AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Game Mod Balance Scaling

skill-dungnotnull-game-mod-balance-scaling-agent-skill-game-mod-balance-scaling-agent-skill · by dungnotnull

Mod Balance Design & Scaling Index for Self-Made Mods — Production-grade evidence-backed analysis harness for game modding balance and scaling. Use this skill whenever the user asks about mod balance, scaling design, power curve analysis, economy consistency in mods, difficulty curves, mod compatibility, or needs to analyze/evaluate game mod balance decisions. This skill provides structured, evid…

No reviews yet
0 installs
17 views
0.0% view→install

Install

$ agentstack add skill-dungnotnull-game-mod-balance-scaling-agent-skill-game-mod-balance-scaling-agent-skill

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-dungnotnull-game-mod-balance-scaling-agent-skill-game-mod-balance-scaling-agent-skill)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Game Mod Balance Scaling? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

SKILL.md — game-mod-balance-scaling Skill Registry

Skill Registration

Identity

  • Name: game-mod-balance-scaling
  • Version: 1.0.0
  • Type: Harness (orchestrates multiple sub-skills)
  • Domain: Modding Balance Engineering & Scaling
  • Phase: Production Ready

Description

Production-grade harness for analyzing game mod balance and scaling design. Provides evidence-backed analysis with academic citations, risk disclosure, and actionable recommendations. Orchestrates 5 specialized sub-skills through a structured workflow with quality gates and graceful degradation.

Triggering Phrases

Use this skill when the user asks about:

  • Mod balance analysis or evaluation
  • Scaling design for game mods
  • Power curve analysis or design
  • Economy consistency in mods
  • Difficulty curves and progression
  • Mod compatibility and interactions
  • Balance testing and telemetry
  • Game mod balance decisions

Architecture

Flexible Agent & Skill Pattern

This skill uses a modular skill-registry pattern with:

  • Chain-of-thought routers: Main harness routes inputs through specialized analysis steps
  • Specialized sub-agents: Each sub-skill handles a specific domain task
  • Quality gate checkpoints: Structured validation at each stage
  • Graceful degradation: Fallback chains for missing data

Harness Flow

USER INPUT
    │
    ▼
[Pre-Flight: Language Detection]
    │
    ├─► Step 1: sub-gather-requirements ──► Structured requirements
    ├─► Step 2: sub-evidence-collector ──► Evidence bundle
    ├─► Step 3: sub-core-analysis ──► Balance analysis
    ├─► Step 4: sub-knowledge-updater ──► Academic evidence
    ├─► Step 5: sub-advisor ──► Risk-disclosed conclusion
    │
    ▼
[Quality Gates: U1-U6, G1-G4]
    │
    ▼
DELIVER OUTPUT

Sub-Skill Registry

| Sub-Skill | Purpose | Trigger | Quality Gate | |-----------|---------|---------|--------------| | sub-gather-requirements | Clarify analysis scope | Always first | Object confirmed | | sub-evidence-collector | Fetch authoritative data | After requirements | ≥1 current + 1 authoritative source | | sub-core-analysis | Balance design analysis | After evidence | Functions explicit, balanced | | sub-knowledge-updater | Query academic evidence | After analysis | ≥1 academic source | | sub-advisor | Synthesize recommendation | After knowledge | Valid verdict + disclosure |

Tool Definitions

Tool Schema

{
  "tool_name": "WebSearch",
  "purpose": "Fetch live domain news and reports",
  "parameters": {
    "query": {
      "type": "string",
      "required": true,
      "description": "Search query for domain information"
    },
    "recency_filter": {
      "type": "string",
      "enum": ["oneDay", "oneWeek", "oneMonth", "noLimit"],
      "default": "oneMonth"
    }
  },
  "output": {
    "results": "Array of search results with title, URL, summary",
    "timestamp": "ISO format timestamp"
  }
}

Tool Execution Handlers

All tools are invoked with:

  • Timeout protection: 30-second default timeout
  • Retry logic: 3 attempts with exponential backoff
  • Fallback chains: Primary → Secondary → Knowledge base
  • Error handling: Graceful degradation on failure

Input/Output JSON Schemas

Input Schema

{
  "$schema": "http://json-schema.org/draft-07/schema#",
  "type": "object",
  "properties": {
    "user_message": {
      "type": "string",
      "description": "User's analysis request"
    },
    "language": {
      "type": "string",
      "enum": ["en", "vi", "auto"],
      "default": "auto"
    },
    "analysis_type": {
      "type": "string",
      "enum": ["combined", "economy", "power_curve", "difficulty"],
      "default": "combined"
    },
    "mod_data": {
      "type": "object",
      "description": "Optional mod configuration data",
      "properties": {
        "name": {"type": "string"},
        "version": {"type": "string"},
        "target_game": {"type": "string"},
        "scope": {
          "type": "object",
          "properties": {
            "items": {"type": "boolean"},
            "stats": {"type": "boolean"},
            "economy": {"type": "boolean"},
            "difficulty": {"type": "boolean"}
          }
        }
      }
    }
  },
  "required": ["user_message"]
}

Output Schema

{
  "$schema": "http://json-schema.org/draft-07/schema#",
  "type": "object",
  "properties": {
    "report": {
      "type": "object",
      "properties": {
        "title": {"type": "string"},
        "date": {"type": "string", "format": "date"},
        "language": {"type": "string"},
        "executive_summary": {"type": "string"},
        "inputs_and_scope": {"type": "object"},
        "evidence_collected": {"type": "array"},
        "analysis": {"type": "object"},
        "scenarios": {"type": "object"},
        "academic_evidence": {"type": "array"},
        "disclosure": {"type": "string"},
        "verdict": {
          "type": "string",
          "enum": ["Balanced Mod", "Conditional", "Unbalanced", "Inconclusive"]
        },
        "key_risks": {"type": "array"},
        "evidence_chain": {"type": "array"},
        "remediation": {"type": "array"}
      },
      "required": ["title", "date", "executive_summary", "verdict", "disclosure"]
    },
    "metadata": {
      "type": "object",
      "properties": {
        "session_id": {"type": "string"},
        "gates_passed": {"type": "array"},
        "gates_failed": {"type": "array"},
        "degradation_level": {"type": "integer", "minimum": 0, "maximum": 4},
        "confidence": {"type": "string", "enum": ["HIGH", "MEDIUM", "LOW"]}
      }
    }
  },
  "required": ["report", "metadata"]
}

Validation & Execution

Skill Resolution

When invoked, the skill:

  1. Loads configuration from /config/settings.json
  2. Initializes hooks from /config/hooks.json
  3. Detects language from input characters
  4. Validates inputs against schema
  5. Routes through harness steps sequentially

Execution Protocol

Each step:

  1. Pre-hooks: Validate inputs, check degradation
  2. Execute sub-skill: Invoke via Skill tool
  3. Post-hooks: Update state, log metrics
  4. Quality gate: Verify output meets requirements
  5. Auto-fix: Attempt correction on failure (2 retries max)
  6. Escalate: Degrade on persistent failure

Error Handling

| Error Type | Detection | Recovery | Limit | |------------|-----------|----------|-------| | Source timeout | No response 30s | Retry alternate source | 3 | | Invalid input | Schema mismatch | Ask user to confirm | 2 | | Missing input | Field absent | Proceed with available + flag | N/A | | Knowledge miss | No matches | WebSearch gap-fill | 2 | | Gate failure | Validation fails | Auto-fix → degrade | 2 retries |

Quality Gates

Universal Gates (U1-U6)

All outputs must pass:

  • U1: ≥3 sources cited, ≥1 academic/authoritative
  • U2: Disclosure/limitations before recommendation
  • U3: Evidence hierarchy stated per source
  • U4: Language matches user preference
  • U5: Output uses declared template
  • U6: Every claim traceable to source or flagged

Domain Gates (G1-G4)

Mod-specific requirements:

  • G1: Scaling functions explicit (linear/poly/log)
  • G2: Power/economy curve balanced
  • G3: Difficulty vs vanilla addressed
  • G4: Compatibility/interactions checked

Gate Enforcement

enforcement_protocol = {
    "on_failure": "run_auto_fix",
    "max_retries": 2,
    "on_persistent_failure": "emit_limitation_notice",
    "continue": True  # Don't block entire output
}

Graceful Degradation

Degradation Levels

| Level | Condition | Behavior | |-------|-----------|----------| | 0 | All sources reachable | Full analysis | | 1 | Some primary fail | Use secondary + flag substitutions | | 2 | Most live fail | Knowledge base only + "historical" flag | | 3 | Variables missing | Proceed with available + "UNAVAILABLE" marks | | 4 | Complete failure | Emit notice, don't fabricate |

Limitation Banner

---
⚠️ LIMITATION NOTICE
This output was generated with reduced data availability (Level [0-4]).
Cross-check with current data before acting. Substituted/missing sources flagged inline.
---

Performance Optimization

Context Window Management

  • Max tokens: 100,000 (configurable)
  • Compression: Remove redundant context
  • Caching: Cache knowledge base queries (1 hour TTL)
  • Lazy loading: Load references only when needed

Token Optimization

  • Summarization: Compress intermediate outputs
  • Selective citation: Include only most relevant sources
  • Template compression: Use compact output formats
  • State pruning: Drop non-essential state data

Logging & Monitoring

Structured Logging

All events logged as JSON:

{
  "timestamp": "ISO-8601",
  "level": "INFO|WARNING|ERROR",
  "session_id": "string",
  "event": "hook_name|step_name",
  "data": {},
  "duration_ms": 0.0
}

Metrics Tracked

  • Step execution times
  • Gate pass/fail rates
  • Degradation level changes
  • Source availability
  • Token consumption

Configuration

Required Files

  • /config/settings.json - Main configuration
  • /config/hooks.json - Hooks configuration
  • /references/domain_knowledge.md - Domain references
  • /references/balance_formulas.md - Mathematical formulas
  • /SECOND-KNOWLEDGE-BRAIN.md - Living knowledge base

Environment Variables

Override config with:

export GAME_MOD_LOG_LEVEL=DEBUG
export GAME_MOD_MAX_WORKERS=8
export GAME_MOD_CACHE_TTL=7200

Dependencies

Required Tools

  • WebSearch - Live data fetching
  • WebFetch - Document retrieval
  • Read - File reading
  • Write - Knowledge base updates
  • Bash - Script execution
  • Skill - Sub-skill invocation

Optional Python Packages

requests>=2.28.0      # HTTP client
feedparser>=6.0.0     # RSS parsing
python-dateutil>=2.8.0  # Date parsing

Installation & Usage

Skill Installation

# Copy skill directory to Claude skills path
cp -r game-mod-balance-scaling ~/.claude/skills/

# Or install via package manager (if available)
claude skill install game-mod-balance-scaling

Basic Usage

User: Analyze the balance scaling for my weapon damage mod

[Skill activates → runs through harness → delivers report]

User: Can you check the economy consistency of this crafting mod?

[Skill activates → focuses on economy analysis → delivers report]

Testing & Validation

Test Scenarios

See /tests/test-scenarios.md for:

  1. Standard analysis
  2. Minimal input handling
  3. Comparison scenarios
  4. Risk/conflict detection
  5. Degraded mode operation

Validation

Run project validation:

python scripts/validation.py --full

Maintenance

Knowledge Updates

Automatic via cron:

# Weekly academic update (Mondays 8:00 AM)
0 8 * * 1 python tools/knowledge_updater.py

# Daily news update (Daily 7:00 AM)
0 7 * * * python tools/knowledge_updater.py --news-only

Configuration Updates

  1. Edit /config/settings.json
  2. Run validation: python scripts/validation.py --config
  3. Restart skill session

License & Attribution

License: MIT Author: 972026 Skill Library Version: 1.0.0 Last Updated: 2026-07-28

References

  • Project documentation: /PROJECT-detail.md
  • Development tracking: /PROJECT-DEVELOPMENT-PHASE-TRACKING.md
  • Harness standard: /D:/972026/SKILL-STANDARD.md
  • Reference implementation: /D:/vn-finance-analysis-hd-skill/

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.