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Design Patterns

skill-fellipeutaka-leon-design-patterns · by fellipeutaka

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$ agentstack add skill-fellipeutaka-leon-design-patterns

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

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  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

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About

Design Patterns

Proven architectural patterns for building maintainable, extensible, and testable TypeScript codebases. All 22 Gang of Four patterns with practical implementations.

When to Apply

Reference these patterns when:

  • Solving recurring architectural problems
  • Refactoring tightly coupled code
  • Building plugin/extension systems
  • Making code more testable via dependency injection
  • Reviewing PRs with architectural concerns
  • Choosing between inheritance and composition

Pattern Categories

Creational Patterns

Create objects flexibly, hiding creation logic from consumers.

| Pattern | Intent | | -------------------- | --------------------------------------------------------- | | Factory Method | Delegate object creation to subclasses | | Abstract Factory | Create families of related objects without concrete types | | Builder | Construct complex objects step-by-step | | Prototype | Clone existing objects instead of building from scratch | | Singleton | Ensure exactly one instance with global access |

See references/CREATIONAL.md for implementations.

Structural Patterns

Compose classes and objects into larger, flexible structures.

| Pattern | Intent | | ------------- | ------------------------------------------------------------- | | Adapter | Make incompatible interfaces work together | | Bridge | Separate abstraction from implementation | | Composite | Treat individual objects and compositions uniformly | | Decorator | Attach responsibilities dynamically without subclassing | | Facade | Simplify complex subsystem with a unified interface | | Flyweight | Share common state to reduce memory across many objects | | Proxy | Control access to an object through a substitute |

See references/STRUCTURAL.md for implementations.

Behavioral Patterns

Manage algorithms, responsibilities, and communication between objects.

| Pattern | Intent | | ---------------------------- | ------------------------------------------------------- | | Chain of Responsibility | Pass requests along a handler chain | | Command | Encapsulate requests as objects for queuing/undo | | Iterator | Traverse collections without exposing internals | | Mediator | Centralize complex communication between objects | | Memento | Capture and restore object state | | Observer | Notify dependents automatically on state changes | | State | Alter behavior when internal state changes | | Strategy | Swap algorithms at runtime | | Template Method | Define algorithm skeleton, let subclasses override steps | | Visitor | Add operations to objects without modifying them |

See references/BEHAVIORAL.md for implementations.

Pattern Selection Guide

| Problem | Pattern(s) | | ------------------------------------------ | ----------------------------------- | | Need to decouple object creation | Factory Method, Abstract Factory | | Complex object with many optional fields | Builder | | Expensive object creation, need copies | Prototype | | Global shared resource (config, pool) | Singleton | | Incompatible third-party interface | Adapter | | Multiple dimensions of variation | Bridge | | Tree structures (files, UI, org charts) | Composite | | Add features without subclassing | Decorator | | Simplify complex API surface | Facade | | Thousands of similar objects, memory heavy | Flyweight | | Lazy loading, access control, caching | Proxy | | Flexible request processing pipeline | Chain of Responsibility | | Undo/redo, task queues, macros | Command | | Custom collection traversal | Iterator | | Many-to-many object communication | Mediator | | Snapshots, save/restore state | Memento | | Event systems, reactive updates | Observer | | Object behavior depends on its state | State | | Swappable algorithms (sort, compress, etc) | Strategy | | Algorithm with fixed steps, variable parts | Template Method | | Operations across heterogeneous objects | Visitor |

Best Practices

DO

  • Choose patterns that solve actual problems you're facing now
  • Prefer composition over inheritance
  • Use dependency injection to decouple components
  • Keep pattern implementations simple — avoid gold-plating
  • Document why a pattern was chosen (not just which one)
  • Consider testability when choosing patterns
  • Combine patterns when appropriate (e.g., Strategy + Factory)

DON'T

  • Apply patterns preemptively for hypothetical future needs
  • Force a pattern where a simple function/object suffices
  • Create unnecessary abstraction layers
  • Use Singleton as a disguised global variable
  • Choose inheritance when composition works better
  • Ignore team familiarity — a simpler pattern everyone knows beats a "better" one nobody understands

SOLID Quick Reference

| Principle | Summary | Related Patterns | | ------------------------- | ---------------------------------------------------- | ---------------------------------------- | | Single Responsibility | One class, one reason to change | Strategy, Command, Observer | | Open/Closed | Open for extension, closed for modification | Decorator, Strategy, Template Method | | Liskov Substitution | Subtypes must be substitutable for base types | Factory Method, Abstract Factory | | Interface Segregation | Prefer small, focused interfaces | Adapter, Facade | | Dependency Inversion | Depend on abstractions, not concretions | All patterns using interfaces/abstract |

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.