Install
$ agentstack add skill-dylantarre-animation-principles-troubleshooting ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Animation Troubleshooting Guide
Something's off. Use this to find and fix it.
Symptom-Based Diagnosis
"It feels floaty/weightless"
Check:
- Slow in/out - Is spacing too even? Add bunching at start/end
- Timing - Need more frames for weight? Fewer for snap?
- Squash/stretch - Impact reaction visible?
- Follow through - Settling properly or just stopping?
Fix: Add 2-4 frames to settle. Increase spacing variation. Add impact squash.
"It feels stiff/robotic"
Check:
- Arcs - Are paths too straight?
- Overlap - Is everything moving at once?
- Secondary action - Is it present?
- Anticipation - Too uniform?
Fix: Offset timing between body parts. Curve your motion paths. Vary anticipation amounts.
"I can't tell what's happening"
Check:
- Staging - Silhouette clear?
- Anticipation - Is viewer prepared for action?
- Timing - Too fast to read?
- Exaggeration - Key poses pushed enough?
Fix: Simplify composition. Add anticipation frames. Extend key poses. Push silhouette.
"It feels dead/lifeless"
Check:
- Secondary action - Present and supporting?
- Overlap - Different parts moving differently?
- Timing - Varied or monotonous?
- Appeal - Character design working?
Fix: Layer in secondary actions. Offset everything by 1-3 frames. Vary timing between actions.
"It feels cartoony when it should be subtle" (or vice versa)
Check:
- Exaggeration - Calibrated to style?
- Squash/stretch - Amount appropriate?
- Timing - Snappy vs. naturalistic?
- Anticipation - Size matches style?
Fix: Dial exaggeration to match reference. Adjust squash/stretch ratios. Match timing to style guide.
"Something feels wrong but I can't identify it"
Check:
- Arcs - Track every moving part. Find the broken curve.
- Volume - Is squash/stretch preserving mass?
- Twins - Are poses too symmetrical?
- Spacing - Graph your drawings. Find the anomaly.
Fix: Often it's one broken arc or inconsistent spacing. Track paths obsessively.
Principle Conflict Symptoms
Anticipation vs. Surprise: Big anticipation kills surprise. Choose intentionally.
Exaggeration vs. Subtlety: Can't have both. What does the scene need?
Follow through vs. Snappiness: Heavy follow through softens snappy timing. Balance.
Secondary vs. Primary: If secondary distracts, remove it regardless of quality.
Last Resort Fixes
- Return to blocking. Is the idea clear at the key pose level?
- Remove all overlap/secondary. Does primary action work alone?
- Reference check. Compare to reality or quality examples.
- Fresh eyes. Walk away. Return tomorrow.
If multiple principles are failing, fix timing and arcs first. Everything else depends on them.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: dylantarre
- Source: dylantarre/animation-principles
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.