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SKILL verified MIT Self-run

Color

skill-jangles-byte-atelier-color · by jangles-byte

Build perceptually coherent color systems in OKLCH — palettes, ramps, semantic tokens, dark/light theme families, and contrast discipline. Use this skill whenever choosing ANY colors for visual work: UI themes, brand palettes, data-visualization series colors, game graphics, generative art, slides, or syntax themes. Trigger on requests like "pick colors", "make a palette", "add dark mode", "this…

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Install

$ agentstack add skill-jangles-byte-atelier-color

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

Color

Color decisions in this package are made in OKLCH (perceptual lightness L, chroma C, hue H), not hex or HSL, because equal numeric steps in OKLCH are equal perceived steps — which is what makes ramps even, themes coherent, and contrast predictable. Hex is only an output format.

Workflow

  1. Read the design philosophy (from design-direction); the palette's emotional

register comes from there, not from this skill.

  1. Construct the palette in OKLCH using

[references/palette-construction.md](references/palette-construction.md) — anchor hue → neutral ramp (tinted, never pure grey) → accent ramp → semantic colors.

  1. If the work has themes, build dark and light as **sibling palettes, not

inversions**, per [references/themes.md](references/themes.md).

  1. Verify every text/background pair against

[references/contrast-and-restraint.md](references/contrast-and-restraint.md) before shipping; it also covers when glow/saturation is earned vs. noise.

Which reference to load

| Situation | Load | |---|---| | OKLCH mechanics, converting, browser/tool support | references/oklch-foundations.md | | Building a palette, ramps, data-viz series colors | references/palette-construction.md | | Dark mode, theme families, elevation in dark UIs | references/themes.md | | Contrast checking, WCAG/APCA, glow & saturation discipline | references/contrast-and-restraint.md |

Non-negotiables

  • Body text meets WCAG AA (4.5:1) minimum; UI chrome ≥ 3:1. Check, don't eyeball.
  • Neutrals carry a trace of the anchor hue (C ≈ 0.005–0.02). Pure grey reads dead.
  • One color is the loudest in any view. If two compete, demote one.
  • Never ship a palette without rendering it in the real artifact and running the

critique skill on the result.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.