Install
$ agentstack add skill-boltzmannentropy-osxskills-windows-flutter-exe ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Windows Flutter Executable Packaging
Overview
Produce a Windows Flutter release bundle that runs on end-user machines by packaging the complete build/windows/x64/runner/Release output instead of only the .exe. Use this workflow to avoid broken deliveries caused by missing plugin DLLs, flutter_windows.dll, or data/ assets.
Required Inputs
- App root containing
pubspec.yaml - Windows build host (or CI runner) with Flutter + Visual Studio C++ desktop workload
- Target architecture (default:
x64) - Output directory for shipping artifacts
Workflow
1) Preflight
- Confirm Windows target is enabled:
``bash flutter config --enable-windows-desktop ``
- Confirm toolchain:
``bash flutter doctor -v ``
- Ensure
flutter doctorshows no blocking Windows desktop issues.
2) Build Release
- From app root:
``bash flutter pub get flutter build windows --release ``
- Release output location:
build/windows/x64/runner/Release
3) Bundle All Runtime Dependencies
Package the full Release folder, not only .exe. Required runtime surfaces:
.exeflutter_windows.dlldata/directory- Plugin/native DLLs generated by Flutter plugins
4) Create a Distributable Archive
Run the bundled helper:
bash ./skills/windows-flutter-exe/scripts/build_windows_flutter_bundle.sh \
--app-root \
--out-dir
This script can:
- Build Windows release
- Validate required runtime files
- Copy full Release payload into a versioned bundle directory
- Generate SHA256 manifest
- Produce a
.zipartifact
5) Optional VC++ Redistributable Inclusion
If your distribution policy requires bundling the VC++ runtime installer, provide it to the script:
bash ./skills/windows-flutter-exe/scripts/build_windows_flutter_bundle.sh \
--app-root \
--out-dir \
--vc-redist-path
6) Clean-Machine Validation (Release Gate)
- Test the packaged bundle on a clean Windows machine/VM.
- Confirm app launch without missing DLL errors.
- Confirm plugin features that depend on native libraries.
Troubleshooting
Missing flutter_windows.dll:
package entire Release directory, not exe-only.
MSVCP140.dllorVCRUNTIME140.dllerrors:
install or ship Microsoft Visual C++ Redistributable (x64).
- App runs locally but not on user machine:
validate on clean VM and compare bundle contents with CI artifact.
- Plugin feature fails in release only:
verify plugin DLLs are present in packaged bundle.
Deliverables Checklist
- [ ]
windows-x64/folder containing exe + all dependencies - [ ]
windows-x64.ziparchive - [ ]
SHA256SUMS.txt - [ ] Optional
vc_redist.x64.exeinside bundle (if policy requires)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: BoltzmannEntropy
- Source: BoltzmannEntropy/OSXSkills
- License: MIT
- Homepage: https://qneura.ai/apps.html
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet — be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.