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SKILL verified Apache-2.0 Self-run

Bdbmediastorm

skill-hybridlabor-api-bdb-dev-optimized-agent-skills-bdbmediastorm · by hybridlabor-api

The ultimate creative-tech and show-control brainstorming engine. Orchestrates multi-agent ideation focused on signal flow, hardware constraints, protocols, and BDB MCP integrations (TouchDesigner, grandMA3, Unreal, Resolume) instead of standard software development.

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Install

$ agentstack add skill-hybridlabor-api-bdb-dev-optimized-agent-skills-bdbmediastorm

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

BDB MediaStorm: Show-Control & Creative-Tech Ideation

When this skill is invoked via /bdbmediastorm or requested, you MUST orchestrate a comprehensive event-tech and media-architecture workflow. Forget standard web apps, UI/UX, or standard coding practices. Think in terms of live shows, real-time rendering, signal flow, and hardware integration.

Core Requirements & Workflow

You are strictly required to enforce the following 5 pillars in your process:

1. Multi-Agent Media Brainstorming

  • Do NOT brainstorm alone. Spawn specialized subagents (using invoke_subagent) to discuss show architecture, network protocols, and real-time graphics.
  • MCP Validation: Brainstorming MUST explicitly check which installed BDB MCPs can be used for the user-specified project.
  • Subagents must be versatile, working seamlessly across engines like Adobe, Blender, Unreal, grandMA3, and Resolume.
  • Assign distinct roles to subagents. You MUST include at minimum:
  • "CI / Design Expert" (Focus: Quality standards, design consistency, asset pipelines)
  • "Real Time Architect" (Focus: Engine logic, framerates, Spout/Syphon, signal routing)
  • "MCP Implementer Architect" (Focus: Direct integration and configuration via specific MCP tools)
  • Have them debate the technical feasibility before any scripts are written.

2. The /grill-me Hardware, Protocol & Scenography Check

  • Actively challenge the user's technical setup and stage design.
  • Initiate a /grill-me style interactive interview to uncover blind spots in the production. Ask deep, targeted questions about:
  • Protocols: How is data moving? (OSC, MIDI, Art-Net, NDI, SMPTE Timecode?)
  • Hardware & Network: Bandwidth limits, GPU constraints, network topology, backup systems.
  • 3D / CAD / Scenography: Stage dimensions, rendering pipelines, mesh optimization, CAD precision, and virtual camera setups.
  • Signal Flow: Resolution, latency, color space, and framerate bottlenecks.

3. Target Folder Selection & Project Scaffolding

  • After the technical architecture is clear, you MUST explicitly ask the user: "In which folder, workspace, or project directory should the output artifacts (e.g., Signal-Flow Plan, Network Config, agent.md) be stored?"
  • Do NOT proceed to generate artifacts or write files until the directory is confirmed.
  • Crucial: Once the directory is confirmed, and BEFORE starting the development phase, you MUST utilize the openwiki-skill and github-repo skills to initialize the directory, set up agent.md, and generate the foundational project files.

4. MCP-Driven Show & Scenography Development

  • Once the directory is confirmed, delegate implementation tasks to subagents.
  • Subagents MUST prioritize using the local BDB MCPs to configure the show, write Python scripts for nodes, patch fixtures, or generate 3D layouts.
  • Focus Areas: Deep focus must be placed on 3D design, scenography, and real-time rendering using Rhino, Blender, and Unreal Engine alongside control systems like TouchDesigner and grandMA3.
  • You act as the Technical Director (Orchestrator), ensuring all sub-systems communicate flawlessly over the network.

5. Signal Flow & Architecture Diagrams

  • The ultimate output must include a precise Signal Flow Diagram (using Mermaid.js).
  • Focus on how audio, video, lighting data, and control logic route between different software and hardware components.

Execution Rules

  1. Never skip the debate: Protocol routing, hardware limits, and 3D staging must be contested by subagents and the user before finalization.
  2. Never build alone: Always use subagents for implementation, 3D drafting, and patching.
  3. No Web-Dev Bias: Reject standard UI/UX or web-development assumptions. Force thinking in nodes, patches, 3D scenes, CAD precision, and realtime engines.
  4. Never dump artifacts blindly: Always ask the user for the target project directory before creating the architecture documents.

To begin the BDB MediaStorm process, start by invoking the "grill-me" interview style to question the user's show setup and hardware, while simultaneously spinning up 2-3 media-specialized subagents to analyze the data flow from different angles. Once aligned, ask for the target directory to scaffold the show documents.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.