- Single obvious approach with no meaningful trade-offs
- Low complexity with well-documented pattern
- User explicitly declines after seeing RS assessment
# Automatic invocation from brainstorm (do not skip)
/attune:war-room --from-brainstorm
# Direct invocation (standalone)
/attune:war-room "Should we use microservices or monolith for this system?"
With Memory Palace
Sessions persist to the Strategeion (War Palace):
~/.claude/memory-palace/strategeion/
- war-table/ # Active sessions
- campaign-archive/ # Historical decisions
- doctrine/ # Learned patterns
- armory/ # Expert configurations
With Conjure
Experts are invoked via conjure delegation:
conjure:gemini-delegationfor Gemini modelsconjure:qwen-delegationfor Qwen models- Direct CLI for GLM-5.2 (
ccgdorclaude-glm --dangerously-skip-permissions)
Usage
Basic Invocation
/attune:war-room "What architecture should we use for the new payment system?"
With Context
/attune:war-room "Best approach for API versioning" --files src/api/**/*.py
Reversibility Assessment Only
Quick assessment without full deliberation:
/attune:war-room "Database migration to MongoDB" --assess-only
Output:
Reversibility Assessment
========================
Decision: Database migration to MongoDB
Dimensions:
Reversal Cost: 5/5 (months of rework)
Time Lock-In: 4/5 (migration path hardens)
Blast Radius: 5/5 (all services affected)
Information Loss: 4/5 (query patterns, ACID)
Reputation Impact: 2/5 (internal unless downtime)
Reversibility Score: 0.80
Decision Type: Type 1A (One-Way Door)
Recommended Mode: Full Council
Proceed with full deliberation? [Y/n]
Force Express Mode (Type 2)
Skip to rapid decision for clearly reversible choices:
/attune:war-room "Which logging library to use" --express
Force Full Council
Override RS assessment for critical decisions:
/attune:war-room "Migration strategy" --full-council
Delphi Mode
For highest-stakes irreversible decisions:
/attune:war-room "Long-term platform decision" --delphi
Resume Session
/attune:war-room --resume war-room-20260120-153022
Output
Decision Document
The War Room produces a Supreme Commander Decision document:
## SUPREME COMMANDER DECISION: {session_id}
### Reversibility Assessment
| Dimension | Score | Rationale |
|-----------|-------|-----------|
| Reversal Cost | X/5 | ... |
| Time Lock-In | X/5 | ... |
| Blast Radius | X/5 | ... |
| Information Loss | X/5 | ... |
| Reputation Impact | X/5 | ... |
**RS: 0.XX | Type: [1A+/1A/1B/2] | Mode: [delphi/full_council/lightweight/express]**
### Decision
**Selected Approach**: [Name]
### Rationale
[Why this approach was selected]
### Implementation Orders
1. [ ] Immediate actions
2. [ ] Short-term actions
### Watch Points
[From Premortem - what to monitor]
### Reversal Plan (for Type 1 decisions)
[If this decision proves wrong, here's the exit strategy]
### Dissenting Views
[For the record]
Session Artifacts
Saved to Strategeion:
- Intelligence reports
- Situation assessment
- All COAs (with full attribution after unsealing)
- Red Team challenges
- Premortem analysis
- Final decision
Record the Tradeoff (decision journal)
The Supreme Commander Decision is a tradeoff record by construction: a selected approach, the COAs weighed against it, and the dissenting views. Mirror it into docs/tradeoffs.md so the reasoning stays with the code, not only in Strategeion (draft and confirm):
- If leyline is installed, invoke
Skill(leyline:decision-journal)and append
a tradeoff entry. Map directly: Selected Approach to decision, the RS and rationale to a Y-statement, the rejected COAs to options, and Dissenting Views to consequences_negative. Set phase to the originating phase (for example plan). Record the RS in the entry links. Append on confirmation.
- Fallback (leyline absent): append to
docs/tradeoffs.mdusing the in-file
ENTRY TEMPLATE; assign the next TR-NNN id.
If the decision is architectural enough to warrant a numbered ADR in docs/adr/, write the ADR and reference its number from the tradeoff entry rather than duplicating it.
Anonymization
Expert contributions are anonymized during deliberation using Merkle-DAG:
- Responses labeled as "Response A, B, C..." during review
- Attribution revealed only after decision is made
- Hash verification ensures integrity
See modules/merkle-dag.md for details.
Escalation
Automatic (Reversibility-Based)
Deliberation mode is automatically selected based on Reversibility Score:
| RS Score | Automatic Mode | |----------|----------------| | ≤ 0.40 | Express (bypass full War Room) | | 0.41 - 0.60 | Lightweight panel | | 0.61 - 0.80 | Full Council | | > 0.80 | Full Council and Delphi |
Manual Override
The Supreme Commander may override automatic classification when:
- High complexity detected (multiple architectural trade-offs)
- Significant disagreement between initial experts
- Novel problem domain requiring specialized analysis
- Precedent-setting decision (future decisions will follow pattern)
- Political/organizational sensitivity beyond technical scope
Escalation requires written justification with RS assessment.
De-escalation
Equally important: identify decisions being over-deliberated:
- If RS ≤ 0.40, recommend Express mode or immediate execution
- Challenge "false irreversibility" ("we can't change this later" without evidence)
- Track de-escalation rate as team health metric
Configuration
User Settings
{
"war_room": {
"default_mode": "lightweight",
"auto_escalate": true,
"delphi_threshold": 0.85,
"max_delphi_rounds": 5
}
}
Hook Auto-Trigger
War Room can be auto-suggested via hook when:
- Keywords detected ("strategic decision", "trade-off", etc.)
- Complexity score exceeds threshold (0.7)
- User has opted in via settings
Agent Teams Execution Mode
Overview
When --agent-teams is specified (or auto-selected for Full Council / Delphi modes), the War Room uses Claude Code Agent Teams instead of sequential conjure delegation. Each expert runs as a persistent teammate with bidirectional messaging, enabling real-time deliberation instead of batch request/response cycles.
Requires: Claude Code 2.1.32+, CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1, tmux installed.
When Agent Teams Helps
| Mode | Without Agent Teams | With Agent Teams | Benefit | |------|-------------------|-----------------|---------| | Express | Sonnet direct call | N/A (overkill) | None: skip | | Lightweight | 3 sequential delegations | N/A (overhead exceeds benefit) | None: skip | | Full Council | 7 sequential/parallel delegations | 7 teammates with live inbox messaging | Experts can react to each other's COAs in real-time | | Delphi | Multiple delegation rounds | Persistent team iterates until convergence | No re-invocation cost per round; state preserved across rounds |
Rule of thumb: Use agent teams only for Full Council and Delphi modes. Lightweight and Express modes don't generate enough inter-expert traffic to justify the coordination overhead.
Team Configuration
# War Room agent team structure
Team: war-room-{session-id}
Lead: supreme-commander (Opus) — orchestrates phases, final synthesis
Teammates:
chief-strategist (Sonnet) — approach generation
intel-officer (Sonnet) — deep context analysis
field-tactician (Sonnet) — implementation feasibility
scout (Haiku) — rapid reconnaissance
red-team (Sonnet) — adversarial challenge
logistics (Haiku) — resource estimation
Note: In agent teams mode, all teammates run as Claude Code instances (Opus/Sonnet/Haiku). External LLM experts (Gemini, Qwen, GLM) are not used because agent teams requires the Claude CLI. The trade-off is losing model diversity but gaining real-time inter-expert messaging.
Deliberation Flow with Agent Teams
- Lead creates team → spawns teammates in tmux panes
- Phase 1 (Intel): Lead assigns intel tasks to scout and intel-officer via inbox
- Phase 3 (COA): Lead broadcasts situation assessment; teammates develop COAs independently; messaging allows clarifying questions mid-development
- Phase 4 (Red Team): Red-team teammate receives all COAs, posts challenges; other teammates can respond to challenges in real-time
- Phase 5 (Voting): Lead broadcasts ballot; teammates rank via inbox messages
- Phase 6 (Premortem): All teammates receive selected COA; can build on each other's failure scenarios
- Phase 7 (Synthesis): Lead collects all artifacts, produces decision
- Phase 8 (Discussion Publishing): After the
Supreme Commander Decision document is finalized, you MUST execute modules/discussion-publishing.md to publish the decision to GitHub Discussions. Publishing is the default. The user can decline with "n". See the "Discussion Publishing (REQUIRED)" section below for the full step-by-step workflow.
Falling Back to Conjure Delegation
If agent teams fails (tmux unavailable, team creation error), the War Room automatically falls back to standard conjure delegation. The deliberation protocol is identical: only the execution backend differs.
Cost Considerations
Agent teams is significantly more token-intensive than conjure delegation (each teammate maintains its own context window). Use only when the coordination value justifies the cost, typically Delphi mode where multiple rounds of revision make persistent teammates worthwhile.
Discussion Publishing (REQUIRED)
After Phase 7 synthesis completes (in any execution mode), you MUST execute the discussion publishing workflow. This is not optional unless the user explicitly declines.
Execute these steps in order:
- Read
modules/discussion-publishing.mdfor the
full GraphQL workflow
- Ask the user: "Publishing this decision to GitHub
Discussions. [Y/n]"
- If the user says "n", skip to Related Skills.
Otherwise proceed with steps 4-6.
- Run the
gh api graphqlcommands from the module
to create a Discussion in the "Decisions" category
- Post phase summaries as threaded comments on the
Discussion
- Update the local strategeion file with the
Discussion URL
If GitHub Discussions are unavailable (non-GitHub platform, Discussions disabled, gh not authenticated), warn the user and skip. Publishing failures never block the war room workflow.
Exit Criteria
- [ ] A Reversibility Score and decision type are computed and recorded.
- [ ] A Supreme Commander Decision document with a selected approach,
rationale, and dissenting views is produced.
- [ ] The decision is mirrored to
docs/tradeoffs.md(and to a numbered ADR
in docs/adr/ if architectural).
- [ ] Premortem watch points and, for Type 1 decisions, a reversal plan are
captured.
Related Skills
Skill(attune:project-brainstorming)- Pre-War Room ideationSkill(imbue:scope-guard)- Scope managementSkill(imbue:rigorous-reasoning)- Reasoning methodologySkill(conjure:delegation-core)- Expert dispatchSkill(conjure:agent-teams)- Agent teams coordination (Full Council / Delphi)
Related Commands
/attune:war-room- Invoke this skill/attune:brainstorm- Pre-War Room ideation/memory-palace:strategeion- Access War Room history
References
Strategic Foundations
- Sun Tzu - Art of War (intelligence gathering)
- Clausewitz - On War (friction and fog)
- Robert Greene - 33 Strategies of War (unity of command)
- MDMP - U.S. Army (structured decision process)
- Gary Klein - Premortem (failure mode analysis)
- Karpathy - LLM Council (anonymized peer review)
Reversibility Framework
- Jeff Bezos - Type 1 vs Type 2 Decisions (Amazon shareholder letters)
- Farnam Street - Reversible and Irreversible Decisions (STOP-LOP-KNOW framework)
- Tapan Desai - One-Way and Two-Way Door Decision-Making (practical application)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: athola
- Source: athola/claude-night-market
- License: MIT
- Homepage: https://athola.github.io/claude-night-market
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.