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Install
$ agentstack add skill-fenixnix-godot-skills-godot-tscn-format ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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godot-tscn-format
何时使用
当用户需要Godot TSCN文件格式详解时使用此技能。
执行指示
- 提供TSCN文件格式的详细说明
- 回答用户关于TSCN文件结构、节点定义、资源引用等问题
- 提供TSCN文件示例和最佳实践
输出格式
返回Godot TSCN文件格式详解内容,包括文件结构说明和示例代码。
示例
用户请求: 我需要了解TSCN文件的基本结构。
执行过程:
- 查找TSCN文件结构相关内容
- 提供详细说明和示例代码
输出: TSCN文件分为五个主要部分,按以下顺序排列:
- 文件描述符
- 外部资源
- 内部资源
- 节点
- 连接
文件描述符
[gd_scene load_steps=4 format=3 uid="uid://cecaux1sm7mo0"]
外部资源
[ext_resource type="Script" path="res://script.gd" id=1]
内部资源
[sub_resource type="SphereMesh" id="SphereMesh_6x2n3"]
节点
[node name="Player" type="Node3D"] ; 场景根
[node name="Arm" type="Node3D" parent="."] ; 直接子节点
[node name="Hand" type="Node3D" parent="Arm"] ; Arm的子节点
连接
[connection signal="pressed" from="Button" to="Script" method="on_button_pressed"]
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: fenixnix
- Source: fenixnix/Godot-Skills
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
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Versions
- v0.1.0 Imported from the upstream source.