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SKILL verified MIT Self-run

Axiom Design

skill-charleswiltgen-axiom-axiom-design · by CharlesWiltgen

Use when making design decisions, implementing HIG patterns, Liquid Glass, SF Symbols, typography, or structuring app entry points and authentication flows.

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Install

$ agentstack add skill-charleswiltgen-axiom-axiom-design

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Design & HIG

You MUST use this skill for ANY visual design, HIG compliance, Liquid Glass, SF Symbols, typography, or app composition work.

Quick Reference

| Symptom / Task | Reference | |----------------|-----------| | Design decisions, HIG compliance, colors, backgrounds | See skills/hig.md | | Semantic colors, custom color patterns, material styles | See skills/hig-ref.md | | Liquid Glass effects, adoption, migration from blur effects | See skills/liquid-glass.md | | App-wide Liquid Glass adoption, backward compatibility | See skills/liquid-glass-ref.md | | SF Symbols rendering modes, effects, animations | See skills/sf-symbols.md | | SF Symbols API signatures, UIKit equivalents, availability | See skills/sf-symbols-ref.md | | San Francisco fonts, text styles, Dynamic Type, tracking | See skills/typography-ref.md | | App entry points, auth flows, root view switching, scene lifecycle, document-based apps | See skills/app-composition.md | | Apple Pay button / Wallet pass design / Tap to Pay button | See axiom-payments suite, plus skills/hig.md for cross-cutting HIG context |

Decision Tree

digraph design {
    start [label="Design task" shape=ellipse];
    what [label="What do you need?" shape=diamond];

    start -> what;
    what -> "skills/hig.md" [label="design decision,\nHIG compliance,\ncolor/background choice"];
    what -> "skills/hig-ref.md" [label="semantic color API,\ncustom color code,\nmaterial style details"];
    what -> "skills/liquid-glass.md" [label="Liquid Glass effects,\nmigrate from blur,\nRegular vs Clear"];
    what -> "skills/liquid-glass-ref.md" [label="app-wide Liquid Glass plan,\nplatform differences,\nbackward compat"];
    what -> "skills/sf-symbols.md" [label="rendering mode choice,\nsymbol effects/animations,\ncustom symbols"];
    what -> "skills/sf-symbols-ref.md" [label="SF Symbols API syntax,\nUIKit equivalents,\navailability matrix"];
    what -> "skills/typography-ref.md" [label="font selection,\nDynamic Type,\ntext styles, tracking"];
    what -> "skills/app-composition.md" [label="@main entry point,\nauth flow, root view,\nscene lifecycle"];
}
  1. Design decision / HIG compliance / choosing colors or backgrounds? → skills/hig.md

1a. Need semantic color API, custom color code, or material style details? → skills/hig-ref.md

  1. Liquid Glass effects / migrating from blur / Regular vs Clear variant? → skills/liquid-glass.md

2a. Planning app-wide Liquid Glass adoption / platform differences / backward compatibility? → skills/liquid-glass-ref.md

  1. SF Symbols rendering mode / symbol effects / custom symbols? → skills/sf-symbols.md

3a. Need SF Symbols API syntax / UIKit equivalents / availability check? → skills/sf-symbols-ref.md

  1. Font selection / Dynamic Type / text styles / tracking / leading? → skills/typography-ref.md
  2. App entry point / auth flow / root view switching / scene lifecycle? → skills/app-composition.md
  3. SwiftUI view implementation? → /skill axiom-swiftui
  4. TextKit / rich text editing / Writing Tools? → /skill axiom-uikit
  5. Accessibility compliance (VoiceOver, contrast, touch targets)? → /skill axiom-accessibility
  6. Audit UI for Liquid Glass adoption? → liquid-glass-auditor (Agent — surfaces migration opportunities AND adoption-completeness gaps: variant discipline, nesting hygiene, availability gating, primary-action tinting, accessibility re-check; scores ADOPTED / PARTIAL / NOT ADOPTED)
  7. CarPlay app design, categories, driver-distraction rules? → /skill axiom-media (carplay-hig.md)
Platform-specific HIG
  • watchOS design (glanceable UI, watchOS 10 navigation) → See axiom-watchos (skills/design-for-watchos.md)

Conflict Resolution

design vs swiftui: When building UI:

  1. Use design FIRST — Decide what to build (colors, materials, typography, layout intent) before how to build it.
  2. Then use swiftui — Implement the design decision in SwiftUI code.

design vs accessibility: When choosing colors or typography:

  • Color contrast or Dynamic Type compliance? → use accessibility
  • Which semantic color or text style to pick? → use design

design (liquid-glass) vs swiftui: When implementing Liquid Glass:

  • What Liquid Glass is, when to use Regular vs Clear, migration strategy → use design (skills/liquid-glass.md)
  • SwiftUI code for .glassEffect() modifier → use design (skills/liquid-glass-ref.md), then swiftui for surrounding view code

design (app-composition) vs swiftui: When structuring app architecture:

  • @main entry, auth state machine, root view switching, scene lifecycle → use design (skills/app-composition.md)
  • NavigationStack, NavigationSplitView, tab structure → use swiftui

design vs media (CarPlay): When designing for CarPlay:

  • General iOS HIG principles (colors, typography, Liquid Glass) → use design
  • CarPlay-specific rules (app categories, entitlement review, template-only UI, driver distraction, per-category design rules) → invoke axiom-media (skills/carplay-hig.md)
  • CarPlay rules are stricter than iOS HIG and enforced at entitlement review, not just App Store review.

Critical Patterns

HIG Quick Decisions (skills/hig.md):

  • Background color decision tree (media-focused vs standard)
  • Typography selection (headline vs body vs caption)
  • Color usage guidelines and when to use semantic vs custom colors
  • Design review checklist for HIG compliance

HIG Comprehensive Reference (skills/hig-ref.md):

  • All semantic colors with platform availability
  • Custom color patterns with dark mode support
  • Background hierarchy and material styles
  • Code examples for every color and background pattern

Liquid Glass (skills/liquid-glass.md):

  • What Liquid Glass is and how it differs from blur effects
  • Regular vs Clear variant selection
  • Migration strategy from pre-iOS 26 materials
  • Tinting, legibility, and adaptive behavior troubleshooting
  • Expert review criteria for Liquid Glass implementations

Liquid Glass Adoption (skills/liquid-glass-ref.md):

  • App-wide adoption planning (icons, controls, navigation, menus)
  • Platform-specific behavior (iOS, iPadOS, macOS, tvOS, watchOS)
  • Backward compatibility strategy for supporting pre-Liquid Glass
  • Accessibility compliance with Liquid Glass interfaces

SF Symbols (skills/sf-symbols.md):

  • Rendering mode selection (Monochrome, Hierarchical, Palette, Multicolor)
  • Symbol effect selection (Bounce, Pulse, Scale, Wiggle, Rotate, Breathe, Draw)
  • Custom symbol creation workflow
  • Troubleshooting effects not playing, weight mismatches

SF Symbols API (skills/sf-symbols-ref.md):

  • Exact API signatures for rendering modes and effects
  • UIKit/AppKit equivalents for every SwiftUI symbol API
  • Platform availability matrix
  • Configuration options (weight, scale, variable values)

Typography (skills/typography-ref.md):

  • San Francisco font system (Pro, Compact, Mono, New York)
  • Text styles with Dynamic Type scaling
  • Tracking and leading values
  • Internationalization considerations

App Composition (skills/app-composition.md):

  • @main entry point and root view patterns
  • Authentication state machine (login, onboarding, main)
  • Flicker-free root view switching
  • scenePhase lifecycle handling and state restoration
  • Document-based apps: the OS27 @Observable document model (ReadableDocument/WritableDocument) + DocumentGroup

Anti-Rationalization

| Thought | Reality | |---------|---------| | "I'll just pick colors that look good" | Semantic colors adapt to dark mode, accessibility settings, and platform automatically. Custom colors need all of that manually. skills/hig.md has the decision tree. | | "Liquid Glass is just a blur effect" | Liquid Glass is a distinct material system with lensing, tinting, and adaptive behavior. Using .blur() instead creates a visually wrong result. skills/liquid-glass.md explains the difference. | | "I know which SF Symbol rendering mode to use" | The right mode depends on context (monochrome for toolbars, hierarchical for depth, palette for brand colors). skills/sf-symbols.md has the decision tree. | | "I'll hardcode font sizes" | Hardcoded sizes break Dynamic Type, violate HIG, and fail accessibility review. skills/typography-ref.md shows the text style system. | | "I'll handle auth state with a boolean" | A boolean can't represent login, onboarding, and main states without race conditions. skills/app-composition.md has the state machine pattern. | | "Liquid Glass adoption means rewriting my whole UI" | Most standard SwiftUI/UIKit components adopt automatically. Start by building with latest Xcode, then review. skills/liquid-glass-ref.md has the incremental strategy. | | "I'll add the SF Symbol animation later" | Symbol effects are the primary way users perceive interactive feedback. Shipping without them feels broken. skills/sf-symbols.md covers selection. | | "I'll skip the design review, the code works" | HIG compliance affects App Store review. Reviewers reject apps that feel wrong even if they function correctly. skills/hig.md has the review checklist. |

Example Invocations

User: "Should I use a dark or light background?" -> Read: skills/hig.md

User: "What semantic color should I use for secondary text?" -> Read: skills/hig-ref.md

User: "How do I implement Liquid Glass in my app?" -> Read: skills/liquid-glass.md

User: "I need to plan Liquid Glass adoption across my whole app" -> Read: skills/liquid-glass-ref.md

User: "My SF Symbol is flat, I want it to have depth" -> Read: skills/sf-symbols.md

User: "What's the SwiftUI API for symbol effects?" -> Read: skills/sf-symbols-ref.md

User: "Which font should I use for body text?" -> Read: skills/typography-ref.md

User: "How do I switch between login and main screens?" -> Read: skills/app-composition.md

User: "Check my app's UI for HIG compliance" -> Read: skills/hig.md, then /skill axiom-accessibility for contrast/Dynamic Type

User: "I want my download button icon to animate" -> Read: skills/sf-symbols.md

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.