Install
$ agentstack add skill-impertio-studio-blender-bonsai-ifcopenshell-sverchok-claude-skill-package-blender-agents-version-migrator ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Blender Agent: Version Migrator
Systematic migration process for Blender Python code across major versions. This agent skill activates when migrating, porting, updating, or upgrading Blender Python scripts or addons between versions 3.x, 4.x, and 5.x.
Dependencies:
- [blender-core-versions](../../core/blender-core-versions/SKILL.md) — version matrix, detection API, breaking changes
- [blender-errors-version](../../errors/blender-errors-version/SKILL.md) — error diagnosis for version-related failures
1. Quick Reference: Migration Paths
Supported Migration Paths
| From | To | Complexity | Key Changes | |------|----|-----------|-------------| | 3.x | 4.0 | HIGH | Context overrides, mesh attributes, node interface, bone collections | | 4.0 | 4.1 | MEDIUM | Auto-smooth removal, light probe renames, displacement method move | | 4.1 | 4.2 | MEDIUM | Extension manifest, EEVEE rename, static IDProperties | | 4.2 | 4.3 | HIGH | Grease Pencil rewrite, AttributeGroup split, EEVEE property removal | | 4.3 | 4.4 | MEDIUM | super().__init__ required, Sequence→Strip, Slotted Actions | | 4.4 | 4.5 | LOW | Minor deprecations only | | 4.x | 5.0 | HIGH | BGL removal, compositor change, slotted actions mandatory | | 5.0 | 5.1 | LOW | Python 3.13, VSE property renames (deprecated) | | 3.x | 5.x | CRITICAL | ALL of the above — execute sequentially |
Migration Execution Order
For a 3.x → 5.x migration, ALWAYS apply changes in this exact order:
- 3.x → 4.0 changes
- 4.0 → 4.1 changes
- 4.1 → 4.2 changes
- 4.2 → 4.3 changes
- 4.3 → 4.4 changes
- 4.4 → 5.0 changes
- 5.0 → 5.1 changes
NEVER skip intermediate versions. Each version removes APIs deprecated in prior versions.
2. Migration Agent Process
When migrating Blender Python code, follow these steps in order:
Step 1: Identify Source and Target Versions
# Determine current version compatibility from code signals
# Check for these indicators:
# - bl_info dict → 3.x / 4.0 / 4.1 addon
# - blender_manifest.toml → 4.2+ extension
# - import bgl → pre-5.0 code
# - context override dicts on bpy.ops → pre-4.0 code
# - mesh.use_auto_smooth → pre-4.1 code
# - NodeTree.inputs.new() → pre-4.0 code
Step 2: Scan for Affected APIs
Search the codebase for ALL patterns listed in the Find-and-Replace Tables (Section 3). Mark each occurrence with the version transition that affects it.
Step 3: Apply Changes Per Version Transition
Apply changes from the relevant migration checklists below. Process ONE version transition at a time.
Step 4: Update Metadata
- Replace
bl_infowithblender_manifest.tomlif targeting 4.2+ - Update minimum version requirements
- Update any version checks in the code
Step 5: Validate
- Search for ANY remaining references to removed APIs
- Verify all
importstatements reference available modules - Check that
gpu.stateis restored at end of draw callbacks - Confirm
super().__init__(*args, **kwargs)in all Blender type subclasses (4.4+)
3. Find-and-Replace Tables
3.x → 4.0 Replacements
| Find | Replace With | Category | |------|-------------|----------| | bpy.ops.*.call(override_dict, (dict as first arg) | with bpy.context.temp_override(**kwargs): | Context | | mesh.edges[i].bevel_weight | mesh.attributes.get("bevel_weight_edge").data[i].value | Mesh | | mesh.edges[i].crease | mesh.attributes.get("crease_edge").data[i].value | Mesh | | obj.face_maps | Integer face attributes | Mesh | | mesh.calc_normals() | Remove call (auto-calculated) | Mesh | | bone.layers[i] | bone.collections | Armature | | pose.bone_groups | Bone collections with colors | Armature | | NodeTree.inputs.new(type, name) | NodeTree.interface.new_socket(name=name, in_out='INPUT', socket_type=type) | Nodes | | NodeTree.outputs.new(type, name) | NodeTree.interface.new_socket(name=name, in_out='OUTPUT', socket_type=type) | Nodes | | node.inputs["Subsurface"] | node.inputs["Subsurface Weight"] | Shader | | node.inputs["Specular"] | node.inputs["Specular IOR Level"] | Shader | | node.inputs["Transmission"] | node.inputs["Transmission Weight"] | Shader | | gpu.shader.from_builtin('3D_UNIFORM_COLOR') | gpu.shader.from_builtin('POLYLINE_UNIFORM_COLOR') | GPU | | gpu.shader.from_builtin('3D_FLAT_COLOR') | gpu.shader.from_builtin('POLYLINE_FLAT_COLOR') | GPU | | bpy.ops.import_scene.obj( | bpy.ops.wm.obj_import( | IO | | bpy.ops.export_scene.obj( | bpy.ops.wm.obj_export( | IO | | filename= (in IO operators) | filepath= | IO |
4.0 → 4.1 Replacements
| Find | Replace With | Category | |------|-------------|----------| | mesh.use_auto_smooth = True | Remove (always active) | Mesh | | mesh.auto_smooth_angle | Use "Smooth by Angle" modifier | Mesh | | mesh.calc_normals_split() | Remove (use mesh.corner_normals) | Mesh | | mesh.create_normals_split() | Remove | Mesh | | mesh.free_normals_split() | Remove | Mesh | | probe.type == 'CUBEMAP' | probe.type == 'SPHERE' | Light Probe | | probe.type == 'PLANAR' | probe.type == 'PLANE' | Light Probe | | probe.type == 'GRID' | probe.type == 'VOLUME' | Light Probe | | mat.cycles.displacement_method | mat.displacement_method | Material | | SUBSAMPLING_3x3 | BOX | Sequencer |
4.1 → 4.2 Replacements
| Find | Replace With | Category | |------|-------------|----------| | bl_info = { (if targeting 4.2+) | blender_manifest.toml file | Extension | | BLENDER_EEVEE (render engine) | BLENDER_EEVEE_NEXT | Render | | scene.cycles.motion_blur_position | scene.render.motion_blur_position | Render | | scene.eevee.use_motion_blur | scene.render.use_motion_blur | Render | | object.load_reference_image | object.empty_image_add | Object |
4.2 → 4.3 Replacements
| Find | Replace With | Category | |------|-------------|----------| | bpy.types.AttributeGroup | AttributeGroupMesh / AttributeGroupPointCloud / etc. | Attributes | | scene.eevee.use_ssr | Remove (engine-internal) | EEVEE | | scene.eevee.use_bloom | Remove (engine-internal) | EEVEE | | scene.eevee.* (40+ legacy props) | Remove or check 4.3 release notes | EEVEE | | ALL Grease Pencil API calls | Complete rewrite required | Grease Pencil |
4.3 → 4.4 Replacements
| Find | Replace With | Category | |------|-------------|----------| | class MyOp(bpy.types.Operator): (no super init) | Add super().__init__(*args, **kwargs) | Classes | | bpy.types.Sequence | bpy.types.Strip | VSE | | action.fcurves.new( (for new code) | Slotted Actions API | Animation | | paint.brush (write access) | Read-only; use brush asset system | Paint |
4.x → 5.0 Replacements
| Find | Replace With | Category | |------|-------------|----------| | import bgl | import gpu | Drawing | | bgl.glEnable(bgl.GL_BLEND) | gpu.state.blend_set('ALPHA') | Drawing | | bgl.glDisable(bgl.GL_BLEND) | gpu.state.blend_set('NONE') | Drawing | | bgl.glLineWidth(w) | gpu.state.line_width_set(w) | Drawing | | bgl.glEnable(bgl.GL_DEPTH_TEST) | gpu.state.depth_test_set('LESS_EQUAL') | Drawing | | bgl.glDisable(bgl.GL_DEPTH_TEST) | gpu.state.depth_test_set('NONE') | Drawing | | bgl.glPointSize(s) | gpu.state.point_size_set(s) | Drawing | | bgl.glDepthMask(GL_TRUE) | gpu.state.depth_mask_set(True) | Drawing | | image.gl_load() / image.bindcode | gpu.texture.from_image(image) | Drawing | | gpu.types.GPUShader() | gpu.shader.create_from_info() | Drawing | | scene['cycles'] | scene.cycles.property_name (attribute access) | Properties | | scene.node_tree (compositor) | scene.compositing_node_group | Compositor | | scene.use_nodes (compositor) | Remove (always active) | Compositor | | brush.sculpt_tool | brush.sculpt_brush_type | Sculpt | | strip.end_frame (VSE) | strip.length | VSE | | action.fcurves (legacy) | Slotted Actions channelbag API | Animation | | BLENDER_EEVEE_NEXT | BLENDER_EEVEE (reverted) | Render |
5.0 → 5.1 Replacements
| Find | Replace With | Category | |------|-------------|----------| | sculpt.sample_color | paint.sample_color | Sculpt | | frame_final_duration | duration (deprecated, removed in 6.0) | VSE | | frame_final_start | left_handle (deprecated, removed in 6.0) | VSE | | frame_final_end | right_handle (deprecated, removed in 6.0) | VSE |
4. Decision Tree: Compatibility Shims vs Clean Migration
MIGRATION STRATEGY DECISION
│
├── Target SINGLE Blender version?
│ └── YES → Clean migration: remove ALL legacy code, use target API only
│
├── Target VERSION RANGE (e.g., 3.x + 4.x)?
│ ├── Range spans 3.x and 4.0+ ?
│ │ └── YES → Use version-safe wrappers with bpy.app.version checks
│ ├── Range spans 4.x and 5.0+ ?
│ │ └── YES → Use version-safe wrappers; NEVER import bgl at module level
│ └── Range within single major (e.g., 4.0–4.4)?
│ └── Use hasattr() feature detection for minor version differences
│
└── Target LATEST only (drop legacy)?
└── Clean migration: target version API only, no compatibility code
When to Use Compatibility Shims
ALWAYS use compatibility shims when:
- The addon targets 2+ major Blender versions simultaneously
- The addon is distributed to users on different Blender versions
NEVER use compatibility shims when:
- The migration targets a single Blender version
- The code is an internal tool pinned to one Blender version
Compatibility Module Pattern
# compat.py: Version-safe compatibility layer
import bpy
BLENDER_4 = bpy.app.version >= (4, 0, 0)
BLENDER_41 = bpy.app.version >= (4, 1, 0)
BLENDER_42 = bpy.app.version >= (4, 2, 0)
BLENDER_43 = bpy.app.version >= (4, 3, 0)
BLENDER_44 = bpy.app.version >= (4, 4, 0)
BLENDER_5 = bpy.app.version >= (5, 0, 0)
BLENDER_51 = bpy.app.version >= (5, 1, 0)
def apply_modifier(obj, modifier_name):
if BLENDER_4:
with bpy.context.temp_override(object=obj, active_object=obj):
bpy.ops.object.modifier_apply(modifier=modifier_name)
else:
override = {"object": obj, "active_object": obj}
bpy.ops.object.modifier_apply(override, modifier=modifier_name)
Conditional Import Pattern for BGL → gpu
# NEVER import bgl at module level in multi-version addons
import gpu
# For addons targeting 3.x–4.x (before 5.0 removal):
try:
import bgl
HAS_BGL = True
except ImportError:
HAS_BGL = False # Blender 5.0+
# ALWAYS use gpu module for new code regardless of version
5. EEVEE Identifier Migration
The EEVEE render engine identifier changed across versions. ALWAYS use this lookup:
| Blender Version | EEVEE Identifier | |----------------|-----------------| | 3.x | BLENDER_EEVEE | | 4.0 – 4.1 | BLENDER_EEVEE | | 4.2 – 4.x | BLENDER_EEVEE_NEXT | | 5.0+ | BLENDER_EEVEE |
def get_eevee_identifier():
if bpy.app.version >= (5, 0, 0):
return 'BLENDER_EEVEE'
elif bpy.app.version >= (4, 2, 0):
return 'BLENDER_EEVEE_NEXT'
else:
return 'BLENDER_EEVEE'
6. Extension System Migration (4.2+)
When migrating from legacy addon to extension system:
- Create
blender_manifest.tomlin addon root - Remove
bl_infodict from__init__.py - Set
blender_version_min = "4.2.0"(or target minimum) - Add
idmatching the package directory name - Add
tagline(max 64 chars, no trailing punctuation) - Add
type = "add-on"ortype = "theme" - Add network permissions if addon accesses internet:
[permissions] → network = "Reason for access"
- Add
license = ["SPDX:GPL-3.0-or-later"](or appropriate SPDX)
7. Critical Migration Rules
- NEVER use
import bglin code targeting Blender 5.0+ — the module is REMOVED. - ALWAYS restore
gpu.stateto defaults at the end of every draw callback. - NEVER pass a dict as the first argument to
bpy.opsin Blender 4.0+ — usecontext.temp_override(). - ALWAYS add
super().__init__(*args, **kwargs)to Blender type subclasses in 4.4+. - NEVER suppress
DeprecationWarning— it hides migration signals. - NEVER use
try/except AttributeErroras a version check — usebpy.app.versionorhasattr(). - ALWAYS set
POLYLINE_UNIFORM_COLORshader uniforms:viewportSizeandlineWidth. - ALWAYS migrate Grease Pencil code completely when targeting 4.3+ — partial migration breaks.
- NEVER assign embedded IDs to
PointerPropertyin 4.3+. - ALWAYS check the deprecation timeline in [blender-errors-version](../../errors/blender-errors-version/SKILL.md) before using any API.
8. Reference Links
- [references/methods.md](references/methods.md) — Complete API migration mappings organized by version transition
- [references/examples.md](references/examples.md) — Before/after code examples for each migration path
- [references/anti-patterns.md](references/anti-patterns.md) — Common migration mistakes with explanations
Official Documentation
- Blender 4.0 Python API Changes
- Blender 4.1 Python API Changes
- Blender 4.2 Python API Changes
- Blender 4.3 Python API Changes
- Blender 4.4 Python API Changes
- Blender 4.5 Python API Changes
- Blender 5.0 Python API Changes
- Blender 5.1 Python API Changes
- Blender API Compatibility Notes
- Grease Pencil 4.3 Migration Guide
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: Impertio-Studio
- Source: Impertio-Studio/Blender-Bonsai-ifcOpenshell-Sverchok-Claude-Skill-Package
- License: MIT
- Homepage: https://github.com/OpenAEC-Foundation
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.