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Godot Global Variables

skill-fenixnix-godot-skills-godot-global-variables · by fenixnix

Godot全局变量使用指南。当用户需要全局变量和Autoload相关信息时使用。

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Install

$ agentstack add skill-fenixnix-godot-skills-godot-global-variables

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

godot-global-variables

何时使用

当用户需要了解Godot全局变量使用和Autoload模式时使用此技能。

执行指示

  1. 提供Godot全局变量和Autoload的详细说明
  2. 回答用户关于Autoload注册、访问方式、最佳实践等问题
  3. 提供Autoload使用示例代码

输出格式

返回Godot全局变量使用指南内容,包括Autoload配置和使用示例。

示例

用户请求: 我需要了解如何在Godot中使用Autoload。

执行过程:

  1. 查找Autoload相关内容
  2. 提供详细说明和示例代码

输出: Godot中使用Autoload的步骤:

  1. 注册Autoload:在Godot编辑器中,进入Project → Autoload,添加需要全局访问的脚本
  2. 访问方式:直接使用注册的名称访问,如$GameGame
  3. 最佳实践:将全局状态、游戏管理等功能放在Autoload中

示例Autoload脚本:

# Game.gd
class_name Game

var score: int = 0
var player_health: int = 100

func add_score(points: int) -> void:
    score += points
    print("Score: %d" % score)

func damage_player(amount: int) -> void:
    player_health -= amount
    if player_health  void:
    print("Game Over!")

访问Autoload:

# 在其他脚本中访问
Game.add_score(100)
Game.damage_player(20)

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.