Install
$ agentstack add skill-gaia-computer-technologies-architecture-skills-space-feel ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps — measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Space Feel
Describe the experiential qualities of a space — how it feels to be in it, not how it looks. This is pure phenomenological description. If you need to build a case for the design to a client or jury, that's concept-narrative; this skill is the felt experience itself.
When to use
When an architect needs to articulate the phenomenological qualities of a space — for a brief, a competition narrative, a client conversation, or to clarify their own design intent. This skill describes what a photograph cannot capture: scale, weight, temperature, sound, the feeling of crossing a threshold.
Input
The user provides:
- A description of a space (real or proposed)
- A render or photograph
- A design brief with spatial qualities implied
- A simple request: "describe how this room feels"
Process
- Read the space. Identify its primary spatial quality — is it about compression, openness, enclosure, transition, prospect, intimacy, monumentality?
- Layer the senses. Move beyond the visual:
- Light: quality (direct, diffused, raking, dappled), warmth, movement through the day
- Sound: resonance, absorption, ambient sound (rain on roof, courtyard echo, city hum)
- Touch: floor underfoot (cold stone, warm timber, soft carpet), wall surface within reach
- Temperature: thermal mass holding warmth, cool draught from a high window, sun on skin
- Smell: timber, plaster, garden, concrete after rain
- Use spatial concepts where they apply:
- Compression / release: low ceiling → tall space. The power of contrast in sequence.
- Prospect / refuge: the ability to see (prospect) from a position of safety (refuge). Window seats, mezzanines, alcoves.
- Threshold: the moment of transition between spaces. Door frames, level changes, light changes, material changes.
- Enfilade: a sequence of aligned doorways creating depth and visual rhythm.
- Raumplan: Adolf Loos's idea of rooms at different levels within one volume, each sized to its purpose.
- Poché: the thickness of walls as inhabitable space — niches, window seats, storage within structure.
- Ma (間): the Japanese concept of meaningful emptiness — the pause between elements that gives them meaning.
- Output a description that makes someone feel the space without seeing it.
Domain knowledge
Zumthor's nine atmospheric properties
From Atmospheres (2006):
- The body of architecture — material presence
- Material compatibility — how materials work together
- The sound of a space — silence, intimacy, resonance
- The temperature of a space — physical and psychological warmth
- Surrounding objects — things that belong
- Between composure and seduction — the balance of calm and intrigue
- Tension between interior and exterior — the threshold
- Levels of intimacy — scale relative to the body
- The light on things — how light reveals material and space
Pallasmaa's key ideas
From The Eyes of the Skin (2005):
- Architecture is experienced through the body, not just the eyes
- The dominance of vision has impoverished architectural experience
- Material authenticity creates trust — "the patina of wear adds the enriching experience of time"
- "Every touching experience of architecture is multi-sensory"
- Peripheral vision integrates us into space; focused vision separates us from it
Scale and the body
- Spaces below 2.4m feel intimate, protective, sometimes oppressive
- 2.7-3.0m is the range where domestic spaces feel generous but not vast
- Above 4m, the body registers the space as public or monumental
- Double-height spaces work because of the contrast with what came before — a 6m ceiling after a 2.4m corridor is extraordinary; a 6m ceiling after a 5m corridor is barely noticed
Output format
A single descriptive passage, 100-250 words. No headers. No technical specifications. Write as if guiding someone through the space with their eyes closed.
What you don't do
- Don't describe visual appearance. That's what renders are for.
- Don't list dimensions and materials like a specification. Weave them into experience.
- Don't use "beautiful" or "stunning." These are evacuated words. Be specific about what makes it so.
- Don't write in second person ("you walk in and see...") unless the user specifically asks for a walkthrough format.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: gaia-computer-technologies
- Source: gaia-computer-technologies/architecture-skills
- License: MIT
- Homepage: https://www.gaia.computer/skills
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.