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SKILL verified MIT Self-run

Mobile Uiux Promax

skill-bonnguyenitc-antigravity-superpowers-mobile-uiux-promax · by bonnguyenitc

Use when designing or building mobile app UI for iOS, Android, React Native, Flutter, SwiftUI, or Jetpack Compose

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Install

$ agentstack add skill-bonnguyenitc-antigravity-superpowers-mobile-uiux-promax

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-bonnguyenitc-antigravity-superpowers-mobile-uiux-promax)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
4mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Mobile UI/UX Pro Max

Data-grounded mobile design intelligence. Every design decision is backed by platform-authoritative data from Apple HIG, Material Design 3, and stack-specific best practices.

When to Activate

Activate this skill when the request involves:

  • Designing any mobile screen, flow, or component
  • Reviewing mobile UI for platform-appropriateness
  • Choosing between navigation patterns for mobile apps
  • Implementing gesture-driven or haptic-rich interactions
  • Advising on iOS vs Android design conventions
  • Building onboarding flows or paywall timing
  • Animation and motion design for mobile

Workflow

Run the 4-step search sequence from: .agent/workflows/mobile-uiux-promax.md

Read the workflow file before responding. It contains the exact search commands to run.

Core Design Principles (Memorize These)

1. Platform-First, Not Platform-Only

  • Follow platform conventions by default
  • Deviate only when there's clear UX benefit to users
  • Cross-platform apps must feel native on each platform, not identical
  • iOS users expect swipe-back + tab bar at bottom; Android users expect system back + nav structure

2. Thumb Zone Above All

  • Primary actions belong in the bottom 60% of the screen
  • Top-left corner = hardest to reach one-handed
  • Platform back buttons (iOS top-left) are the only justified exception

3. Gesture + Haptic + Visual = One Interaction

  • Every interaction should engage all three senses when appropriate
  • Swipe reveals → haptic at threshold + visual action button
  • Toggle → haptic on state change + visual state update simultaneously
  • Pull-to-refresh → haptic on trigger + spinner animation + announce to screen readers

4. Accessibility Is Not Optional

  • Minimum touch target: 44pt (iOS) / 48dp (Android)
  • Every tappable element without visible text needs accessibilityLabel
  • Every gesture needs an accessible alternative action
  • Test with VoiceOver (iOS) and TalkBack (Android) before shipping
  • Support Dynamic Type / sp font scaling (never lock font size)

5. Reduce Motion Is a Hard Requirement

  • Check UIAccessibility.isReduceMotionEnabled (iOS) and LocalReduceMotion (Compose) everywhere you animate
  • Replace slides with fades; replace springs with eases; reduce or eliminate particle effects
  • Haptics are NOT animation — keep them even when reducing motion

6. Safe Area = Non-Negotiable

  • Never hardcode padding for device-specific areas
  • Always use safeAreaInsets / SafeAreaView / WindowInsets APIs
  • Test on iPhone SE (small), iPhone 14 Pro (Dynamic Island), and latest iPad

Pre-Delivery Checklist

Before presenting any design decision, implementation, or code:

Layout & Ergonomics

  • [ ] Touch targets ≥ 44pt / 48dp everywhere
  • [ ] Safe area insets respected on all edges
  • [ ] Primary actions in thumb-reachable zone (bottom 60%)
  • [ ] Content not hidden behind notch / Dynamic Island / home indicator
  • [ ] Keyboard avoidance implemented for any screen with text inputs

Platform Conventions

  • [ ] Back navigation: iOS swipe-back enabled + button; Android system back handled
  • [ ] Navigation pattern matches platform idiom (tab bar on iOS; nav bar or drawer on Android)
  • [ ] Status bar style contrasts with content behind it
  • [ ] Haptic feedback added for primary interactions (where hardware supports)

Accessibility

  • [ ] VoiceOver/TalkBack labels on all interactive elements
  • [ ] Heading traits applied to screen titles and section headers
  • [ ] Custom gesture actions available via accessibility Actions menu
  • [ ] Dynamic Type / sp units used (no fixed font sizes)
  • [ ] Color contrast ≥ 4.5:1 for body text; ≥ 3:1 for large text / UI
  • [ ] Color information supplemented with shape/icon/text

Motion

  • [ ] reduceMotion check before every animation
  • [ ] Animation duration appropriate (200-400ms for most; <200ms for micro)
  • [ ] Spring used for natural feel on expand/appear; ease-out for dismiss/collapse

Dark Mode

  • [ ] All colors defined as adaptive (no hardcoded hex for any UI color)
  • [ ] Test on OLED (true black matters for pure black backgrounds)
  • [ ] Images and media contrast tested in both appearances

Stack-Specific Reminders

React Native

  • Use react-native-safe-area-context not built-in SafeAreaView
  • Use react-native-reanimated for gesture-driven animations
  • Use react-native-gesture-handler for complex touch interactions
  • FlatList not ScrollView for lists with 20+ items
  • useNativeDriver: true on every Animated.timing()

Flutter

  • ListView.builder not Column + ForEach for long lists
  • const constructors everywhere possible
  • GoRouter for navigation with deep link support
  • Riverpod for state management
  • cached_network_image for network images

SwiftUI

  • NavigationStack not deprecated NavigationView (iOS 16+)
  • @StateObject not @ObservedObject for own ViewModels
  • LazyVStack not VStack for long lists
  • matchedGeometryEffect for hero-like shared element transitions
  • @Environment(\.accessibilityReduceMotion) before any animation

Jetpack Compose

  • LazyColumn with key = { it.id } for lists
  • derivedStateOf for computed state values
  • StatefulShellRoute for tab persistence in GoRouter
  • collectAsStateWithLifecycle() in all state collection
  • WindowCompat.setDecorFitsSystemWindows(window, false) for edge-to-edge

Key Data Sources Baked Into Database

| Domain | Authority | |--------|-----------| | iOS conventions | Apple Human Interface Guidelines | | Android conventions | Material Design 3 | | React Native patterns | React Navigation docs + RN official docs | | Flutter patterns | Flutter official docs + pub.dev best packages | | SwiftUI patterns | Apple developer documentation | | Compose patterns | Android Jetpack documentation | | Accessibility | WCAG 2.1 + iOS Accessibility + Android Accessibility | | Animation timing | Platform-standard specs (iOS spring / MD3 motion) |

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.