Install
$ agentstack add skill-dachent-skills-canvas-design-codex ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Canvas Design Codex
Overview
Use this skill for visual work where the primary output is drawn rather than ordinary DOM layout. Prefer proven rendering libraries for established rules, physics, charting, or 3D behavior.
Design Upskill Contribution
This skill teaches Codex to verify drawn visuals through rendered pixels. It improves no-template design by requiring screenshot evidence, image bounds, animation sanity checks, and visual lint around the surrounding page.
It matters because canvas and SVG work can look correct in code while rendering blank, cropped, blurry, or misframed. Codex must prove that the pixels exist and communicate the intended design.
Workflow
- Identify the rendering mode: canvas, SVG, WebGL, Three.js, charting library, or mixed DOM and drawing.
- Use existing libraries for established mechanics or 3D rendering instead of hand-rolling complex engines.
- Set stable canvas or SVG dimensions with responsive constraints.
- Add loading, error, empty, and reduced-motion behavior when relevant.
- Capture screenshots and inspect image bounds after meaningful changes.
- For animated or interactive work, verify the scene is nonblank and correctly framed after a short wait.
Shared Visual Runtime
Use .shared\visual-runtime for visual evidence:
capture_page.mjswith--wait-msfor animated or async drawing.image_bounds.pyto confirm screenshot width, height, aspect ratio, and bytes.make_contact_sheet.pyto compare states or viewports.visual_lint.mjsfor surrounding DOM text, contrast, and console findings.
No Office COM is required. If drawn output is exported into an Office file later, keep the pixel evidence here and move only the Office embedding to the Office skill.
Verification
Before completion:
- capture a screenshot after the canvas or visual has rendered;
- confirm image bounds and nonzero file size;
- inspect for crop, blur, blank canvas, offscreen objects, and overlapping UI;
- run visual lint for surrounding controls and labels;
- preserve screenshot or contact sheet evidence.
Common Mistakes
- Verifying source code but not pixels.
- Allowing hover text, loading labels, or controls to resize the canvas.
- Using viewport-scaled type that breaks at narrow sizes.
- Forgetting to wait for async drawing before screenshot capture.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: dachent
- Source: dachent/skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.