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Godot Tscn Format

skill-fenixnix-godot-skills-godot-tscn-format · by fenixnix

Godot TSCN文件格式详解。当用户需要TSCN文件格式相关信息时使用。

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Install

$ agentstack add skill-fenixnix-godot-skills-godot-tscn-format

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

godot-tscn-format

何时使用

当用户需要Godot TSCN文件格式详解时使用此技能。

执行指示

  1. 提供TSCN文件格式的详细说明
  2. 回答用户关于TSCN文件结构、节点定义、资源引用等问题
  3. 提供TSCN文件示例和最佳实践

输出格式

返回Godot TSCN文件格式详解内容,包括文件结构说明和示例代码。

示例

用户请求: 我需要了解TSCN文件的基本结构。

执行过程:

  1. 查找TSCN文件结构相关内容
  2. 提供详细说明和示例代码

输出: TSCN文件分为五个主要部分,按以下顺序排列:

  1. 文件描述符
  2. 外部资源
  3. 内部资源
  4. 节点
  5. 连接

文件描述符

[gd_scene load_steps=4 format=3 uid="uid://cecaux1sm7mo0"]

外部资源

[ext_resource type="Script" path="res://script.gd" id=1]

内部资源

[sub_resource type="SphereMesh" id="SphereMesh_6x2n3"]

节点

[node name="Player" type="Node3D"]                    ; 场景根
[node name="Arm" type="Node3D" parent="."]            ; 直接子节点
[node name="Hand" type="Node3D" parent="Arm"]         ; Arm的子节点

连接

[connection signal="pressed" from="Button" to="Script" method="on_button_pressed"]

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.