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Logo Animation

skill-iart-ai-motion-design-skills-logo-animation · by iart-ai

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

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Install

$ agentstack add skill-iart-ai-motion-design-skills-logo-animation

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Logo Animation

Bring a brand mark to life with one clear idea, on-brand geometry, and a crisp settle. Animate for web (SVG/Lottie), video intros/outros, or app splash screens, and always ship a static end-frame fallback.

When to use

  • Build an intro stinger, sign-off, app splash, or loader idle loop.
  • Reveal a brand mark on a landing hero or sizzle reel.
  • Draw on an SVG mark, wipe/build it in piece by piece, or morph an icon into a wordmark.
  • Sync the final settle of the mark to a sound-logo beat.

Core principle

Pick ONE technique per logo — draw OR build OR morph — not all at once. Reveals run 0.8–2.5s. Never distort brand geometry; scale and fade are safe, skew and squash usually are not. Respect clearspace (keep the mark's minimum margin clear of motion debris). Always provide a prefers-reduced-motion path that shows the final mark with no motion.

Technique map

| Technique | Best for | Mechanism | |---|---|---| | Stroke draw-on | Line marks, monograms, signatures | stroke-dashoffset 1→0 | | Mask wipe / reveal | Filled shapes, gradients | animate a ` / ` rect | | Build-on (stagger) | Multi-piece marks, grids | per-group opacity+transform, staggered | | Morph | Icon ↔ wordmark, shape→logo | GSAP MorphSVG or matched path interpolation | | Idle loop | Loaders, ambient splash | seamless cyclic transform (rotate/pulse) | | Wordmark | Logotypes | per-letter mask/translate stagger |

Quick start: SVG stroke draw-on

The fastest on-brand web reveal. Each path draws itself, then fills settle in.


  

  @keyframes draw { to { stroke-dashoffset: 0; } }
  #logo .ink { animation: draw 1.1s cubic-bezier(.65,0,.35,1) forwards; }
  @media (prefers-reduced-motion: reduce) {
    #logo .ink { animation: none; stroke-dashoffset: 0; }
  }

pathLength="1" normalizes every path to length 1, so one stroke-dasharray/offset value works regardless of geometry. Stagger multiple strokes with animation-delay.

Quick start: build-on with stagger (GSAP)

import gsap from "gsap";
// each  is one mark component
gsap.from(".piece", {
  opacity: 0, scale: 0.85, transformOrigin: "50% 50%",
  duration: 0.5, ease: "back.out(1.6)", stagger: 0.08,
  onComplete: () => gsap.to("#mark", { scale: 1, duration: 0.2, ease: "power2.out" })
});

Group order matters: reveal the base/container first, then accents, then the wordmark last so the eye lands on the name.

Sound-logo sync

When audio exists, the brand's final settle frame must land exactly on the sonic accent (the "ding"/whoosh peak). Decide the audio first, find the peak timecode, then time the reveal so the mark snaps to full opacity/scale on that frame. A 1.0s reveal landing a 1.2s mnemonic feels premium; a settle that floats free of the sound feels cheap. Add a tiny overshoot-and-settle (scale 1.04→1.00 over ~0.15s) on the beat for impact.

Delivery targets

  • Web, interactive / hero: inline SVG + CSS or GSAP. Smallest payload, crisp at any size, scriptable.
  • Product / app, designer-made: Lottie (.json exported from After Effects via Bodymovin). Use lottie-web or @lottiefiles/dotlottie-web; set loop, autoplay, and a poster fallback frame.
  • Video intro/outro: Remotion (React) or After Effects render to ProRes/H.264. Pre-render at 2x for crispness.
// Lottie delivery with reduced-motion guard
import { DotLottie } from "@lottiefiles/dotlottie-web";
const reduce = matchMedia("(prefers-reduced-motion: reduce)").matches;
const dl = new DotLottie({
  canvas: document.querySelector("#logo-canvas"),
  src: "/logo.lottie", autoplay: !reduce, loop: false,
});
if (reduce) dl.addEventListener("load", () => dl.setFrame(dl.totalFrames - 1));

Output checklist

  • Animated mark in the target format (SVG/Lottie/video).
  • Static final-frame fallback (SVG or PNG) for reduced-motion and posters.
  • One clear technique, reveal ≤2.5s, brand geometry intact, clearspace respected.
  • Sound-logo settle aligned to the audio peak (if audio present).

Deliver & verify (standalone HTML)

> Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

Logo animation spans web/SVG/Lottie, video, and app splash. For web/SVG/Lottie delivery use this standalone-HTML loop; for a video logo sting, render via the remotion-video verify loop instead.

For web/SVG/Lottie, ship one .html file that opens directly in a browser — inline SVG markup plus the reveal (CSS or one CDN GSAP ``), self-contained. One file is the right tier.

Output contract:

  • One .html file: the inline SVG (or Lottie canvas) + the reveal in inline `/`.
  • One animation driver — the CSS @keyframes draw/build, or a single GSAP timeline; not both.
  • Include the freeze harness below, matched to the technique, so any moment can be screenshotted deterministically.

Freeze harness — pin a frame for screenshots. Match the mechanism to the technique:


  const t = new URLSearchParams(location.search).get("t");
  if (t !== null) {
    const T = parseFloat(t);
    // CSS stroke-draw / build-on:
    document.querySelectorAll("#logo *").forEach(el => {
      el.style.animationDelay = (-T) + "s";
      el.style.animationPlayState = "paused";
    });
    // GSAP timeline instead? → tl.pause(); tl.seek(T);
    // SMIL ?       → const s = document.querySelector("svg"); s.pauseAnimations(); s.setCurrentTime(T);
    // Lottie?               → dl.setFrame(Math.round(T * fps));
  }
  window.__ready = true;                                          // ready signal for headless wait

Verify loop — render → freeze → screenshot → check:

  1. Open the file frozen at start / mid / end of the reveal (≤2.5s): …/logo.html?t=0, ?t=, ?t=.
  2. Screenshot each frozen frame.
  3. Check fidelity (matches the mark, one clear technique) and artifacts — brand geometry undistorted, clearspace clear of motion debris, no half-drawn strokes left at the end frame, the static final frame is the true logo.
  4. Iterate: if any check fails (e.g. a half-drawn stroke at ?t= or distorted geometry mid-reveal), fix the stroke-dashoffset/duration/easing, re-render the same ?t=N, and re-screenshot to confirm the fix — loop until every frame is clean.
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/logo.html?t=1.1" frame-mid.png

Before you finish:

  1. Opens standalone in a browser — no console errors, no missing CDN.
  2. One technique/driver; ?t=N freezes the exact frame correctly.
  3. Screenshotted at start / mid / end — geometry intact, clearspace respected, final frame is the clean mark.
  4. prefers-reduced-motion honored (final static mark shown, no motion) + static end-frame fallback shipped.
  5. Reveal ≤2.5s; if audio present, the settle lands on the sound-logo peak.

Reference files

  • references/logo-patterns.md — runnable code for every technique: stroke draw-on, mask wipe build-on, GSAP MorphSVG morph, seamless idle loop, Lottie delivery, plus timing tables (0.8–2.5s), brand clearspace rules, and reduced-motion fallbacks.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.