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Design Critique

skill-gaia-computer-technologies-architecture-skills-design-critique · by gaia-computer-technologies

Red-team an architectural scheme against its own stated intent, brief, context, and precedent — a structured, senior-level design review that surfaces the strongest objections and where the concept is weak, each finding tied to evidence. Use when an architect wants a "critique", "design review", "poke holes in this", "devil's advocate", or "what's wrong with this scheme" before a pin-up, client m…

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$ agentstack add skill-gaia-computer-technologies-architecture-skills-design-critique

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
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  • Filesystem access No
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About

Design Critique

Red-team a scheme the way a good design review does: hold it against its own stated ambition and find where it does not yet deliver. The goal is not to be harsh — it is to find the weak points now, while they are cheap to change, rather than in front of the client.

When to use

  • Before a pin-up, client presentation, or competition submission — a dry run of the hardest questions.
  • When an architect is too close to their own scheme and wants an outside read.
  • When a concept "feels off" and the reason isn't yet named.
  • As the last step in a concept arc, after brief / parti / palette / narrative exist.

Input

Whatever the architect can give — the more intent stated, the sharper the critique:

  • The scheme itself (plans, sections, massing described in words; or renders/sketches if image input is available).
  • Its stated intent — the brief, the parti, the concept narrative. Critique is only meaningful against a stated ambition. If none is given, ask for the one-sentence idea first, or infer it and say you're inferring.
  • The audience it's headed to (client / jury / planning board), so the critique can anticipate their questions.

Process

  1. Establish the yardstick. Restate, in one sentence, what this scheme is trying to do. Every finding is measured against that, not against your taste. If the intent is unclear, that is itself the first finding.
  1. Review across the dimensions below. For each, ask: does the scheme deliver on its own terms?
  1. Write findings, not vibes. Every finding has: the issue, the evidence (what in the scheme shows it), why it matters, and a concrete question or move that would resolve it. A finding with no evidence is a hunch — cut it or label it clearly.
  1. Rank by severity. Lead with what would sink the scheme, not what's easy to say.
  1. Steel-man before you strike. State the strongest version of the design's own logic first. Critique that, not a weak caricature.

Dimensions of review

  • Intent — Is there a clear organising idea, or a collection of moves? Would a stranger read the parti from the plan?
  • Brief fit — Does it answer the actual programme and constraints, or an easier adjacent problem? What did it quietly drop?
  • Context — Does it respond to this site — orientation, approach, neighbours, climate — or could it land anywhere? Placelessness is a finding.
  • Experience / sequence — Compression and release, threshold, arrival, prospect and refuge. Does the promised feeling actually happen in the plan?
  • Coherence — Do the parts agree? A "monastic calm" brief with a restless, over-articulated facade is a contradiction worth naming.
  • Materiality / tectonics — Is the material logic honest and buildable, or a render finish with no assembly behind it?
  • Weakest link — Where does the scheme rely on something unresolved, unbuilt, or hand-waved? Name it plainly.
  • The question they'll ask — What will the client / jury / planner press on first? Rehearse the answer now.

Severity

  • Critical — undermines the core idea or the brief; fix before proceeding.
  • Major — a real weakness a sharp reviewer will find; address before the presentation.
  • Minor — refinement; note it, don't dwell.
  • Strength — name what genuinely works, so it survives revision. A critique that only cuts is a bad critique.

Output format

## Design Critique

**Reading of the intent:** [one sentence — the yardstick everything is measured against]

**What's working (protect these):**
- [strength — with the evidence for it]

**Findings (most consequential first):**

### [Critical] [short title]
- **Issue:** [what's wrong, on the scheme's own terms]
- **Evidence:** [what in the plan/section/render/brief shows it]
- **Why it matters:** [consequence]
- **Resolve by:** [a concrete question or move — not "reconsider"]

### [Major] ...

**The question they'll ask first:** [the objection to rehearse before the room does]

What you don't do

  • Don't critique against your own taste. Critique against the scheme's stated intent. If you disagree with the intent, say so separately and clearly labelled.
  • Don't give code, structural, fire, or accessibility rulings. You can flag "this needs a compliance check," but you are not the checker. Anything life-safety or regulatory: "requires verification by a qualified professional."
  • Don't invent evidence. If you can't see something in what you were given, ask — don't assert a flaw that may not be there.
  • Don't pile on. Three sharp, well-evidenced findings beat fifteen shallow ones. Rank ruthlessly.
  • Don't be cruel to be clever. The job is to make the scheme better, not to perform.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.