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Yandex Games Dev

skill-ayubjon-yandex-games-skill-yandex-games-skill · by Ayubjon

Use when building or publishing a game for Yandex Games (Я.Игры) — integrating the Yandex Games SDK (ads, leaderboards, cloud saves, purchases) for HTML5/browser, Godot, or Unity, and passing Yandex moderation. ALWAYS fetch the current Yandex rules and SDK docs first.

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Install

$ agentstack add skill-ayubjon-yandex-games-skill-yandex-games-skill

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Building games for Yandex Games (Я.Игры)

Step 0 — Fetch the CURRENT rules first (do not skip)

Yandex changes its requirements, moderation rules, and SDK. The notes in this skill are a starting checklist, not the source of truth. Before writing game code, open and read the live docs:

  • Docs hub (RU): https://yandex.ru/dev/games/doc/dg/
  • Docs hub (EN): https://yandex.com/dev/games/doc/en/

Read the current requirements, moderation rules, and SDK reference. references/rules-and-requirements.md lists exactly what to check and the deep links.

When to use this skill

Building a game for Yandex Games, integrating its SDK, or publishing/passing moderation — in a browser/HTML5 engine, Godot, or Unity.

Universal workflow

  1. Fetch current rules (Step 0).
  2. Pick the engine → open the matching reference below.
  3. Build the game as HTML5 (browser) or export to Web/WebGL (Godot/Unity).
  4. Integrate the SDK — at minimum YaGames.init() + LoadingAPI.ready();

then cloud saves / leaderboards / ads / purchases as needed. For HTML5 you can drop in assets/ya-sdk.js.

  1. Test as a draft in the developer console.
  2. Package the ZIP (index.html in the root) and upload.
  3. Pass moderation — run the rejection-reasons checklist first.

References

| Topic | File | |---|---| | Live rules, requirements, moderation | references/rules-and-requirements.md | | Yandex Games SDK (ads, saves, leaderboards, purchases) | references/yandex-sdk.md | | Browser / HTML5 (JS, Phaser, PixiJS, Construct) | references/browser-html5.md | | Godot 4 (Web export) | references/godot.md | | Unity (WebGL) | references/unity.md | | Publishing, console, localization | references/publishing.md | | Copy-paste SDK wrapper | assets/ya-sdk.js |

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.