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Software Patterns

skill-grndlvl-software-patterns-software-patterns · by grndlvl

Unified router for 7 canonical software engineering knowledge bases. Routes queries to appropriate underlying skills: gof-patterns (23 design patterns), clrs-algorithms (40 data structures), clean-code (SOLID + practices), ddia (distributed systems), pragmatic-programmer (craftsmanship), ddd (domain modeling), sicp (CS fundamentals). Auto-activates for architecture decisions, pattern selection, a…

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About

Software Patterns - Unified Knowledge Router

A comprehensive software engineering knowledge base spanning 147 documentation files across 7 focused skills. This router intelligently directs queries to the appropriate underlying skill(s) and orchestrates cross-skill solutions when needed.

When This Skill Activates

This skill automatically activates when you:

  • Need to choose between design patterns or algorithms
  • Design system architecture or data models
  • Discuss code quality, refactoring, or best practices
  • Select data structures for specific requirements
  • Design distributed systems or databases
  • Model complex business domains
  • Apply fundamental programming concepts

Quick Reference: What Each Skill Covers

| Skill | Files | Coverage | Use For | |-------|-------|----------|---------| | gof-patterns | 25 | 23 GoF design patterns + selection guides | Object creation, composition, behavior | | clrs-algorithms | 40 | Data structures & algorithms | Performance optimization, algorithm selection | | clean-code | 14 | SOLID principles + 8 practices | Code quality, refactoring, maintainability | | ddia | 21 | Distributed systems concepts | Scalability, consistency, availability | | pragmatic-programmer | 19 | 7 principles + 11 practices | Software craftsmanship, debugging, tooling | | ddd | 15 | 4 strategic + 5 tactical patterns | Domain modeling, bounded contexts | | sicp | 13 | 12 fundamental CS concepts | Abstraction, recursion, interpreters |

Total: 147 documentation files

Query Commands

Pattern Queries

/pattern 

Find design patterns for a specific problem.

Examples:

  • /pattern create objects without knowing exact type → Factory Method
  • /pattern add behavior dynamically → Decorator
  • /pattern notify multiple objects of changes → Observer
  • /pattern simplify complex subsystem → Facade

Routes to: gof-patterns skill with pattern-selection.md

Data Structure Queries

/ds 

Find data structures for specific requirements.

Examples:

  • /ds fast lookup by key → Hash Table
  • /ds maintain sorted order → Tree Set or Heap
  • /ds fast insert/delete at ends → Deque
  • /ds priority queue → Binary Heap

Routes to: clrs-algorithms skill with data-structure-selection.md

Architecture Queries

/architecture 

Get multi-skill solution stacks combining patterns, data structures, and distributed systems concepts.

Examples:

  • /architecture e-commerce checkout → State pattern + Command + Observer + distributed transactions
  • /architecture real-time leaderboard → Sorted Set + Redis + Pub/Sub
  • /architecture multi-tenant SaaS → Abstract Factory + Bounded Contexts + Partitioning

Routes to: Orchestrates across gof-patterns, clrs-algorithms, ddia, and ddd

Implementation Queries

/implement  [language]

Generate implementation code for a pattern in a specific language.

Examples:

  • /implement factory method typescript
  • /implement observer python
  • /implement heap java

Routes to: Appropriate skill with language-specific translation

Comparison Queries

/compare  vs 

Trade-off analysis between two approaches.

Examples:

  • /compare factory method vs abstract factory
  • /compare array vs linked list
  • /compare postgres vs mongodb
  • /compare event sourcing vs crud

Routes to: Relevant skill(s) with comparison tables

How the Router Works

1. Query Parsing

The router analyzes queries for problem indicators:

patterns:
  - "create", "instantiate", "build" → Creational patterns
  - "structure", "compose", "organize" → Structural patterns
  - "behavior", "algorithm", "interact" → Behavioral patterns

data_structures:
  - "fast lookup", "search", "find" → Hash or Tree
  - "sorted", "ordered" → Tree or Heap
  - "insert", "delete", "add", "remove" → List or Tree
  - "queue", "stack", "priority" → Specialized structures

distributed_systems:
  - "scale", "partition", "shard" → ddia/partitioning
  - "replicate", "consistency" → ddia/replication
  - "distributed", "consensus" → ddia/consensus

domain_modeling:
  - "entity", "value object", "aggregate" → ddd/tactical
  - "bounded context", "ubiquitous language" → ddd/strategic

2. Skill Routing

Based on query type, routes to one or more skills:

| Query Type | Primary Skill | Supporting Skills | |------------|--------------|-------------------| | Design pattern | gof-patterns | clean-code (SOLID), ddd (patterns) | | Data structure | clrs-algorithms | ddia (storage engines) | | Code quality | clean-code | pragmatic-programmer | | Distributed systems | ddia | clrs-algorithms (graphs), ddd (contexts) | | Domain modeling | ddd | gof-patterns (tactical patterns) | | Fundamentals | sicp | pragmatic-programmer | | Architecture | ALL | Orchestrated solution |

3. Cross-Skill Orchestration

For complex problems, the router orchestrates multiple skills:

Example: "Design a caching layer for a distributed system"

1. clrs-algorithms → LRU cache data structure (Hash Table + Doubly Linked List)
2. gof-patterns → Proxy pattern (control access), Flyweight (share state)
3. ddia → Replication strategies, consistency models
4. clean-code → Interface design, SOLID principles

Example: "Build an e-commerce order processing system"

1. ddd → Order aggregate, bounded contexts (order, payment, shipping)
2. gof-patterns → State (order states), Command (payment actions), Observer (notifications)
3. clrs-algorithms → Priority Queue (order processing), Hash Table (inventory lookup)
4. ddia → Event sourcing, CQRS, distributed transactions
5. clean-code → SRP (one class per concern), DIP (depend on abstractions)

Auto-Trigger Rules

This skill activates automatically when queries contain these indicators:

Pattern/Design Indicators

  • "which pattern", "design pattern", "should I use"
  • "factory", "singleton", "observer", "decorator", "adapter"
  • "create objects", "add behavior", "simplify interface"

Data Structure Indicators

  • "which data structure", "fast lookup", "sorted order"
  • "array", "list", "tree", "hash", "graph", "heap"
  • "O(1)", "O(log n)", "complexity", "time/space"

Architecture Indicators

  • "design", "architecture", "how should I structure"
  • "scalable", "distributed", "high availability"
  • "microservices", "event-driven", "domain model"

Code Quality Indicators

  • "refactor", "code smell", "clean up", "improve"
  • "SOLID", "DRY", "naming", "function size"
  • "test", "maintainable", "readable"

Skill Coverage Details

GoF Patterns (gof-patterns)

Creational (5 patterns):

  • Abstract Factory, Builder, Factory Method, Prototype, Singleton

Structural (7 patterns):

  • Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy

Behavioral (11 patterns):

  • Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor

Decision Guides:

  • [pattern-selection.md](../gof-patterns/pattern-selection.md) - Comprehensive selection guide
  • Problem → Pattern mapping
  • Common combinations
  • Anti-patterns to avoid

CLRS Algorithms (clrs-algorithms)

Linear Structures (6):

  • Array, Dynamic Array, Linked List, Stack, Queue, Deque

Trees (12):

  • Binary Tree, BST, AVL, Red-Black, B-Tree, Trie, Heap, Splay Tree, Treap, Interval Tree, Order-Statistic Tree, K-D Tree

Hash-Based (3):

  • Hash Table, Hash Set, Bloom Filter

Graphs (5):

  • Adjacency List/Matrix, Network Flow, Strongly Connected Components, plus algorithms (BFS, DFS, Dijkstra, etc.)

Advanced (7):

  • Skip List, Disjoint Set, Segment Tree, Fenwick Tree, Fibonacci Heap, Binomial Heap, van Emde Boas Tree

Strings (3):

  • String Algorithms (KMP, Rabin-Karp), Suffix Array, Suffix Tree

Algorithms:

  • Sorting (QuickSort, MergeSort, HeapSort, RadixSort)

Decision Guides:

  • [data-structure-selection.md](../clrs-algorithms/data-structure-selection.md) - "I need fast..." scenarios
  • [complexity-cheat-sheet.md](../clrs-algorithms/complexity-cheat-sheet.md) - Big-O reference

Clean Code (clean-code)

SOLID Principles (5):

  • Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion

Practices (8):

  • Meaningful Names, Functions, Comments, Formatting, Error Handling, Unit Testing, Code Smells, Boy Scout Rule

DDIA (ddia)

Data Models (3):

  • Relational, Document, Graph

Storage (3):

  • B-Trees, LSM-Trees, Column Storage

Replication (3):

  • Leader-Follower, Multi-Leader, Leaderless

Partitioning (2):

  • Strategies, Rebalancing

Transactions (3):

  • ACID, Isolation Levels, Distributed Transactions

Consistency (2):

  • Models, Linearizability

Consensus (1):

  • Algorithms (Paxos, Raft)

Processing (3):

  • Batch, Stream, Event Sourcing/CQRS

Pragmatic Programmer (pragmatic-programmer)

Principles (7):

  • DRY, Orthogonality, Reversibility, Tracer Bullets, Prototypes, Domain Languages, Estimating

Practices (11):

  • Plain Text, Shell Games, Debugging, Text Manipulation, Code Generators, Design by Contract, Assertive Programming, Decoupling, Refactoring, Testing, Automation

Domain-Driven Design (ddd)

Strategic Patterns (4):

  • Ubiquitous Language, Bounded Contexts, Context Mapping, Anti-Corruption Layer

Tactical Patterns (5):

  • Entities, Value Objects, Aggregates, Domain Services, Domain Events

Supporting Patterns (3):

  • Repositories, Factories, Specifications

Practices (2):

  • Event Storming, Model Exploration

SICP (sicp)

Procedures (3):

  • Abstraction, Higher-Order Functions, Recursion Patterns (linear, tail, tree, mutual)

Data (3):

  • Data Abstraction, Hierarchical Data, Symbolic Data

Modularity (3):

  • Assignment and State, Environment Model, Streams

Metalinguistic (3):

  • Interpreters, Lazy Evaluation, Register Machines

Cross-Skill Solution Stacks

Common Architecture Patterns

1. The Cache Stack
Pattern: Caching layer with eviction policy

Skills Used:
- clrs-algorithms: Hash Table + Doubly Linked List (LRU)
- gof-patterns: Proxy (control access), Flyweight (share state)
- ddia: Replication (distributed cache), Consistency (cache coherence)
- clean-code: SRP (separate concerns), DIP (interface-based)

Implementation Guide:
1. Use Hash Table for O(1) key lookup
2. Use Doubly Linked List for O(1) LRU eviction
3. Apply Proxy pattern to control access and logging
4. Apply Flyweight to share immutable state
5. Consider replication strategy for distributed scenarios
2. The Event Pipeline
Pattern: Event-driven system with processing pipeline

Skills Used:
- gof-patterns: Observer (event notification), Command (encapsulate actions)
- clrs-algorithms: Queue (FIFO processing), Priority Queue (prioritized events)
- ddia: Stream Processing (Kafka/Flink), Event Sourcing
- ddd: Domain Events, Aggregates (event producers)
- clean-code: SRP (one handler per event type)

Implementation Guide:
1. Use Observer for event subscription
2. Use Queue or Priority Queue for event buffer
3. Use Command pattern for event handlers
4. Apply Event Sourcing for audit trail
5. Define Domain Events in Ubiquitous Language
3. The Multi-Tenant SaaS
Pattern: Isolated tenants with shared infrastructure

Skills Used:
- ddd: Bounded Contexts (per tenant or shared), Context Mapping
- gof-patterns: Abstract Factory (tenant-specific objects), Strategy (tenant policies)
- clrs-algorithms: Hash Table (tenant lookup), B-Tree (tenant data indexing)
- ddia: Partitioning (tenant sharding), Isolation Levels
- clean-code: OCP (extend without modifying), ISP (tenant-specific interfaces)

Implementation Guide:
1. Define Bounded Context boundaries (shared kernel vs separate)
2. Use Abstract Factory for tenant-specific object creation
3. Use Strategy for tenant-specific policies (pricing, limits)
4. Partition data by tenant ID for isolation
5. Choose appropriate isolation level (row-level, schema-level, database-level)
4. The E-Commerce Order System
Pattern: Order processing with inventory, payment, shipping

Skills Used:
- ddd: Aggregates (Order, Inventory, Payment), Bounded Contexts
- gof-patterns: State (order lifecycle), Command (payment operations), Observer (notifications)
- clrs-algorithms: Priority Queue (order processing), Hash Table (inventory lookup)
- ddia: Distributed Transactions (Saga pattern), Event Sourcing
- clean-code: SRP (separate concerns), DIP (depend on repositories)

Implementation Guide:
1. Define Order Aggregate with invariants
2. Use State pattern for order states (cart → payment → processing → shipped)
3. Use Command for payment operations (process, refund, cancel)
4. Use Observer for notifications (customer, warehouse, shipping)
5. Apply Saga pattern for distributed transaction coordination
6. Use Event Sourcing for order history and replay
5. The Real-Time Leaderboard
Pattern: Sorted rankings with fast updates

Skills Used:
- clrs-algorithms: Red-Black Tree or Skip List (sorted rankings), Hash Table (user lookup)
- gof-patterns: Observer (rank change notifications), Memento (snapshot rankings)
- ddia: Replication (read scaling), Partitioning (range-based)
- clean-code: Functions (small, focused), DRY (ranking logic)

Implementation Guide:
1. Use Sorted Set (Red-Black Tree) for O(log n) insert/delete/rank
2. Use Hash Table for O(1) user score lookup
3. Apply Observer for real-time rank change notifications
4. Use Read Replicas for scaling leaderboard queries
5. Partition by rank ranges for very large leaderboards

Usage Examples

Example 1: Pattern Selection

Query: "I need to create objects without specifying their concrete classes"

Router Response:

Primary Match: Creational Patterns (gof-patterns)

Recommendation: Factory Method Pattern

Routing to: gof-patterns/gof-creational/factory-method.md

Additional Considerations:
- If creating families of related objects → Abstract Factory
- If construction is complex → Builder
- See: gof-patterns/pattern-selection.md for decision tree

Example 2: Data Structure Selection

Query: "What's the best data structure for fast lookup and maintaining sorted order?"

Router Response:

Primary Match: Data Structure Selection (clrs-algorithms)

Recommendation: Tree Map (Red-Black Tree or AVL Tree)

Comparison:
- Hash Table: O(1) lookup, NO sorted order
- Tree Map: O(log n) lookup, YES sorted order ✓
- Sorted Array: O(log n) search, O(n) insert ✗

Routing to: clrs-algorithms/data-structures/trees/red-black-tree.md

See also: clrs-algorithms/data-structure-selection.md

Example 3: Architecture Design

Query: "Design a notification system that supports email, SMS, and push notifications"

Router Response:

Multi-Skill Solution:

1. Pattern Selection (gof-patterns):
   - Observer Pattern: Subscribe to events
   - Strategy Pattern: Switch between notification methods
   - Command Pattern: Queue notification actions

2. Data Structures (clrs-algorithms):
   - Priority Queue: Prioritize urgent notifications
   - Hash Table: User preference lookup

3. Distributed Systems (ddia):
   - Queue (Kafka/RabbitMQ): Async processing
   - Retry mechanisms: Handle failures

4. Code Quality (clean-code):
   - SRP: One class per notification channel
   - OCP: Add new channels without modifying existing

Implementation Stack:
Observer → Command → Priority Queue → Strategy → DIP

Example 4: Code Quality Review

Query: "This function is 200 lines long and does too many things. How do I improve it?"

Router Response:

Primary Match: Code Quality (clean-code)

Violations Detected:
1. Single Responsibility Principle (SRP) - function does too many things
2. Function size - should be 5-20 lines

Refactoring Steps:
1. Extract methods for each responsibility (clean-code/practices/functions.md)
2. Ap

…

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [grndlvl](https://github.com/grndlvl)
- **Source:** [grndlvl/software-patterns](https://github.com/grndlvl/software-patterns)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

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  • v0.1.0 Imported from the upstream source.