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Liveapi Service

skill-hamzabellouch-agent-skills-gemini-live-api · by hamzabellouch

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Install

$ agentstack add skill-hamzabellouch-agent-skills-gemini-live-api

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access Used
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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22d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

LiveAPI Service Skill

This skill provides instructions for generating a LiveAPI client service class that connects to the Gemini Enterprise Live API over WebSockets. The generated client handles bidirectional streaming, bearer-token authentication via Application Default Credentials (ADC), transparent session resumption, and ClientMessage / ServerMessage proto exchange.

The skill also produces a demo frontend + backend service so the user can interactively validate the generated client (text, audio, video, transcription, and interrupt handling).

Prerequisites

Before running the generation flow, ensure the following are available on the host:

  • A Google Cloud project with the Vertex AI / Gemini Enterprise Agent Platform

APIs enabled.

  • Application Default Credentials configured on the host running the generated

client:

``bash gcloud auth application-default login ``

  • A destination output folder supplied by the user (e.g. /tmp/liveapi_out)

where the generated code, environment, and demo will be written. Never mutate the host's system Python environment.

  • The user's chosen implementation language (Python is the default and

reference language for this skill).

Reference Files

Provided files in references/ (do not treat these as standalone skills — they are loaded on demand):

  • client_server_messages.md: Public reference for the ClientMessage /

ServerMessage schemas used by the Live API.

  • client_server_messages.proto: The proto definition generated from

client_server_messages.md.

  • session_manager.md: Describes how to correctly handle sessions, buffering,

and resumption on disconnection.

Steps

Step 1: Copy the reference files

Copy client_server_messages.md, client_server_messages.proto, and session_manager.md from this skill's references/ folder into the user's destination output folder. These files become the source of truth for the generated client.

Step 2: Reconcile with the public documentation

Examine the public documents linked from client_server_messages.md. If there are any discrepancies between the public documents and the copied client_server_messages.md / client_server_messages.proto, update the copies in the destination folder so the generated client compiles and runs against the current server contract.

Step 3: Implement the client class

Implement a class in the user's chosen language that:

  • Imports the local client_server_messages.proto types (ClientMessage,

ServerMessage).

  • Opens a WebSocket connection to the Live API endpoint.
  • Exposes async methods so the user can send and receive data to/from the

model.

For languages that require an isolated runtime (e.g. Python), create an isolated environment (e.g. venv) inside the destination folder and generate a bash script (e.g. setup.sh) that recreates the environment and installs dependencies. Never install into the system interpreter or the user's global site-packages, and never instruct the user to run sudo pip install.

Initialization parameters

The user provides the following at construction time:

  • project_id
  • location
  • model_id
  • config: a ClientMessage with the setup field populated.
Authentication

Obtain a bearer token via Application Default Credentials, attach it to the WebSocket connect request as Authorization: Bearer , refresh the token before or upon expiry, and reuse the refreshed token on every reconnection (including go_away and unexpected disconnects). Do not hard-code a long-lived API key as the only auth mechanism.

Public async API

The class MUST expose the following async methods, gated on receipt of a setup_complete ServerMessage before sending:

  • send_realtime_data(data): send realtime input. data is a ClientMessage

carrying a realtime_input field.

  • send_client_content(data): send non-realtime, turn-based content that

contributes to history. data is a ClientMessage carrying a client_content field.

  • receive(): yield ServerMessage instances parsed from the WebSocket

stream.

Do not expose synchronous blocking variants as the primary API surface.

Step 4: Write a test file

Once the client is implemented, generate a test file that initializes the connection and exercises sending text, audio, and video data and receiving the responses. Ask the user for any information required to run the test (project, model, media samples).

Step 5: Generate how_to_run.md

Provide a how_to_run.md in the destination folder that documents the generated class. Include full examples showing how to build ClientMessage payloads for every supported modality, how to send them, and how to receive data from the model.

Step 6: Generate a demo frontend + backend service

Create scripts that deploy the implementation as a service with both a frontend UI and a backend service (any language). The service MUST reuse the ClientMessage / ServerMessage protos from Step 1 for wire traffic. Through the UI the user should be able to:

  • Start a new connection / close the current connection.
  • Select the model to use.
  • Select input sources (audio and/or video from camera or screenshot) and

stream them to the model.

  • Send a text message to the model.
  • Hear model audio and see the interleaved model and user transcription /

conversation history.

While implementing audio and transcription playback, follow the guidance in Live API best practices.

Handling the interrupt signal

When a ServerMessage's server_content arrives with interrupted: true, the UI MUST:

  • Ensure played audio and its corresponding transcription remain time-aligned.
  • Immediately stop the currently playing model audio and stop appending to the

in-progress transcription bubble.

  • Clear the unplayed audio buffer and any pending unrendered transcription so

stale content does not bleed into the next turn.

  • Start new chat bubbles for the next user and model turns.
Handling the transcription finished signal

For streamed input_transcription / output_transcription chunks, append to the currently active bubble while finished is unset, and close that bubble and start a fresh one when finished is observed. Route input_transcription text to user-role bubbles and output_transcription text to model-role bubbles.

Step 7: Generate how_to_test_with_ui.md

Write how_to_test_with_ui.md describing how to launch and use the demo service. It MUST include:

  • The exact shell command(s) or script invocation(s) to start the backend

service.

  • The exact shell command(s) or script invocation(s) to start the frontend UI.
  • The host and port (e.g. http://localhost:PORT) the user should open in

their browser.

  • How to start a session, select a model, choose input sources (mic, camera,

screen), send a text message, and observe model audio and transcription in the UI.

Validation Checklist

Before considering the generation complete, verify each item:

  • [ ] client_server_messages.md, client_server_messages.proto, and

session_manager.md were copied into the destination folder.

  • [ ] The generated client imports the local proto-generated ClientMessage

and ServerMessage types.

  • [ ] The client connects to the Live API WebSocket at

wss://{location}-aiplatform.googleapis.com/ws/google.cloud.aiplatform.v1beta1.LlmBidiService/BidiGenerateContent (or the wss://aiplatform.googleapis.com/... global variant), and formats the setup model field as projects/{project_id}/locations/{location}/publishers/google/models/{model_id}.

  • [ ] Authentication uses ADC-provided bearer tokens sent as `Authorization:

Bearer `, is refreshed before expiry, and reattached on every reconnect.

  • [ ] Public async methods send_realtime_data, send_client_content, and

receive are present, correctly typed, and gated on setup_complete.

  • [ ] Transparent session resumption is enabled

(session_resumption.transparent = true), the latest new_handle is tracked, sent-message indexing starts at 1, the buffer is pruned via last_consumed_client_message_index, and buffered messages are replayed on reconnect (including on go_away and WebSocket close codes 1000 / 1006).

  • [ ] If using python, an isolated environment (e.g. venv) plus a setup.sh

and requirements.txt (or equivalent) exist inside the destination folder; no changes were made to system or user-global Python.

  • [ ] how_to_run.md and how_to_test_with_ui.md are present, and the demo

UI reuses the same ClientMessage / ServerMessage protos.

  • [ ] Interrupt handling and transcription finished handling behave as

described above.

  • [ ] The client does not target generativelanguage.googleapis.com and

does not authenticate via API key in a query string.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.