Install
$ agentstack add skill-dungnotnull-hybrid-harness-chaos-process-prm-s20-game-day-planning ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ● Network access Used
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Day Planning (s18)
Purpose
Orchestrate comprehensive game days that combine multiple chaos experiments with structured incident response practice, team coordination, and real-time monitoring — transforming chaos engineering from isolated experiments into organizational resilience capability.
Prerequisites
- [ ] All chaos experiments from s14-s19 designed and validated
- [ ] Team roles and availability confirmed
- [ ] Observability dashboards from s22 active
- [ ] Alert rules from s23 configured
- [ ] Security scan from s11 completed (no CRITICAL findings)
- [ ] Performance baselines from s13 established
Input Contract
| Input | Source | Required | |---|---|---| | All experiment manifests (s12-s17) | workflow_context.artifacts | Yes | | Blast radius configurations | s14 output | Yes | | Hypothesis documents | s13 output | Yes | | Steady state baselines | s15 output | Yes | | Pre-chaos test evidence | s11 (CloakBrowser) | Yes | | Observability dashboards | s20 output | Yes | | Team roster + on-call schedule | User or s01 context | Yes | | Risk tolerance | s02 taste | Yes |
Output Contract
| Output | Destination | Format | |---|---|---| | Game day runbook | .commandcode/artifacts/game-day-runbook.md | Markdown | | Experiment schedule (timeline) | .commandcode/artifacts/game-day-schedule.yaml | YAML | | Incident response templates | Teams (Slack, PagerDuty) | Messages | | Real-time monitoring dashboard config | s20 (observability) | JSON | | Game day results report | s24 (scoring), s25 (postmortem) | Markdown | | Team feedback survey | s25 (learning) | Form |
Game Day Checklist
T-7 Days: Planning
[ ] Define game day objective (what are we testing about our resilience?)
[ ] Select experiments from catalog (s12-s17)
[ ] Confirm target environment and blast radius
[ ] Schedule date/time (avoid release days, on-call rotations)
[ ] Assign roles:
- Game Master: Controls experiment execution
- Observer: Monitors dashboards, triggers alerts
- Responder: Handles incidents as they escalate
- Scribe: Documents timeline, findings, action items
[ ] Send calendar invite with pre-read (game day runbook)
[ ] Verify observability dashboards are working
T-1 Day: Preparation
[ ] Dry-run all experiments in staging
[ ] Confirm all abort mechanisms working
[ ] Verify PagerDuty / alerting routing is correct (test mode)
[ ] Ensure rollback procedures are documented and accessible
[ ] Brief on-call engineers (they should NOT be surprised)
[ ] Create dedicated Slack channel (#chaos-game-day-)
[ ] Verify CloakBrowser baseline tests passing
T-0: Game Day Execution
[ ] 09:00 — Kick-off: Review objectives, roles, safety protocols
[ ] 09:15 — Pre-experiment checks:
kubectl get nodes --no-headers | grep -v Ready # Should be 0
curl -f /health # Should be 200
./pre-chaos-check.sh # All checks pass
[ ] 09:30 — Experiment 1: Pod Delete (baseline warm-up)
[ ] 09:45 — Debrief: What was observed? Any surprises?
[ ] 10:00 — Experiment 2: Network Latency (increasing intensity)
[ ] 10:30 — Debrief + incident response drill
[ ] 10:45 — Experiment 3: Resource Exhaustion (CPU/Memory)
[ ] 11:15 — Debrief
[ ] 11:30 — Experiment 4: Infrastructure Fault (if applicable)
[ ] 12:00 — Lunch + observation period
[ ] 13:00 — Experiment 5+: Composite scenarios
[ ] 15:00 — Cleanup and recovery verification
[ ] 15:30 — Retrospective
[ ] 16:00 — Action items assigned + postmortem scheduled
Game Day Runbook Template
# Game Day Runbook —
## Objectives
- **Theme**:
- **Goal**: Validate that the payment service remains available (>99.9%) under
pod failures, network latency, and dependency timeouts.
- **Success Criteria**: All experiments pass with resilience score ≥ 80.
## Environment
| Setting | Value |
|---|---|
| Target Environment | Staging (staging-cluster) |
| Services Under Test | payment-service, checkout-api, notification-worker |
| Observability | Prometheus + Grafana dashboards: [links] |
| Alerting | PagerDuty (test mode), #chaos-game-day channel |
## Roles
| Role | Person | Contact |
|---|---|---|
| Game Master | Alice (SRE) | @alice |
| Observer | Bob (Platform) | @bob |
| Responder | Charlie (Payments) | @charlie |
| Scribe | AI Agent | N/A |
## Experiment Schedule
| Time | Experiment | Blast Radius | Duration | Expected Outcome |
|---|---|---|---|---|
| 09:30 | Pod Delete 50% | payment-service pods | 2 min | Self-heal 30 seconds
- [ ] P99 latency exceeds 2x baseline for > 60 seconds
- [ ] Customer-facing impact detected
- [ ] PagerDuty alert fires (non-test)
- [ ] Any team member calls "STOP"
## Abort Procedure
Game Master: "ABORT ABORT ABORT — all experiments stop" kubectl patch chaosengine --all -n --type merge -p '{"spec":{"engineState":"stop"}}'
Verify recovery in Grafana dashboard
Post in #chaos-game-day: "Experiments aborted. Investigating."
## Post-Game Day
- [ ] All experiments stopped and cleaned up
- [ ] Recovery verified (all services healthy, metrics at baseline)
- [ ] Retrospective completed (what went well, what didn't, action items)
- [ ] Playbook updated with learnings
- [ ] Action items filed as tickets with owners
- [ ] Game day report published to team wiki
Incident Response Drill Scenarios
During game day, inject "surprise" scenarios for responders:
drill_scenarios:
- name: "PagerDuty alert fires — what do you do?"
trigger: Game Master manually fires test alert
expected_response:
- Acknowledge alert within 1 minute
- Join incident bridge / Slack huddle
- Identify experiment causing the alert
- Check dashboards for blast radius impact
- Decide: continue or abort experiment
- name: "Customer reports slowness — what do you do?"
trigger: Game Master posts in #customer-support as "fake customer"
expected_response:
- Correlate user report with experiment timeline
- Check if experiment exceeds blast radius
- Communicate: "This is part of planned game day — no real impact"
- If real impact: abort immediately
- name: "Observability goes dark — what do you do?"
trigger: Game Master kills observability agent temporarily
expected_response:
- Detect that dashboards are not updating
- ABORT all experiments (no observability = no chaos)
- Restore observability before resuming
Composite Experiment Scenarios
Combine multiple faults to simulate real-world cascading failures:
composite_scenarios:
- name: "Payment Service Cascading Failure"
description: >
Simulate a scenario where a payment service pod crashes due to OOM,
causing increased latency to downstream checkout service, which in
turn triggers a partial DNS failure.
experiments:
- fault: pod-memory-hog
target: payment-service
duration: 120s
delay: 0s # Start immediately
- fault: pod-network-latency
target: checkout-api
destination: payment-service
duration: 120s
delay: 30s # Start 30s after memory hog
- fault: pod-dns-error
target: checkout-api
duration: 60s
delay: 60s # Start 60s in (peak failure)
- name: "Infrastructure Degradation Under Load"
description: >
Drain a node while running a load test against the service,
testing whether autoscaling and pod rescheduling handle
infrastructure failure under production-like traffic.
experiments:
- fault: node-drain
scope: 1 node in cluster
duration: 300s
delay: 0s
- load_test:
tool: k6
script: load-tests/payment-service.js
virtual_users: 100
duration: 300s
delay: 10s
Retrospective Template
# Game Day Retrospective —
## What Went Well (👍)
-
## What Didn't Go Well (👎)
-
## Surprises
- What happened that we didn't expect?
## Action Items
| # | Action | Owner | Priority | Ticket |
|---|---|---|---|---|
| 1 | Add circuit breaker to checkout-api | @charlie | P0 | ENG-5001 |
| 2 | Fix P99 latency alert threshold | @bob | P1 | ENG-5002 |
| 3 | Update runbook for DNS failure recovery | @alice | P2 | ENG-5003 |
## Resilience Score
| Experiment | Score |
|---|---|
| Pod Delete | 95 |
| Network Latency 250ms | 88 |
| CPU Hog 80% | 72 |
| Composite | 65 |
| **Overall** | **80** |
## Notes for Next Game Day
-
AI Agent Integration
Autonomy Level
| Aspect | Level | Description | |---|---|---| | Current | L1 | AI generates game day scenarios and timelines | | Target | L2 | AI orchestrates game day execution with human coordination |
Harness AI Agent
Agent: Harness AI Reliability Agent Capabilities:
- Game day scenario generation from experiment library
- Timeline and team coordination
- Real-time experiment orchestration
Human Gates
- Game day approval
- Production go/no-go
- Experiment pause/abort decisions
MCP
- LitmusChaos MCP
- Gremlin MCP
Success Criteria
- [ ] Game day runbook completed and shared T-7 days before event
- [ ] All roles assigned and briefed
- [ ] Abort mechanisms tested and working
- [ ] At least one incident response drill executed during game day
- [ ] Composite scenario run (minimum 2 concurrent faults)
- [ ] Retrospective completed within 24h of game day
- [ ] Action items filed as tickets with P0/P1/P2 priority
- [ ] All experiments cleaned up and cluster verified healthy post-game-day
- [ ] Game day results feed into s24 (scoring) and s25 (postmortem)
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: dungnotnull
- Source: dungnotnull/hybrid-harness-chaos-process-prm
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.