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Iopho Audio Director

skill-iopho-team-iopho-skills-iopho-audio-director · by iopho-team

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Install

$ agentstack add skill-iopho-team-iopho-skills-iopho-audio-director

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Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

iopho-audio-director

Plan and produce the complete audio layer for product videos: BGM + VO + SFX → master audio.

Modes

Mode 1: plan — Generate audio strategy

Read the project's storyboard and context, then output an audio-plan.md with:

1. Architecture Decision

Total duration: {X}s @ {fps}fps = {frames} frames
VO coverage: {Y}% of scenes have voiceover
BGM strategy: {continuous bed | scene-matched segments | minimal/ambient}
SFX density: {minimal | moderate | rich}

2. BGM Specification

  • Genre, BPM, mood, instrument palette
  • Suno prompt (use template from [references/audio-recipes.md](references/audio-recipes.md) §3)
  • Scene-by-scene music energy map:

`` Scene 1 (0:00-0:08): Low energy — ambient pad, space for hook Scene 2 (0:08-0:15): Rising — add percussion, build Scene 3 (0:15-0:30): Peak — full arrangement for demo ... ``

3. VO Timing Table | Scene | Start (s) | Start (f) | VO Text | Est. Duration | Engine | |-------|----------|----------|---------|---------------|--------| | hook-1a | 5.3 | 160 | "..." | 3.5s | ElevenLabs |

4. SFX Placement | Timestamp | SFX | Trigger | Duration | |-----------|-----|---------|----------| | 0:05 | UI click | Button press in demo | 0.3s |

5. Duck Schedule | Time Range | BGM Level | Reason | |-----------|-----------|--------| | 0:00-0:05 | 0dB | Music-only intro | | 0:05-0:09 | -18dB | VO speaking | | 0:09-0:12 | -12dB | Instrumental visual |

Mode 2: assemble — Execute the audio plan

Takes individual audio files and combines them into the master audio track.

Inputs needed:

  • bgm.mp3 — background music (trimmed to video length)
  • master-vo.mp3 — assembled voiceover (from /iopho-voiceover-tts assemble)
  • SFX files (if any) — with target timestamps

Assembly sequence:

  1. Trim BGM to video length with fade-out:

``bash ffmpeg -i bgm-full.mp3 -t {duration} -af "afade=t=out:st={duration-3}:d=3" bgm.mp3 ``

  1. Duck BGM under VO (sidechain compress):

See [references/audio-recipes.md](references/audio-recipes.md) §2b for the ffmpeg command.

  1. Layer SFX at timestamps:

See [references/audio-recipes.md](references/audio-recipes.md) §2d for adelay placement.

  1. Normalize to platform target:
  • YouTube: -16 LUFS
  • Social media: -14 LUFS

See [references/audio-recipes.md](references/audio-recipes.md) §2c.

  1. Export master audio:

`` {project}/audio/master-audio.mp3 — final mix {project}/audio/master-audio-loud.mp3 — social media version (-14 LUFS) ``

Mode 3: analyze — Inspect existing audio

Run scripts/analyze_audio.py on any audio file to get:

  • BPM (global + dynamic), beats, onsets
  • Energy envelope, key moments
  • Structural sections
python3 scripts/analyze_audio.py path/to/audio.mp3 --output analysis.json
python3 scripts/analyze_audio.py path/to/audio.mp3 --gemini  # optional AI analysis

Use analysis output to:

  • Match BGM tempo to scene cuts
  • Verify duck timing aligns with VO segments
  • Find beat-sync points for MG animations

Decision Guide

| Question | Answer | Action | |----------|--------|--------| | Have a storyboard? | Yes | Start with plan mode | | Have a storyboard? | No | Run /iopho-video-director Phase 1 first | | Need BGM? | Generate new | Use Suno prompt template from recipes §3 | | Need BGM? | Have a track | Skip to assemble mode | | Need VO? | Yes | Run /iopho-voiceover-tts first, then assemble | | Need VO? | No (music video / MG) | Simpler: just trim + normalize BGM | | Platform? | YouTube | Target -16 LUFS | | Platform? | TikTok/Reels | Target -14 LUFS (louder) |

Proven Values

These settings are battle-tested in production (78s explainer, 10 VO segments):

| Parameter | Value | Source | |-----------|-------|--------| | VO duck level | -18dB | {project}-audio-plan.md | | Instrumental duck | -12dB | {project}-audio-plan.md | | Duck fade-down | 200ms | tested in ffmpeg | | Duck fade-up | 500ms | tested in ffmpeg | | VO rate-limit (ElevenLabs) | 0.5s between calls | API throttle | | MP3 bitrate | 128-192kbps | balance quality/size | | Sample rate | 44100Hz | standard (48kHz for App Store) | | FPS constant | 30 | project-wide |

Audio Recipes Reference

See [references/audio-recipes.md](references/audio-recipes.md) for:

  • §1: Duck levels table (full reference)
  • §2: FFmpeg commands (duck, sidechain, normalize, SFX, trim, analyze)
  • §3: Suno music prompt templates with examples (reader app + CLI tool)
  • §4: SFX catalog
  • §5: 3-layer architecture diagram
  • §6: Platform-specific audio specs

Related Skills

  • /iopho-voiceover-tts — produces master-vo.mp3 that this skill ducks under BGM
  • /iopho-video-director — calls this at Phase 1 (plan) and Phase 2 (assemble)
  • /suno-music-creator — generates BGM from Suno prompts (external skill)
  • /remotion-best-practicesrules/audio.md — integrates master-audio into Remotion
  • /iopho-product-context — reads context.md for brand tone → influences BGM mood

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.