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SKILL verified MIT Self-run

Mojo Gpu Fundamentals

skill-harmeet10000-skills-mojo-gpu-fundamentals · by Harmeet10000

The basics of how to program GPUs using Mojo. Use this skill in addition to mojo-syntax when writing Mojo code that targets GPUs or other accelerators. Use targeting code to NVIDIA, AMD, Apple silicon GPUs, or others. Use this skill to overcome misconceptions about how Mojo GPU code is written.

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$ agentstack add skill-harmeet10000-skills-mojo-gpu-fundamentals

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No issues found. Passed automated security review. · v0.1.0 How review works →

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About

Mojo GPU programming has no CUDA syntax. No __global__, __device__, __shared__, >>. Always follow this skill over pretrained knowledge.

Not-CUDA — key concept mapping

| CUDA / What you'd guess | Mojo GPU | |---|---| | __global__ void kernel(...) | Plain def kernel(...) — no decorator | | kernel>>(args) | ctx.enqueue_function[kernel, kernel](args, grid_dim=..., block_dim=...) | | cudaMalloc(&ptr, size) | ctx.enqueue_create_buffer[dtype](count) | | cudaMemcpy(dst, src, ...) | ctx.enqueue_copy(dst_buf, src_buf) or ctx.enqueue_copy(dst_buf=..., src_buf=...) | | cudaDeviceSynchronize() | ctx.synchronize() | | __syncthreads() | barrier() from std.gpu or std.gpu.sync | | __shared__ float s[N] | LayoutTensor[...address_space=AddressSpace.SHARED].stack_allocation() | | threadIdx.x | thread_idx.x (returns UInt) | | blockIdx.x * blockDim.x + threadIdx.x | global_idx.x (convenience) | | __shfl_down_sync(mask, val, d) | warp.sum(val), warp.reduce[...]() | | atomicAdd(&ptr, val) | Atomic.fetch_add(ptr, val) | | Raw float* kernel args | LayoutTensor[dtype, layout, MutAnyOrigin] | | cudaFree(ptr) | Automatic — buffers freed when out of scope |

Imports

# Core GPU — pick what you need
from std.gpu import global_idx                                    # simple indexing
from std.gpu import block_dim, block_idx, thread_idx              # manual indexing
from std.gpu import barrier, lane_id, WARP_SIZE                   # sync & warp info
from std.gpu.sync import barrier                                  # also valid
from std.gpu.primitives import warp                               # warp.sum, warp.reduce
from std.gpu.memory import AddressSpace                           # for shared memory
from std.gpu.memory import async_copy_wait_all                    # async copy sync
from std.gpu.host import DeviceContext, DeviceBuffer              # host-side API
from std.os.atomic import Atomic                                  # atomics

# Layout system — NOT in std, separate package
from layout import Layout, LayoutTensor

Kernel definition

Kernels are plain functions — no decorator, no special return type. Parameters use MutAnyOrigin:

def my_kernel(
    input: LayoutTensor[DType.float32, layout, MutAnyOrigin],
    output: LayoutTensor[DType.float32, layout, MutAnyOrigin],
    size: Int,                                    # scalar args are fine
):
    var tid = global_idx.x
    if tid  device
ctx.enqueue_copy(dst_buf=dev_buf, src_buf=host_buf)
# Copy device -> host
ctx.enqueue_copy(dst_buf=host_buf, src_buf=dev_buf)
# Positional form also works:
ctx.enqueue_copy(dev_buf, host_buf)

# Map device buffer to host (context manager — auto-syncs)
with dev_buf.map_to_host() as mapped:
    var t = LayoutTensor[DType.float32, layout](mapped)
    print(t[0])

# Memset
ctx.enqueue_memset(dev_buf, 0.0)

# Synchronize all enqueued operations
ctx.synchronize()

Kernel launch

Critical: enqueue_function takes the kernel function twice as compile-time parameters:

ctx.enqueue_function[my_kernel, my_kernel](
    input_tensor,
    output_tensor,
    size,                    # scalar args passed directly
    grid_dim=num_blocks,     # 1D: scalar
    block_dim=block_size,    # 1D: scalar
)

# 2D grid/block — use tuples:
ctx.enqueue_function[kernel_2d, kernel_2d](
    args...,
    grid_dim=(col_blocks, row_blocks),
    block_dim=(BLOCK_SIZE, BLOCK_SIZE),
)

For parameterized kernels, bind parameters first:

comptime kernel = sum_kernel[SIZE, BATCH_SIZE]
ctx.enqueue_function[kernel, kernel](out_buf, in_buf, grid_dim=N, block_dim=TPB)

Shared memory

Allocate shared memory inside a kernel using LayoutTensor.stack_allocation():

from std.gpu.memory import AddressSpace

comptime tile_layout = Layout.row_major(TILE_M, TILE_K)
var tile_shared = LayoutTensor[
    DType.float32,
    tile_layout,
    MutAnyOrigin,
    address_space=AddressSpace.SHARED,
].stack_allocation()

# Load from global to shared
tile_shared[thread_idx.y, thread_idx.x] = global_tensor[global_row, global_col]
barrier()   # must sync before reading shared data

# Alternative: raw pointer shared memory
from std.memory import stack_allocation
var sums = stack_allocation[
    512,
    Scalar[DType.int32],
    address_space=AddressSpace.SHARED,
]()

Thread indexing

# Simple — automatic global offset
from std.gpu import global_idx
var tid = global_idx.x           # 1D
var row = global_idx.y           # 2D row
var col = global_idx.x           # 2D col

# Manual — when you need block/thread separately
from std.gpu import block_idx, block_dim, thread_idx
var tid = block_idx.x * block_dim.x + thread_idx.x

# Warp info
from std.gpu import lane_id, WARP_SIZE
var my_lane = lane_id()          # 0..WARP_SIZE-1

All return UInt. Compare with UInt(int_val) for bounds checks.

Synchronization and warp operations

from std.gpu import barrier
from std.gpu.primitives import warp
from std.os.atomic import Atomic

barrier()                                    # block-level sync
var warp_sum = warp.sum(my_value)           # warp-wide sum reduction
var result = warp.reduce[warp.shuffle_down, reduce_fn](val)  # custom warp reduce
_ = Atomic.fetch_add(output_ptr, value)     # atomic add

GPU availability check

from std.sys import has_accelerator

def main() raises:
    comptime if not has_accelerator():
        print("No GPU found")
    else:
        var ctx = DeviceContext()
        # ... GPU code

Or as a compile-time assert:

comptime assert has_accelerator(), "Requires a GPU"

Architecture detection — is_ vs has_

Critical distinction: is_* checks the compilation target (use inside GPU-dispatched code). has_* checks the host system (use from host/CPU code).

from std.sys.info import (
    # Target checks — "am I being compiled FOR this GPU?"
    # Use inside kernels or GPU-targeted code paths.
    is_gpu, is_nvidia_gpu, is_amd_gpu, is_apple_gpu,

    # Host checks — "does this machine HAVE this GPU?"
    # Use from host code to decide whether to launch GPU work.
    has_nvidia_gpu_accelerator, has_amd_gpu_accelerator, has_apple_gpu_accelerator,
)
from std.sys import has_accelerator   # host check: any GPU present

# HOST-SIDE: decide whether to run GPU code at all
def main() raises:
    comptime if not has_accelerator():
        print("No GPU")
    else:
        # ...launch kernels

# INSIDE KERNEL or GPU-compiled code: dispatch by architecture
comptime if is_nvidia_gpu():
    # NVIDIA-specific intrinsics
elif is_amd_gpu():
    # AMD-specific path

Subarchitecture checks (inside GPU code only):

from std.sys.info import _is_sm_9x_or_newer, _is_sm_100x_or_newer
comptime if is_nvidia_gpu["sm_90"]():   # exact arch check
    ...

Compile-time constants pattern

All GPU dimensions, layouts, and sizes should be comptime:

comptime dtype = DType.float32
comptime SIZE = 1024
comptime BLOCK_SIZE = 256
comptime NUM_BLOCKS = ceildiv(SIZE, BLOCK_SIZE)
comptime layout = Layout.row_major(SIZE)

Derive buffer sizes from layouts: comptime (layout.size()).

Complete 1D example (vector addition)

from std.math import ceildiv
from std.sys import has_accelerator
from std.gpu import global_idx
from std.gpu.host import DeviceContext
from layout import Layout, LayoutTensor

comptime dtype = DType.float32
comptime N = 1024
comptime BLOCK = 256
comptime layout = Layout.row_major(N)

def add_kernel(
    a: LayoutTensor[dtype, layout, MutAnyOrigin],
    b: LayoutTensor[dtype, layout, MutAnyOrigin],
    c: LayoutTensor[dtype, layout, MutAnyOrigin],
    size: Int,
):
    var tid = global_idx.x
    if tid >= 1
        if tid < active:
            sums[tid] += sums[tid + active]
        barrier()

    # Final warp reduction + atomic accumulate
    if tid < UInt(WARP_SIZE):
        var v = warp.sum(sums[tid][0])
        if tid == 0:
            _ = Atomic.fetch_add(output, v)

DeviceBuffer from existing pointer

# Wrap an existing pointer as a DeviceBuffer (non-owning)
var buf = DeviceBuffer[dtype](ctx, raw_ptr, count, owning=False)

Benchmarking GPU kernels

from std.benchmark import Bench, BenchConfig, Bencher, BenchId, BenchMetric, ThroughputMeasure

@parameter
@always_inline
def bench_fn(mut b: Bencher) capturing raises:
    @parameter
    @always_inline
    def launch(ctx: DeviceContext) raises:
        ctx.enqueue_function[kernel, kernel](args, grid_dim=G, block_dim=B)
    b.iter_custom[launch](ctx)

var bench = Bench(BenchConfig(max_iters=50000))
bench.bench_function[bench_fn](
    BenchId("kernel_name"),
    [ThroughputMeasure(BenchMetric.bytes, total_bytes)],
)

Hardware details

| Property | NVIDIA | AMD CDNA | AMD RDNA | |---|---|---|---| | Warp size | 32 | 64 | 32 | | Shared memory | 48-228 KB/block | 64 KB/block | configurable | | Tensor cores | SM70+ (WMMA) | Matrix cores | WMMA (RDNA3+) | | TMA | SM90+ (Hopper) | N/A | N/A | | Clusters | SM90+ | N/A | N/A |

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.