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Burton Motion Videos

skill-busybee3333-code-to-reels-burton-motion-videos · by BusyBee3333

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✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Burton Method Motion Videos

End-to-end pipeline for 14-second, 30fps, 1080×1920 animated explainers in the Burton Method brand. Everything below was learned by building and shipping these with the brand owner; the do/don'ts encode real defects that were found and fixed. Follow the stages in order — each has a human approval gate because rework after animation is 10× the cost of rework at stills.

The brand system

  • Palette (flat matte, no gradients on objects): soft honey #FFE3A8, dusty navy

#5E6C88 / deep navy #3D4E6C, hand gold #F2C87E, accent amber #F5B95F, blush #F5A9A0, cream text #FFF6E5, muted red #CC6B52 (see typography rules), urn/prop orange #E8833A/#C4632A, brass #D9B36A, rope red #B23A48.

  • Scene palettes live in scripts/museum_scene.py (PAL): warm / cool / invert / lesson.

Every video runs a color journey: warm hook → cool claim → cream alarm flip on the interrupt → deep-navy lesson → warm CTA that matches frame one (invisible loop).

  • Gradients are reserved for light (spot cones, glow blooms) and shadows only.
  • Tone: dry tutor. Deadpan over hype. The joke is that the logic is bad, not that the

video is loud.

  • Burt the bee is the mascot: "Storybook" design — pastel honey, oversized squircle

navy glasses, bow tie, tiny book, blush. Canonical rig in assets/burt-character-sheet-v2.svg. Never redesign him casually; the user approved this exact look after rejecting a shinier/sharper v1 ("cuter, softer, less shiny").

The 5-beat structure (14s)

  1. HOOK (0–2s) — question on frame one, Burt flies in. Frame one must work as a

thumbnail.

  1. CLAIM (2–5.5s) — the flawed argument, presented straight (speech card / plaque).

Burt jaw-drops.

  1. INTERRUPT (5.5–7s) — full palette flip, physical scene reaction (urn wobble, lamp

stutter), Burt facepalm. This is the retention spike; make it physical.

  1. LESSON (7–11.5s) — the argument written into the scene, the leap marked once in

red, Burt points. Text rules below are strictest here.

  1. CTA (11.5–14s) — comment bait, Burt smug, final frame pixel-matches frame one.

Pipeline stages and gates

Stage 0 — Prerequisites. Confirm: which video/argument, VO status (script text is enough to start; audio file needed before final mix), any reference files. VO scripts are 15 lines (5 per video) in the dry-tutor voice; the user's brother Sammy recording them on a phone beats any TTS.

Stage 1 — Assets. New character/prop? Build a variant lineup first (3 styles on one sheet), get a pick, then build the full sheet: expressions + poses on ONE rig (shared body symbols, swappable face/arm layers — that construction is what makes animation cheap). Read references/asset-design.md before drawing anything. GATE: user approves the sheet.

Stage 2 — Beat boards. Build the scene as a Python generator (copy the architecture of scripts/museum_scene.py: every element is a function taking palette/params). Emit 5 stills, one per beat, QA them (see gates below), present as a contact sheet. GATE: user approves boards. Never animate unapproved boards.

Stage 3 — Motion. Time-parameterize the same functions (the generator IS the animation engine — same code, t argument). Design entrances, morphs, and slides from references/motion-language.md. Render a keyframe strip (6–8 sampled moments) and inspect before committing to full renders.

Stage 4 — Render + sound. Pure Python: cairosvg per frame → ffmpeg. No browsers, no HTML runtime — this removed an entire class of environment pain. Synthesize SFX with scripts/sfx_kit.py; every motion event gets a sound. Read references/render-pipeline.md for commands, performance numbers, and mix levels. GATE: user watches the MP4.

Stage 5 — Data loop. After posting, ask for TikTok retention graphs (screenshots), read the drop-off seconds, target them in the next revision.

QA gates (run before every presentation)

  1. Static render + look. Render the SVG/frame to PNG and actually view it. Every

defect below was caught this way.

  1. 2× zoom pass on faces, hands, and any reworked region.
  2. Text-zone map: no text over figures, lamps, or props. Keep a headline zone

(top ~450px) that scene objects stay out of.

  1. Unified props: an object referenced twice must be the same drawing (one function).
  2. User sign-off before the next stage.

Do / Don't (each one is a scar)

  • DO draw glasses in two layers: lens fills UNDER the eyes, frames OVER. A single

glasses group drawn after the eyes washes them out (translucent lens over dark eyes).

  • DON'T use tspan for inline emphasis with cairosvg — it breaks text-anchor="middle"

centering and words overlap. Emphasize with caps, color on a whole line, or layout.

  • DO put CSS animations only on dedicated wrapper `` elements. A CSS transform on a

node that has an SVG transform attribute REPLACES it (the plant-out-of-pot bug).

  • DON'T center long text. Left-align multi-line body text; center only short headlines.
  • DO reserve red for exactly one mark per frame (the slash on the leap). Red paragraphs

read as noise; one red mark reads as a verdict. Muted red #CC6B52, never pure red.

  • DO write arguments INTO the scene (on the wall, on a plaque) instead of floating

overlay cards. Cards over scenes read as PowerPoint; the user explicitly rejected this.

  • DO ghost the conclusion (40% opacity) in lesson layouts — the visual says "doesn't

follow" before the words do.

  • DON'T let big soft shadow/spotlight pool ellipses sit behind rescaled objects — they

read as slabs. Scale shadows with their objects; give spotlights a pool=False option.

  • DO give hands/arms a darker outline (#C9A05C) when they cross the face — same-value

fills disappear against the body.

  • DO end every video on a frame matching frame one; DO make blinks land on pauses,

never mid-line.

  • DON'T animate anything that hasn't been approved as a still.

Bundled resources

  • references/asset-design.md — character workflow, rig construction, cute-style rules,

typography standards. Read before designing any asset.

  • references/motion-language.md — easing library, entrance choreography tables, the

morph recipe, slide+parallax recipe, Burt acting rules, SFX event mapping. Read before animating.

  • references/render-pipeline.md — exact commands, perf numbers, chunking, audio

synthesis and mix levels. Read before rendering.

  • scripts/museum_scene.py — the approved museum scene generator + Burt rig as code.

Copy its architecture for new scenes (court, desk); reuse burt() directly.

  • scripts/transitions_test.py — the approved motion test: assembly, morph, slide.

This is the animation engine pattern.

  • scripts/sfx_kit.py — whoosh/pop/thunk/tick/riser/buzz synths + mixdown helper.
  • assets/burt-character-sheet-v2.svg — canonical Burt (3 expressions, 4 poses).
  • assets/burt-motion-library.svg — his 6 motions as live CSS animation (browser demo).
  • assets/burt-wing-buzz.wav — his buzz loop (mix at ~0.3 gain under everything).

Known open items

  • Court and desk videos: rebuild from scratch at this standard (museum is the pilot).
  • Desk video needs a sleeping Burt (closed eyes + Zzz) — not yet designed.
  • VO recording from Sammy still pending; scripts are written (15 lines, in the old

session transcript and recoverable from the user).

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.