Install
$ agentstack add skill-iart-ai-youtube-video-skills-youtube-intro-outro ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
YouTube Intro & Outro
Build the two pieces of motion that bracket every video on a channel: a 3-5s branded intro (logo sting that says "this is my channel") and an outro whose last ~20s host YouTube's clickable end-screen elements (subscribe + next video). Both must respect hard platform constraints — intro length affects retention; outro layout must dodge YouTube's overlaid UI — and both should be one reusable template where only the brand changes.
When to use
- Channel intro / bumper / logo sting (a 3-5s identity hit before content).
- Outro / end screen / end card (the last ~20s with subscribe + next-video cards).
- A reusable brand template: swap name, logo, colors, sting, and re-export.
Two hard rules (platform, not taste)
- Keep the intro 3-5s, the logo hit 1-2s. Anything longer than 5s causes measurable viewer drop-off, which hurts the video in the algorithm. The intro confirms the channel and gets out of the way.
- The outro must be ≥20s of held, quiet layout, and the video ≥25s total. YouTube only allows end-screen elements in the final 5-20s, and the video must be at least 25 seconds long. Design the outro plate around where those elements land — never put your own content under them.
Intro: the logo sting
A sting is three beats in ~3.5s: a windup (motion building tension), an impact (logo snaps to full on the audio hit), and a settle (micro-overshoot relaxing to rest). The brand mark must land exactly on the sound's impact frame, not near it.
| Beat | Window | Job | |---|---|---| | Windup | 0-0.8s | whoosh / build; logo not yet readable | | Impact | ~0.8s | logo snaps to full on the audio hit + a white flash | | Settle | 0.8-1.2s | overshoot relaxes to rest; tagline fades in | | Hold | 1.2-3.5s | brand legible, then cut to content |
import {useCurrentFrame, useVideoConfig, spring, interpolate, Img, Audio, staticFile} from "remotion";
export const LogoSting = ({brand}) => {
const frame = useCurrentFrame();
const {fps} = useVideoConfig();
const IMPACT = Math.round(0.8 * fps); // logo lands here, on the sting hit
// overshoot scale: springs up past 1, settles to 1 (the "snap")
const scale = spring({frame: frame - IMPACT, fps, config: {damping: 9, mass: 0.5}, from: 1.18, to: 1});
const logoOpacity = frame
{/* impact of this file must sit at 0.8s */}
);
};
spring overshooting from 1.18→1 is the snap; the white flash decaying over 6 frames sells the impact. Align the audio so its loudest transient sits on frame IMPACT. See references/intro-outro.md for the full composition, a CSS/GSAP variant, and how to find the impact frame in any sting.
Outro: end-screen layout that respects YouTube's element zones
This is where most outros fail: creators put a logo or text exactly where YouTube will stamp a subscribe button. Treat the frame as two thirds. YouTube's clickable elements live on the right two thirds; keep your own branding, channel name, and any face-cam in the left third. Stay away from corners and the bottom — the mobile progress bar and UI overlap there.
| Element | Native size | Where to leave room (1920×1080) | |---|---|---| | Subscribe / channel circle | 294×294 | right side, vertically centered-ish, off the edge | | Next-video card (thumbnail) | 615×345 | upper-right or center-right | | Playlist / link card | 294×294 | pair beside the video card | | Your branding (logo, name) | — | left third only, top-aligned |
Render placeholders in your outro plate where the live elements will sit, so you compose around them — then position the real elements over them in YouTube Studio (use its grid + "snap to element").
import {useCurrentFrame, interpolate, Img, staticFile} from "remotion";
// 1920×1080 outro plate. Left third = brand; right two-thirds = YouTube element zones (drawn as guides).
export const EndScreen = ({brand}) => {
const frame = useCurrentFrame();
const fade = interpolate(frame, [0, 18], [0, 1], {extrapolateRight: "clamp"});
const zone = {position: "absolute", border: "2px dashed rgba(255,255,255,.25)", borderRadius: 12};
return (
{/* LEFT THIRD: your brand — safe from YouTube's overlays */}
{brand.name}
Subscribe for more →
{/* RIGHT TWO-THIRDS: leave these empty; YouTube draws the live elements here */}
{/* next-video card */}
{/* subscribe circle */}
);
};
Ship the dashed guides only in a preview build; the final render drops them, leaving a clean plate whose right side is intentionally quiet. The outro itself can hold a static brand or loop a subtle motion for the full 20s — but nothing that competes for attention with the cards.
Reusable brand template
Both compositions read a single brand prop — no hardcoded names, colors, logos, or audio. Swap the object (or pass --props) to re-skin every channel intro/outro from one codebase.
// brand.json — the only thing that changes per channel
{ "name": "PixelForge", "logo": "logo.png", "sting": "sting.mp3",
"bg": "#0B0B14", "fg": "#FFFFFF", "accent": "#7C5CFF" }
# render intro + outro for every brand file in /brands
for f in brands/*.json; do
name=$(basename "$f" .json)
npx remotion render Intro "out/${name}-intro.mp4" --props="$f"
npx remotion render Outro "out/${name}-outro.mp4" --props="$f"
done
Keep fonts, layout, and timing fixed in the template so 20 channels stay structurally consistent and only the brand identity differs.
Output checklist
- Intro ≤5s; logo readable by ~2s; logo hit lands exactly on the audio impact frame.
- Outro is ≥20s of held layout; total video ≥25s so end-screen elements are allowed.
- Right two-thirds of the outro left quiet for YouTube's elements; own branding in the left third only.
- Nothing important within ~10% of any edge or in the bottom UI band.
- Up to 4 end-screen elements planned (1 video + subscribe is the highest-CTR layout).
- Every text/color/logo/audio comes from the
brandprop — one template, many channels.
Deliver & verify (rendered stills → MP4)
> Packaged helper (scripts/): tile your stills with scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png, then assert the encode with scripts/probe-mp4.sh out.mp4 [WxH] [fps]. See scripts/README.md.
This is HEAVY tier: the deliverables are real MP4 plates (intro + outro). Verify the logo hit and the end-screen safe zones as stills before encoding — a sting that lands a frame off, or a logo stamped where YouTube draws its subscribe button, is expensive to discover after a full render.
Output contract:
- A Remotion project with both compositions registered (`
+ zodschema+defaultProps), all motion frame-driven — noDate.now()/Math.random()` / timers. - Sting impact baked to the frame (
IMPACT = Math.round(0.8 * fps)), not detected at runtime; audio via `` so the export carries the sting. - Deliverable = the rendered
out/*-intro.mp4+out/*-outro.mp4plus the project, so the user can re-skin via thebrandprop and re-export.
Verify loop — render stills → inspect → encode.
# 1. Frame-exact stills WITH SHIPPED brand props (not just defaultProps).
# Intro: windup / impact / settle. Outro: fade-in / held end-screen plate.
npx remotion still Intro out/i-windup.png --frame=12 --props=./brand.json
npx remotion still Intro out/i-impact.png --frame=24 --props=./brand.json # = round(0.8*fps)
npx remotion still Intro out/i-settle.png --frame=40 --props=./brand.json
npx remotion still Outro out/o-end.png --frame=N --props=./brand.json
# 2. Inspect each PNG — fidelity (logo readable + captions/tagline correct; on the impact
# frame the logo is full-scale and the flash fires) AND artifacts (end-screen elements
# inside YouTube safe zones — branding in the LEFT third only, right two-thirds quiet,
# nothing within ~10% of any edge or in the bottom UI band; no off-canvas text/overflow).
# 3. Only once the stills check out, encode both plates:
npx remotion render Intro out/intro.mp4 --props=./brand.json
npx remotion render Outro out/outro.mp4 --props=./brand.json
- Verify the impact frame explicitly (logo snapped to full, white flash decaying) — the sting must land on it, not near it.
- Drop the dashed end-screen guides for the final render; verify the right two-thirds is intentionally quiet.
- README demo:
npx remotion render Intro out/demo.gif --codec=gif.
Before you finish:
npx remotion stillrenders cleanly at windup/impact/settle (intro) and the held plate (outro) — no errors, no missing logo/sting assets.- On the impact frame the logo is full-scale and legible; intro ≤5s, outro ≥20s held (video ≥25s total).
- Frame-driven only — sting impact baked to a frame; no
Date.now()/Math.random()/ timers. - End-screen elements land inside YouTube safe zones — branding in the left third, right two-thirds quiet, nothing in the bottom UI band or within ~10% of an edge.
- Both MP4s encoded with the sting muxed in and play; every text/color/logo/audio comes from the
brandprop; (optional) GIF rendered for the README.
Reference files
references/intro-outro.md— the full runnable Remotion compositions for both intro and outro, a CSS/GSAP logo-sting variant, an exact end-screen coordinate map for 16:9 and notes for 1080×1920, the method for finding an audio sting's impact frame and syncing the reveal to it, and the brand-prop schema with the batch render pipeline.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: iart-ai
- Source: iart-ai/youtube-video-skills
- License: MIT
- Homepage: https://www.iart.ai
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.