Install
$ agentstack add skill-iurykrieger-claude-bedrock-compress ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
/bedrock:compress — Vault Alignment Engine
Plugin Paths
Entity definitions and templates are in the plugin directory, not the vault root. Use the "Base directory for this skill" provided at invocation to resolve paths:
- Entity definitions:
/../../entities/ - Templates:
/../../templates/{type}/_template.md - Plugin CLAUDE.md:
/../../CLAUDE.md(already injected automatically into context)
Where `` is the path provided in "Base directory for this skill".
Vault Resolution
Resolve which vault to compress. This skill can be invoked from any directory.
Step 1 — Parse --vault flag: Check if the input arguments include --vault . If found, extract the vault name and remove it from the arguments before parsing --mode.
Step 2 — Resolve vault path:
- If
--vaultwas provided:
Read the vault registry at /../../vaults.json. Find the entry matching the name. If not found: error — "Vault ` is not registered. Run /bedrock:vaults to see available vaults." If found: set VAULTPATH to the entry's path value. Store the resolved vault name as VAULTNAME`.
- If no
--vaultflag — CWD detection:
Read /../../vaults.json. Check if the current working directory is inside any registered vault path (CWD starts with a registered vault's absolute path). If multiple match, use the longest path (most specific). If found: set VAULT_PATH to the matching vault's path. Store its name as VAULT_NAME.
- If CWD detection fails — default vault:
From the registry, find the vault with "default": true. If found: set VAULT_PATH to the default vault's path. Store its name as VAULT_NAME.
- If no resolution:
Error — "No vault resolved. Available vaults:" followed by the registry listing. "Use --vault to specify, or run /bedrock:setup to register a vault."
Step 3 — Validate vault path:
test -d "" && echo "exists" || echo "missing"
If missing: error — "Vault path ` does not exist on disk. Run /bedrock:setup` to re-register."
Step 4 — Read vault config:
cat /.bedrock/config.json 2>/dev/null
Extract language, git.strategy, and other relevant fields for use in later phases.
From this point forward, ALL vault file operations use `` as the root.
- Entity directories:
/actors/,/people/, etc. - Git operations:
git -C - When delegating to
/bedrock:preserve, pass--vault
Overview
This skill scans all entities in the vault, detects 5 types of structural misalignments, proposes fixes to the user, and delegates all writes to /bedrock:preserve.
You are an execution agent. Follow the phases below in order, without skipping steps.
Execution modes
The skill accepts an optional --mode argument:
interactive(default): all 5 capabilities prompt the user for confirmation before execution.cron: capabilities 1 and 4 (mechanical, deterministic) execute autonomously without confirmation.
Capabilities 2, 3, and 5 (semantic, judgment-dependent) are detected but written as a proposal to a fleeting note for human review — they are NOT executed.
Parse the mode from the invocation arguments. If no --mode is specified, default to interactive.
Five alignment capabilities
| # | Capability | Type | Cron behavior | |---|---|---|---| | 1 | Broken backlinks | Mechanical | Autonomous — fix without confirmation | | 2 | Concept match | Semantic | Queued — write proposal to fleeting note | | 3 | Entity misalignment | Semantic | Queued — write proposal to fleeting note | | 4 | Duplicated entities | Mechanical | Autonomous — fix without confirmation | | 5 | Misnamed entities | Semantic | Queued — write proposal to fleeting note |
Critical rules:
- NEVER write entity files directly — all mutations go through
/bedrock:preserve - NEVER execute semantic capabilities (2, 3, 5) without confirmation in interactive mode
- NEVER execute semantic capabilities (2, 3, 5) autonomously in cron mode — always queue
- NEVER remove existing wikilinks
- NEVER delete entities (compress aligns, it does not delete)
- People/Teams/Concepts/Topics: append-only — never delete content
- Actors: free merge — may edit body freely
Phase 0 — Sync the Vault
Execute:
git -C pull --rebase origin main
If it fails:
- No remote: warn "No remote configured. Working locally." and proceed.
- Conflict:
git -C rebase --abortand warn the user. Do NOT proceed without resolving.
Phase 1 — Scan and Detect
Scan the entire vault and run all 5 detection algorithms. Store results for Phase 2.
1.0 Load entity definitions and config
Read the entity definitions from the plugin directory to understand classification criteria:
/../../entities/concept.md— needed for capability 2 (concept match)/../../entities/*.md— needed for capability 3 (entity misalignment)/../../entities/code.md— needed for capability 1 graph-side detection (§1.2.2)
Store the "When to create", "When NOT to create", and "How to distinguish" sections from each entity definition for use in detection.
Read vault config for graph-side detection:
cat /.bedrock/config.json 2>/dev/null
Extract code.cluster_threshold (default 0.85, used by §1.2.2 for Scenario A-extended similarity matching and Scenario B clustering) and code.max_per_actor (default 200, used in Phase 5 to surface cap overrun warnings — never enforced as a hard limit). If .bedrock/config.json is missing or has no code block, use the defaults silently.
1.1 Read all entities
For each entity directory (/actors/, /people/, /teams/, /concepts/, /topics/, /discussions/, /projects/, /fleeting/):
- List all
.mdfiles, excluding_template.mdand_template_node.md
- For actors: include both
/actors/*.md(flat) and/actors/*/*.md(folder)
- For each entity, read frontmatter + body
- Extract:
typefrom frontmatternamefrom frontmatter (or filename as fallback)aliasesfrom frontmatter (array)- All wikilinks
[[target]]from body AND frontmatter arrays - All proper nouns, service names, team names, person names mentioned in the body (for capabilities 4 and 5)
Optimization for large vaults: If the vault has more than 100 entities in a type, use subagents via Agent tool to parallelize reading by entity type.
Output: vault_data map: entity_name → {type, name, aliases[], wikilinks[], body_mentions[], frontmatter, body}
1.2 Capability 1 — Detect broken backlinks
Cap 1 detects backlinks that are broken on either of two layers: markdown wikilinks (§1.2.1, today's behavior) and graph-side back-pointers (§1.2.2, total-binding rule).
1.2.1 Markdown-side backlinks (existing behavior)
For each entity A in vault_data:
- For each wikilink
[[B]]found in A (body or frontmatter arrays):
- Skip if B does not exist as an entity file in the vault (wikilinks to non-existent entities are valid in Obsidian)
- If B exists: check if B contains a wikilink
[[A]](body or frontmatter arrays) - If B does NOT link back to A: register as broken backlink with
kind: "markdown_backlink"
Output: broken_backlinks[] — list of {kind: "markdown_backlink", source: A, target: B, direction: "A→B exists, B→A missing"}
1.2.2 Graph-side back-pointers (total-binding rule)
Rule: every node in /graphify-out/graph.json MUST end up with vault_entity_path set. There is NO relevance filter at /compress time — confidence level (EXTRACTED / INFERRED / AMBIGUOUS), trivial labels (Test / Mock / Builder / Stub / Fixture), degree, is_god_node, edge_count do NOT exclude any node from binding.
Best-effort load. If /graphify-out/graph.json is missing, empty, or invalid JSON, skip §1.2.2 silently and proceed with §1.2.1 results only. The /compress run continues normally.
GRAPH_PATH="/graphify-out/graph.json"
test -s "$GRAPH_PATH" && python3 -c "import json,sys; json.load(open('$GRAPH_PATH'))" 2>/dev/null && echo "OK" || echo "SKIP"
If OK, also load /graphify-out/.graphify_analysis.json (best-effort — when missing or stale, fall back to semantically_similar_to-only grouping; same fallback used by /preserve Phase 1.3 step 5).
Build the entity-id index. For each code entity in vault_data (i.e., entities under /actors/*/nodes/), normalize ids to a set:
ids = set()
fm = entity.frontmatter
if isinstance(fm.get("graphify_node_ids"), list):
ids.update(fm["graphify_node_ids"])
if isinstance(fm.get("graphify_node_id"), str): # legacy singular — backward compat
ids.add(fm["graphify_node_id"])
Build a map entity_id_index: id → entity_path covering every code entity. Build bound_node_ids = set(entity_id_index.keys()).
Walk every node in graph.json. For each node N with id and OPTIONAL vault_entity_path:
- If
vault_entity_pathis already set on N → already bound, skip. - Otherwise classify in priority order — stop at first matching shape:
- Scenario A —
back_pointer_missing. IfN.id ∈ bound_node_ids: register{kind: "graph_back_pointer", shape: "back_pointer_missing", node_id: N.id, entity_path: entity_id_index[N.id]}.
- Scenario A-extended —
extend_existing. Find any node M such that:
M.id ∈ bound_node_ids(M is bound to some entity E),- There is an edge
(N, M)or(M, N)ofrelation: "semantically_similar_to"withconfidence_score ≥ code.cluster_threshold, - OR (when
.graphify_analysis.jsonis present)community_id(N) == community_id(M)AND (is_god_node(M)OR (edge_count(N) ≥ 2ANDedge_count(M) ≥ 2)).
If found, pick the M with the highest confidence_score (or highest degree if community-based) and register {kind: "graph_back_pointer", shape: "extend_existing", node_id: N.id, target_entity_path: entity_id_index[M.id], target_node_id: M.id, similarity: }.
- Scenario B —
orphan_graph_node. Otherwise, mark N as a Scenario B candidate. Do NOT register yet — Scenario B candidates are clustered together first (next step).
Cluster Scenario B candidates using the Part 2 grouping algorithm (mirrors /preserve Phase 1.3 step 5):
- Two Scenario B nodes are in the same cluster if there is a
semantically_similar_toedge between them withconfidence_score ≥ code.cluster_threshold, OR they sharecommunity_idAND (at least one isis_god_nodeOR both haveedge_count ≥ 2). - If
.graphify_analysis.jsonis absent or stale, only thesemantically_similar_torule applies. - Singletons form their own cluster of size 1.
- Each cluster carries:
cluster_id(synthetic),member_node_ids[](the union of node ids — this becomes thegraphify_node_idsarray of the resultingcodeentity),representative(highest-degree node in the cluster — used forlabel,source_file,node_type).
Resolve actor_context for each Scenario B cluster via (b) + (c) from the spec:
- (b) Mechanical inference: extract the cluster representative's
source_fileand take the first path segment (e.g.,billing-api/src/Foo.cs→ candidate slugbilling-api). Match (case-insensitive, kebab-case) against existing actor slugs in/actors/. - Single match → set
actor_context =. - No match → mark cluster as
actor_context: null— it will be classified asconceptglobal /topic/fleetingper the corpus-agnostic branch from/preservePhase 1.3 step 6. - Ambiguous match (2+ candidates) → mark cluster as
actor_context:for (c) resolution in Phase 3. - (c) Phase 3 fallback (resolved later in this run): in
--mode interactivethe user picks; in--mode cronthe cluster is queued in thecompress-proposalsfleeting note.
For each Scenario B cluster, register {kind: "graph_back_pointer", shape: "orphan_graph_node", member_node_ids: [...], representative: , actor_context: , node_type: }.
Inferring node_type for Scenario B clusters (mirrors /preserve Phase 1.3 step 6):
- Representative
file_type=codeAST node (function / class / module / interface) → correspondingnode_type. - Representative label matches HTTP/RPC pattern →
node_type: endpoint. - Representative
file_type=document/paperand hasrationale_foredges OR label markers (ADR / RFC / "decision" / "chose" / "decided") →node_type: decision. - Otherwise
node_type: concept.
Output: broken_backlinks[] is now a list mixing both kinds:
{kind: "markdown_backlink", source, target, direction}— from §1.2.1.{kind: "graph_back_pointer", shape: "back_pointer_missing", node_id, entity_path}— Scenario A.{kind: "graph_back_pointer", shape: "extend_existing", node_id, target_entity_path, target_node_id, similarity}— Scenario A-extended.{kind: "graph_back_pointer", shape: "orphan_graph_node", member_node_ids, representative, actor_context, node_type}— Scenario B.
1.3 Capability 2 — Detect concept fragmentation
Scan all entity bodies for recurring terms or phrases that:
- Appear in 3+ different entities (across any types)
- Do NOT have a corresponding entity file in
/concepts/(or any other entity directory) - Are NOT already wrapped in a wikilink
[[term]]
For each candidate term, evaluate against the concept entity definition (entities/concept.md):
- Is it timeless and definitional? (not temporal, not an initiative)
- Is it actor-independent? (not specific to one system's implementation)
- Does it match "When to create" criteria?
- Does it NOT match "When NOT to create" criteria?
Filter out:
- Common English words and generic terms
- Terms that are already entity filenames or aliases
- Terms shorter than 2 words (unless they are well-known patterns like "CQRS", "mTLS")
Output: concept_candidates[] — list of {term, occurrences: [{entity, context_snippet}], meets_concept_criteria: bool}
1.4 Capability 3 — Detect entity misalignment
For each entity in vault_data:
- Read the entity's frontmatter
typefield - Read the corresponding entity definition from
entities/.md - Evaluate the entity's content against:
- "When to create" criteria for the current type → does the entity still qualify?
- "When NOT to create" criteria for the current type → does the entity violate any?
- "How to distinguish" table → does the entity look like another type?
- If a different type is a better fit:
- Score the entity against "When to create" criteria of the proposed new type
- Score the entity against "When NOT to create" criteria of the proposed new type
- If the new type scores higher: flag as misaligned
Focus on these common misalignments:
- Fleeting notes that have matured into topics, actors, or concepts (critical mass, corroboration)
- Topics that are actually concepts (timeless definition vs. temporal initiative)
- Actors that are actually projects (no repo/deployment yet)
Output: misaligned_entities[] — list of {entity, current_type, proposed_type, reason}
1.5 Capability 4 — Detect duplicated entities
Scan all entity bodies for proper nouns, service names, team names, and person names that:
- Are mentioned in 3+ different entity files
- Do NOT have a corresponding entity file anywhere in the vault
- Are NOT already wrapped in a wikilink
[[name]]
Identification heuristics:
- Capitalized multi-word phrases (e.g., "Payment Gateway", "Alice Smith")
- Kebab-case or camelCase terms that look like service names (e.g., "billing-api", "notificationService")
- Terms following patterns like "the X team", "the X service", "X squad"
Filter out:
- Terms that are already entity filenames or aliases (existing entities)
- Generic organizational terms ("the team", "the service", "the API")
- Terms that appear only within wikilinks (already linked)
Output: missing_entities[] — list of {name, inferred_type, mentions: [{entity, context_snippet}]}
##
…
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: iurykrieger
- Source: iurykrieger/claude-bedrock
- License: MIT
- Homepage: https://claude-bedrock.vercel.app
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.