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Design Lab

skill-fellipeutaka-leon-design-lab · by fellipeutaka

Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.

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$ agentstack add skill-fellipeutaka-leon-design-lab

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.

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About

Design Lab Skill

This skill implements a complete design exploration workflow: interview, generate variations, collect feedback, refine, preview, and finalize.

CRITICAL: Cleanup Behavior

All temporary files MUST be deleted when the process ends, whether by:

  • User confirms final design → cleanup, then generate plan
  • User aborts/cancels → cleanup immediately, no plan generated

Never leave .claude-design/ or __design_lab routes behind. If the user says "cancel", "abort", "stop", or "nevermind" at any point, confirm and then delete all temporary artifacts.


Phase 0: Preflight Detection

Before starting the interview, automatically detect:

Package Manager

Check for lock files in the project root:

  • pnpm-lock.yaml → use pnpm
  • yarn.lock → use yarn
  • package-lock.json → use npm
  • bun.lockb → use bun

Framework Detection

Check for config files:

  • next.config.js or next.config.mjs or next.config.tsNext.js
  • Check for app/ directory → App Router
  • Check for pages/ directory → Pages Router
  • vite.config.js or vite.config.tsVite
  • remix.config.jsRemix
  • nuxt.config.js or nuxt.config.tsNuxt
  • astro.config.mjsAstro

Styling System Detection

Check package.json dependencies and config files:

  • tailwind.config.js or tailwind.config.tsTailwind CSS
  • @mui/material in dependencies → Material UI
  • @chakra-ui/react in dependencies → Chakra UI
  • antd in dependencies → Ant Design
  • styled-components in dependencies → styled-components
  • @emotion/react in dependencies → Emotion
  • .css or .module.css files → CSS Modules

Design Memory Check

Look for existing Design Memory file:

  • docs/design-memory.md
  • DESIGN_MEMORY.md
  • .claude-design/design-memory.md

If found, read it and use to prefill defaults and skip redundant questions.

Visual Style Inference (CRITICAL)

DO NOT use generic/predefined styles. Extract visual language from the project:

If Tailwind detected, read tailwind.config.js or tailwind.config.ts:

// Extract and use:
theme.colors      // Color palette
theme.spacing     // Spacing scale
theme.borderRadius // Radius values
theme.fontFamily  // Typography
theme.boxShadow   // Elevation system

If CSS Variables exist, read globals.css, variables.css, or :root definitions:

:root {
  --color-*     /* Color tokens */
  --spacing-*   /* Spacing tokens */
  --font-*      /* Typography tokens */
  --radius-*    /* Border radius tokens */
}

If UI library detected (MUI, Chakra, Ant), read the theme configuration:

  • MUI: theme.ts or createTheme() call
  • Chakra: theme/index.ts or extendTheme() call
  • Ant: ConfigProvider theme prop

Always scan existing components to understand patterns:

  • Find 2-3 existing buttons → note their styling patterns
  • Find 2-3 existing cards → note padding, borders, shadows
  • Find existing forms → note input styles, label placement
  • Find existing typography → note heading sizes, body text

Store inferred styles in the Design Brief for consistent use across all variants.


Phase 1: Interview

Use the AskUserQuestion tool for all interview steps. Adapt questions based on Design Memory if it exists.

Step 1.1: Scope & Target

Ask these questions (can combine into single AskUserQuestion with multiple questions):

Question 1: Scope

  • Header: "Scope"
  • Question: "Are we designing a single component or a full page?"
  • Options:
  • "Component" - A reusable UI element (button, card, form, modal, etc.)
  • "Page" - A complete page or screen layout

Question 2: New or Redesign

  • Header: "Type"
  • Question: "Is this a new design or a redesign of something existing?"
  • Options:
  • "New" - Creating something from scratch
  • "Redesign" - Improving an existing component/page

If "Redesign" selected, ask: Question 3: Existing Path

  • Header: "Location"
  • Question: "What is the file path or route of the existing UI?"
  • Options: (let user provide via "Other")

If target is unclear, propose a name based on repo patterns and confirm.

Step 1.2: Pain Points & Inspiration

Question 1: Pain Points

  • Header: "Problems"
  • Question: "What are the top pain points with the current design (or what should this new design avoid)?"
  • Options:
  • "Too cluttered/dense" - Information overload, hard to scan
  • "Unclear hierarchy" - Primary actions aren't obvious
  • "Poor mobile experience" - Doesn't work well on small screens
  • "Outdated look" - Feels old or inconsistent with brand
  • multiSelect: true

Question 2: Visual Inspiration

  • Header: "Visual style"
  • Question: "What products or brands should I reference for visual inspiration?"
  • Options:
  • "Stripe" - Clean, minimal, trustworthy
  • "Linear" - Dense, keyboard-first, developer-focused
  • "Notion" - Flexible, content-focused, playful
  • "Apple" - Premium, spacious, refined
  • multiSelect: true

Question 3: Functional Inspiration

  • Header: "Interactions"
  • Question: "What interaction patterns should I emulate?"
  • Options:
  • "Inline editing" - Edit in place without modals
  • "Progressive disclosure" - Show more as needed
  • "Optimistic updates" - Instant feedback, sync in background
  • "Keyboard shortcuts" - Power user efficiency

Step 1.3: Brand & Style Direction

Question 1: Brand Adjectives

  • Header: "Brand tone"
  • Question: "What 3-5 adjectives describe the desired brand feel?"
  • Options:
  • "Minimal" - Clean, simple, uncluttered
  • "Premium" - High-end, polished, refined
  • "Playful" - Fun, friendly, approachable
  • "Utilitarian" - Functional, efficient, no-nonsense
  • multiSelect: true

Question 2: Density

  • Header: "Density"
  • Question: "What information density do you prefer?"
  • Options:
  • "Compact" - More information visible, tighter spacing
  • "Comfortable" - Balanced spacing, easy scanning
  • "Spacious" - Generous whitespace, focused attention

Question 3: Dark Mode

  • Header: "Dark mode"
  • Question: "Is dark mode required?"
  • Options:
  • "Yes" - Must support dark mode
  • "No" - Light mode only
  • "Nice to have" - Support if easy, not required

Step 1.4: Persona & Jobs-to-be-Done

Question 1: Primary User

  • Header: "User"
  • Question: "Who is the primary end user?"
  • Options:
  • "Developer" - Technical, keyboard-oriented
  • "Designer" - Visual, detail-oriented
  • "Business user" - Efficiency-focused, less technical
  • "End consumer" - General public, varied technical ability

Question 2: Context

  • Header: "Context"
  • Question: "What's the primary usage context?"
  • Options:
  • "Desktop-first" - Primarily used on larger screens
  • "Mobile-first" - Primarily used on phones
  • "Both equally" - Must work well on all devices

Question 3: Key Tasks

  • Header: "Key tasks"
  • Question: "What are the top 3 tasks users must complete?"
  • (Let user provide via "Other" - this is open-ended)

Step 1.5: Constraints

Question 1: Must-Keep Elements

  • Header: "Keep"
  • Question: "Are there elements that must be preserved?"
  • Options:
  • "Existing copy/labels" - Keep current text
  • "Current fields/inputs" - Keep form structure
  • "Navigation structure" - Keep current nav
  • "None" - Free to change everything

Question 2: Technical Constraints

  • Header: "Constraints"
  • Question: "Any technical constraints?"
  • Options:
  • "No new dependencies" - Use existing libraries only
  • "Use existing components" - Build on current design system
  • "Must be accessible (WCAG)" - Strict accessibility requirements
  • "None" - No special constraints
  • multiSelect: true

Phase 2: Generate Design Brief

After the interview, create a structured Design Brief as JSON and save to .claude-design/design-brief.json:

{
  "scope": "component|page",
  "isRedesign": true|false,
  "targetPath": "src/components/Example.tsx",
  "targetName": "Example",
  "painPoints": ["Too dense", "Primary action unclear"],
  "inspiration": {
    "visual": ["Stripe", "Linear"],
    "functional": ["Inline validation"]
  },
  "brand": {
    "adjectives": ["minimal", "trustworthy"],
    "density": "comfortable",
    "darkMode": true
  },
  "persona": {
    "primary": "Developer",
    "context": "desktop-first",
    "keyTasks": ["Complete checkout", "Review order", "Apply discount"]
  },
  "constraints": {
    "mustKeep": ["existing fields"],
    "technical": ["no new dependencies", "WCAG accessible"]
  },
  "framework": "nextjs-app",
  "packageManager": "pnpm",
  "stylingSystem": "tailwind"
}

Display a summary to the user before proceeding.


Phase 3: Generate Design Lab

Directory Structure

Create all files under .claude-design/:

.claude-design/
├── lab/
│   ├── page.tsx                 # Main lab page (framework-specific)
│   ├── variants/
│   │   ├── VariantA.tsx
│   │   ├── VariantB.tsx
│   │   ├── VariantC.tsx
│   │   ├── VariantD.tsx
│   │   └── VariantE.tsx
│   ├── components/
│   │   └── LabShell.tsx         # Lab layout wrapper
│   ├── feedback/                # Interactive feedback system
│   │   ├── types.ts             # TypeScript interfaces
│   │   ├── selector-utils.ts    # Element identification
│   │   ├── format-utils.ts      # Feedback formatting
│   │   ├── FeedbackOverlay.tsx  # Main overlay component
│   │   └── index.ts             # Module exports
│   └── data/
│       └── fixtures.ts          # Shared mock data
├── design-brief.json
└── run-log.md

Feedback System Setup (CRITICAL - NEVER SKIP)

The FeedbackOverlay is the PRIMARY feature of the Design Lab. Without it, users cannot provide interactive feedback. NEVER generate a Design Lab without the FeedbackOverlay.

Reliability Strategy: To avoid import path issues across different project configurations, create the FeedbackOverlay directly in the route directory (e.g., app/design-lab/FeedbackOverlay.tsx), NOT in .claude-design/. This ensures a simple relative import (./FeedbackOverlay) always works.

Required Files in Route Directory:

app/design-lab/           # or app/__design_lab/ if underscores work
├── page.tsx              # Main lab page with variants
└── FeedbackOverlay.tsx   # Self-contained overlay component (copy from templates)

Template Source: design-and-refine/templates/feedback/FeedbackOverlay.tsx

Why this approach:

  • .claude-design/ paths can fail due to bundler configurations
  • Relative imports from the same directory always work
  • The route directory gets deleted during cleanup anyway

Route Integration

Next.js App Router: Create app/__design_lab/page.tsx that imports from .claude-design/lab/

Next.js Pages Router: Create pages/__design_lab.tsx that imports from .claude-design/lab/

Vite React:

  • If React Router exists: add route to /__design_lab
  • If no router: create a conditional render in App.tsx based on ?design_lab=true query param

Other frameworks: Create the most appropriate temporary route for the detected framework.

Variant Generation Guidelines

IMPORTANT: Read DESIGN_PRINCIPLES.md for UX, interaction, and motion best practices. But DO NOT use predefined visual styles—infer them from the project.

Apply universal principles (from DESIGN_PRINCIPLES.md):

  • UX: Nielsen's heuristics, cognitive load reduction, progressive disclosure
  • Component behavior: Button states, form anatomy, card structure
  • Interaction: Feedback patterns, state handling, optimistic updates
  • Motion: Timing (150-300ms), easing (ease-out entrances, ease-in exits)
  • Accessibility: Focus states, ARIA patterns, touch targets (44px min)

Infer visual styles from the project:

  • Colors → from Tailwind config, CSS variables, or existing components
  • Typography → from existing headings, body text in the codebase
  • Spacing → from the project's spacing scale or existing patterns
  • Border radius → from existing cards, buttons, inputs
  • Shadows → from existing elevated components

Each variant MUST explore a different design axis. Do not create minor variations—make them meaningfully distinct. Use the project's existing visual language for all variants.

Variant A: Information Hierarchy Focus

  • Restructure content hierarchy (what's most important?)
  • Apply Gestalt proximity—group related items closer
  • One primary action per view
  • Use existing typography scale to create clear levels

Variant B: Layout Model Exploration

  • Try a different layout approach (card vs list vs table vs split-pane)
  • Apply card anatomy or table behavior patterns from DESIGN_PRINCIPLES
  • Consider responsive behavior at each breakpoint
  • Use the project's existing grid/layout system

Variant C: Density Variation

  • If brief says "comfortable", try a more compact version
  • If brief says "compact", try a more spacious version
  • Use the project's existing spacing tokens—just apply them differently
  • Show the tradeoffs: more visible data vs easier scanning

Variant D: Interaction Model

  • Different interaction pattern (modal vs inline vs panel vs drawer)
  • Apply feedback patterns: immediate → progress → completion
  • Implement all required states (loading, error, empty, disabled)
  • Consider optimistic updates for non-destructive actions

Variant E: Expressive Direction

  • Push the brand direction the user described in the interview
  • Explore different uses of the project's existing design tokens
  • More or less use of shadows, borders, background colors
  • Apply motion where it adds meaning (hover, focus, transitions)

Lab Page Requirements

The Design Lab page must include:

  1. Header with:
  • Design Brief summary (target, scope, key requirements)
  • Instructions for reviewing
  1. Variant Grid with:
  • Clear labels (A, B, C, D, E)
  • Brief rationale for each variant ("Why this exists")
  • The actual rendered variant
  • Notes highlighting key differences
  • IMPORTANT: Each variant container must have data-variant="X" attribute (where X is A, B, C, D, E, or F). This is required for the feedback system to identify which variant comments belong to.
  1. Responsive behavior:
  • Desktop: side-by-side grid (2-3 columns)
  • Mobile: horizontal scroll or tabs
  1. Shared Data:
  • All variants use the same fixture data from data/fixtures.ts
  • Ensures fair comparison
  1. Feedback Overlay (CRITICAL - NEVER OMIT):

⚠️ THIS IS THE MOST IMPORTANT REQUIREMENT ⚠️

The FeedbackOverlay enables users to click on elements and leave comments. Without it, the Design Lab is just a static page with no way to collect structured feedback.

  • Create FeedbackOverlay.tsx in the SAME directory as page.tsx
  • Import with relative path: import { FeedbackOverlay } from './FeedbackOverlay'
  • Render at the END of the page, after all variants
  • Pass targetName prop with the component/page name

Example integration:

import { FeedbackOverlay } from './FeedbackOverlay';  // Relative import - always works

export default function DesignLabPage() {
  return (
    
      ...

      
        
          
            
          
          
            
          
          {/* ... more variants */}
        
      

      {/* CRITICAL: FeedbackOverlay must be included */}
      
    
  );
}

If you forget the FeedbackOverlay, the user CANNOT provide feedback. This defeats the entire purpose of the Design Lab.

Code Quality

Conventions:

  • Follow the project's existing code conventions (file naming, imports, etc.)
  • Use the detected styling system (Tailwind, CSS modules, etc.)
  • Use existing components from the project where appropriate

Accessibility (from DESIGN_PRINCIPLES):

  • Semantic HTML: ` not , , , `
  • Keyboard navigation: all interactive elements focusable and operable
  • Focus states: visible :focus-visible with 2px ring and offset
  • Color contra

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.