Install
$ agentstack add skill-flaqai-ios-application-development-skills-swiftui-liquid-glass ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
SwiftUI Liquid Glass
Overview
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Workflow Decision Tree
Choose the path that matches the request:
1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use
GlassEffectContainerwhere multiple glass elements appear. - Introduce interactive glass only for tappable or focusable elements.
3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.
Core Guidelines
- Prefer native Liquid Glass APIs over custom blurs.
- Use
GlassEffectContainerwhen multiple glass elements coexist. - Apply
.glassEffect(...)after layout and visual modifiers. - Use
.interactive()for elements that respond to touch/pointer. - Keep shapes consistent across related elements for a cohesive look.
- Gate with
#available(iOS 26, *)and provide a non-glass fallback.
Review Checklist
- Availability:
#available(iOS 26, *)present with fallback UI. - Composition: Multiple glass views wrapped in
GlassEffectContainer. - Modifier order:
glassEffectapplied after layout/appearance modifiers. - Interactivity:
interactive()only where user interaction exists. - Transitions:
glassEffectIDused with@Namespacefor morphing. - Consistency: Shapes, tinting, and spacing align across the feature.
Implementation Checklist
- Define target elements and desired glass prominence.
- Wrap grouped glass elements in
GlassEffectContainerand tune spacing. - Use
.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...))as needed. - Use
.buttonStyle(.glass)/.buttonStyle(.glassProminent)for actions. - Add morphing transitions with
glassEffectIDwhen hierarchy changes. - Provide fallback materials and visuals for earlier iOS versions.
Quick Snippets
Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
Resources
- Reference guide:
references/liquid-glass.md - Prefer Apple docs for up-to-date API details, and use web search to consult current Apple Developer documentation in addition to the references above.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: flaqai
- Source: flaqai/ios-application-development-skills
- License: MIT
- Homepage: https://flaq.ai/openai-codex-guide/
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.