Install
$ agentstack add skill-dndungu-agent-skills-ios-simulator Open-source listing — not yet scanned by AgentStack. Follow the source repository for install instructions.
Security review
⚠ Flagged1 finding(s); flagged for manual review. · v0.1.0 How review works →
- • Prompt-injection patterns
- • Secret / credential exfiltration
- • Dangerous shell & filesystem operations
- • Untrusted network calls
- • Known-malicious package signatures
- high Destructive filesystem operation.
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ● Environment & secrets Used
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
iOS Simulator
Manage iOS Simulator devices and test app behavior from the command line using xcrun simctl. Covers the full device lifecycle, app deployment, push and location simulation, permission control, screenshot and video recording, log streaming, and compile-time simulator detection.
For common subcommands, syntax, and examples, see [references/simctl-commands.md](references/simctl-commands.md).
Sibling routing: this skill is the device layer for /ios-design's simulator render lane, /run, and /journey-qa device walks. Widget snapshot/timeline debugging specifics → /widgetkit; Live Activity push payloads → /activitykit.
Contents
- [Device Lifecycle](#device-lifecycle)
- [App Install and Launch](#app-install-and-launch)
- [Testing Workflows](#testing-workflows)
- [Screenshot and Video Recording](#screenshot-and-video-recording)
- [Log Streaming](#log-streaming)
- [Compile-Time Simulator Detection](#compile-time-simulator-detection)
- [Simulator Limitations](#simulator-limitations)
- [Common Mistakes](#common-mistakes)
- [Review Checklist](#review-checklist)
- [References](#references)
Device Lifecycle
Listing Devices and Runtimes
# List all available simulators grouped by runtime
xcrun simctl list devices available
# List installed runtimes
xcrun simctl list runtimes
# List only booted devices
xcrun simctl list devices booted
# JSON output for scripting
xcrun simctl list -j devices available
Parse JSON output to find a specific device programmatically. See [references/simctl-commands.md](references/simctl-commands.md) for jq parsing examples.
Creating a Device
# Find available device types and runtimes
xcrun simctl list devicetypes
xcrun simctl list runtimes
# Create a device — returns the new UDID
xcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
Device types and runtime identifiers in examples throughout this skill are illustrative. Run simctl list devicetypes and simctl list runtimes to find the identifiers available on your system.
The returned UDID identifies the device for all subsequent commands. Use descriptive names to distinguish devices in simctl list output.
Boot, Shutdown, Erase, Delete
# Boot a specific device
xcrun simctl boot
# Boot if needed and wait until the device is ready
xcrun simctl bootstatus -b
# Shutdown a running device
xcrun simctl shutdown
# Factory reset — wipes all data, keeps the device
xcrun simctl erase
# Delete a specific device
xcrun simctl delete
# Delete all devices not available in the current Xcode
xcrun simctl delete unavailable
# Shutdown everything
xcrun simctl shutdown all
Use booted as a UDID shorthand when exactly one simulator is running:
xcrun simctl shutdown booted
If multiple simulators are booted, booted picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators.
In scripts and CI, use xcrun simctl bootstatus -b before install, launch, push, or location commands. If you call simctl boot separately, follow it with xcrun simctl bootstatus before continuing.
App Install and Launch
Installing an App
# Build for simulator first
xcodebuild build \
-scheme MyApp \
-destination 'platform=iOS Simulator,name=iPhone 16 Pro' \
-derivedDataPath build/
# Boot and wait for SpringBoard/services before install
xcrun simctl bootstatus -b
# Install the .app bundle
xcrun simctl install build/Build/Products/Debug-iphonesimulator/MyApp.app
The path must point to a .app directory built for the simulator architecture, not a .ipa file.
Launching and Terminating
# Launch by bundle ID
xcrun simctl launch booted com.example.MyApp
# Launch and stream stdout/stderr to the terminal
xcrun simctl launch --console booted com.example.MyApp
# Pass launch arguments
xcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)"
# Terminate a running app
xcrun simctl terminate booted com.example.MyApp
--console is useful for debugging — it shows print() and os_log output directly in the terminal.
App Container Paths
# App bundle location
xcrun simctl get_app_container booted com.example.MyApp app
# Data container (Documents, Library, tmp)
xcrun simctl get_app_container booted com.example.MyApp data
# Shared app group container
xcrun simctl get_app_container booted com.example.MyApp group.com.example.shared
Use these paths to inspect sandboxed files, databases, or UserDefaults during debugging.
Testing Workflows
Push Notification Simulation
Create a JSON payload file:
{
"aps": {
"alert": {
"title": "New Message",
"body": "You have a new message from Alice"
},
"badge": 3,
"sound": "default"
},
"customKey": "customValue"
}
Send it to the Simulator:
# Send push payload from file
xcrun simctl push booted com.example.MyApp payload.json
# Pipe payload from stdin
echo '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp -
This simulates local delivery only — no APNs connection is involved. Use this to test payload handling, notification display, and notification actions. Always verify on a real device before shipping to confirm APNs delivery works end to end.
Location Simulation
# Set a fixed coordinate (latitude, longitude)
xcrun simctl location booted set 37.3349,-122.0090
# List available predefined scenarios
xcrun simctl location booted list
# Run a predefined scenario
xcrun simctl location booted run "City Run"
# Follow custom command-line waypoints
xcrun simctl location booted start --speed=15 --interval=1 \
37.3349,-122.0090 37.3317,-122.0307
# Read waypoints from stdin, one "lat,lon" pair per line
printf "37.3349,-122.0090\n37.3317,-122.0307\n" | \
xcrun simctl location booted start --distance=100 -
# Clear the simulated location
xcrun simctl location booted clear
Use set for one coordinate, run for predefined scenario names, and start for custom waypoint routes. The command boundary matters: simctl location run accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; simctl location start is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes.
Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results.
Privacy Permissions
# Grant a permission
xcrun simctl privacy booted grant photos com.example.MyApp
# Revoke a permission
xcrun simctl privacy booted revoke microphone com.example.MyApp
# Reset all permissions for the app
xcrun simctl privacy booted reset all com.example.MyApp
Common service names: photos, microphone, contacts, calendar, reminders, location, location-always, motion, siri. See [references/simctl-commands.md](references/simctl-commands.md) for the full list.
Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow.
Deep Links and URLs
# Open a URL (triggers universal links or custom URL schemes)
xcrun simctl openurl booted "https://example.com/product/123"
# Custom URL scheme
xcrun simctl openurl booted "myapp://settings/notifications"
For universal links, the app's associated domains entitlement must be configured. The Simulator uses the apple-app-site-association file from the domain.
Status Bar Overrides
# Set a clean status bar for screenshots
xcrun simctl status_bar booted override \
--time "9:41" \
--batteryState charged \
--batteryLevel 100 \
--cellularMode active \
--cellularBars 4 \
--wifiBars 3 \
--operatorName ""
# Clear all overrides
xcrun simctl status_bar booted clear
Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing.
Screenshot and Video Recording
# Capture a screenshot
xcrun simctl io booted screenshot screenshot.png
# Record video (press Ctrl+C to stop)
xcrun simctl io booted recordVideo recording.mov
# Screenshot with specific display mask
xcrun simctl io booted screenshot --mask black screenshot.png
--mask options: ignored (default, no mask), alpha (transparent corners), black (black corners). Use alpha or black when capturing screenshots that show the device shape. The alpha mask is only supported for screenshots — video recording falls back to black.
Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file.
Log Streaming
Basic Log Stream
# Stream all logs at debug level and above
xcrun simctl spawn booted log stream --level debug
# Filter by subsystem
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app"'
# Filter by subsystem and category
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app" AND category == "networking"'
# Filter by process name
xcrun simctl spawn booted log stream \
--predicate 'process == "MyApp"'
Combining with os.Logger
Design subsystems and categories for filterability:
import os
let networkLogger = Logger(subsystem: "com.example.app", category: "networking")
let uiLogger = Logger(subsystem: "com.example.app", category: "ui")
func fetchData() async throws -> Data {
networkLogger.debug("Starting request to /api/data")
let (data, response) = try await URLSession.shared.data(from: url)
networkLogger.info("Received \(data.count) bytes, status: \((response as? HTTPURLResponse)?.statusCode ?? 0)")
return data
}
Then filter the log stream to see only networking output:
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app" AND category == "networking"'
Compile-Time Simulator Detection
Use #if targetEnvironment(simulator) to exclude code that cannot run in the Simulator:
func registerForPush() {
#if targetEnvironment(simulator)
logger.info("Skipping APNs registration — running in Simulator")
#else
UIApplication.shared.registerForRemoteNotifications()
#endif
}
Runtime detection via environment variables:
var isSimulator: Bool {
ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}
Prefer compile-time checks (#if targetEnvironment(simulator)) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols.
Simulator Limitations
When classifying a test as Simulator-supported or hardware-required, separate "can trigger this behavior" from "can validate real-device fidelity":
- Simulator-supported triggers/proxies: local push with
simctl push, location changes, memory warnings, Face ID or Touch ID enrollment/match/nonmatch menu actions, manual iCloud sync trigger, privacy grants/resets, status bar overrides, screenshots, and video capture. - Hardware-required validation: APNs delivery, BLE and NFC, real camera or microphone input, motion sensors, Secure Enclave, App Attest, automatic iCloud propagation/conflicts/background behavior, CPU throughput, general processing speed, networking throughput or latency, Metal shader correctness, GPU limits, memory bandwidth, frame timing, memory pressure, Jetsam, and thermal behavior.
Do not classify "iCloud sync" as a single hardware-only item. Split it explicitly:
- Simulator-supported: manual iCloud sync triggering and basic app response to sync callbacks.
- Hardware-required: automatic iCloud propagation, multiple real devices/accounts, conflict resolution, notification-triggered sync, background delivery, and account/device state differences.
| Capability | Simulator Support | |-----------|------------------| | APNs push delivery | No — use simctl push for local simulation | | Performance fidelity | Relative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware | | Metal GPU family parity | Partial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ | | Camera hardware | No — use photo library injection or mock AVCaptureSession | | Audio input / microphone | No general app audio input; Siri can be activated from Simulator menus | | Secure Enclave | No — kSecAttrTokenIDSecureEnclave operations fail | | App Attest (DCAppAttestService) | No — isSupported returns false | | DockKit motor control | No — no physical accessory connection | | Accelerometer / Gyroscope | No motion sensor support; use real devices for motion-dependent behavior | | Barometer | No | | NFC (Core NFC) | No | | Bluetooth (Core Bluetooth) | No — use a real device for BLE testing | | CarPlay display simulation | Supported through Simulator's external display/CarPlay option; still verify in vehicle or device setups | | Face ID / Touch ID hardware | No hardware — use Features > Face ID / Touch ID menu in Simulator | | Memory warnings, manual iCloud sync trigger, location changes | Supported through Simulator menus or simctl where available | | Automatic iCloud sync behavior | Not fully simulated — validate notification-triggered sync, real account/device propagation, conflicts, and background behavior on hardware | | Cellular network conditions | No — use Network Link Conditioner on Mac |
Treat Simulator performance as a functional smoke signal only. When answering performance-boundary questions, explicitly name CPU throughput/general processing speed and networking throughput/latency alongside graphics, Metal shader correctness, memory bandwidth, frame timing, memory pressure, Jetsam behavior, and thermal behavior.
Use this minimum wording in release-checklist answers: "Simulator is not an accurate performance proxy for processing/CPU, graphics/Metal, memory, networking throughput/latency, Metal GPU behavior, frame timing, memory pressure/Jetsam, or thermal behavior." If a prompt only names "Metal performance," still include processing, memory, and networking in the device-verification list.
Common Mistakes
DON'T: Hardcode simulator UDIDs in scripts
UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI.
# WRONG — hardcoded UDID
xcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890"
# CORRECT — look up by name and runtime
UDID=$(xcrun simctl list -j devices available | \
jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid')
xcrun simctl boot "$UDID"
# CORRECT — use "booted" when one simulator is running
xcrun simctl install booted MyApp.app
DON'T: Install or launch on a shutdown simulator
simctl install and simctl launch require a booted device. They fail silently or with an unhelpful error on a shutdown device.
# WRONG — device is not booted
xcrun simctl install MyApp.app # fails
# CORRECT — boot first, then install
xcrun simctl boot
xcrun simctl install MyApp.app
xcrun simctl launch com.example.MyApp
DON'T: Leave zombie simulators running in CI
Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices.
# WRONG — CI script creates and boots but never cleans up
xcrun simctl create "CI Phone" "iPhone 16 Pro" "com.
…
## Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- **Author:** [dndungu](https://github.com/dndungu)
- **Source:** [dndungu/agent-skills](https://github.com/dndungu/agent-skills)
- **License:** MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.