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SKILL verified MIT Self-run

Performance

skill-draz26648-flutter-claude-skills-performance · by draz26648

Flutter performance rules — const constructors, RepaintBoundary placement, builder constructors for lists, image cache sizing, and keeping work out of build methods. Use this whenever implementing a list or grid, loading images, writing animations, investigating jank or dropped frames, or when any build method starts doing real work. Trigger it proactively on list and image code rather than waiti…

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Install

$ agentstack add skill-draz26648-flutter-claude-skills-performance

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Performance

Build methods

build() runs often. It allocates the widget tree and nothing else.

Never inside build(): network calls, JSON parsing, sorting or filtering a large list, DateTime.now() formatting in a loop, regex compilation, or creating a controller. Move computation to the Cubit, memoize the result, and let build read it.

const wherever possible. A const widget is not rebuilt and not re-allocated. Turn on prefer_const_constructors in the lint rules so this is enforced rather than remembered.

Extract widgets rather than helper methods. A Widget _buildHeader() rebuilds with the parent every time. A separate const HeaderWidget() does not. This is the most common and most impactful structural fix in a Flutter codebase.

Lists

Always ListView.builder or ListView.separated — never ListView(children: [...]) for anything that is not a short fixed list, because the non-builder form constructs every child immediately regardless of visibility.

Provide itemExtent when the row height is known. It lets the framework skip layout for off-screen items and makes scroll-to-index instant instead of linear.

Give items stable ValueKeys so reordering moves elements rather than rebuilding them.

For long lists, addAutomaticKeepAlives: false and addRepaintBoundaries: false when items are simple — the defaults help complex items and cost memory on simple ones.

Repaint boundaries

RepaintBoundary isolates a subtree so its repaints do not force neighbours to repaint. Worth adding around: an animating element inside static content, a video or camera preview, a chart that updates independently, a list item with its own animation.

Not worth adding everywhere. Each boundary is a separate layer with memory cost. Add them where the repaint rainbow in DevTools shows something flashing that should not be.

Images

Always set cacheWidth or cacheHeight on network and asset images. Without it a 2000px image decodes at full size to fill a 100px avatar, holding roughly 16MB of memory for something that needs 40KB. On a scrolling list of avatars this is the difference between a smooth list and an out-of-memory crash on a mid-range Android device.

Image.network(url, cacheWidth: (100 * devicePixelRatio).round())

Use cached_network_image for anything loaded repeatedly, and always provide a placeholder sized identically to the final image so the layout does not jump.

Animations

Prefer implicit animations (AnimatedContainer, AnimatedOpacity) for simple state transitions. Use AnimationController when the animation needs to be interruptible, reversible, or driven by a gesture.

Animate with AnimatedBuilder and a child parameter so the static subtree is built once rather than every frame.

Never animate Opacity on a large subtree — it forces a saveLayer. Use FadeTransition or AnimatedOpacity, which are optimized for this.

Profiling

Profile in profile mode. Debug mode numbers are meaningless — the assertions and lack of AOT compilation make everything several times slower.

In DevTools: the timeline for frames over 16ms, the repaint rainbow for unnecessary repaints, and the memory view for image cache growth during scrolling.

Measure before optimizing. The bottleneck is regularly not where it seems, and a restructure done on a guess costs a day and changes nothing.

Common mistakes

  • setState on a whole screen when one small widget changed.
  • Opacity(opacity: 0) to hide something. Use Visibility or Offstage — an invisible

widget at zero opacity still lays out and paints.

  • Rebuilding a ScrollController or TextEditingController in build(). They belong in

initState and need disposing.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.