AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Motion

skill-jangles-byte-atelier-motion · by jangles-byte

Build animation that feels alive — and watch it before shipping. Production recipes for interface motion (modals, drawers, toasts, tabs, lists, drag, tickers), view transitions (route changes, shared elements, scroll reveals), and procedural motion (particles, screen shake, hit-stop, springs, ambient fields), plus easing and spring mathematics usable in any language and a diagnostic for motion th…

No reviews yet
0 installs
13 views
0.0% view→install

Install

$ agentstack add skill-jangles-byte-atelier-motion

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-jangles-byte-atelier-motion)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Motion? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Motion

Motion is communication. Every animation answers one of three questions — what just happened? (feedback), where did it go? (orientation), or is this alive? (character). Animation that answers none of them is decoration on a delay; delete it rather than tune it.

The rule that makes this skill different from reading about animation: you cannot judge motion from source code, and you cannot judge it from a still. Run it, capture it, watch it. There is a script here that does exactly that.

Workflow

  1. Name the question. Feedback, orientation, or character — and what the motion

temperament is (snappy or viscous, calm or nervous). One line is enough. If the project has a design philosophy from design-direction, take the temperament from there.

  1. Start from a recipe, not from scratch. Find the pattern in the recipe files below;

they carry tuned values, per-stack code, reduced-motion variants, and the failure mode for each. Adapt the values to your temperament rather than inventing timings.

  1. Implement with curves and springs from

[references/easing-and-springs.md](references/easing-and-springs.md).

  1. Watch it. Capture the running animation and look at the result:

``bash ./scripts/capture-motion.py index.html --out motion.gif \ --trigger "document.querySelector('#open').click()" --duration 1200 `` It records real composited frames over the DevTools protocol, so it works for CSS, Web Animations, GSAP/Framer, canvas, and WebGL alike. For native or engine work, use the platform's own capture (simulator recording, engine profiler playback).

  1. Diagnose if it underwhelms — work

[references/dead-motion-diagnostic.md](references/dead-motion-diagnostic.md) in order before touching values, then re-capture. The first render of a fix is a hypothesis.

  1. Check the frame cost with the performance-craft skill, and confirm the

reduced-motion path is complete and calm — not merely disabled.

Which reference to load

| Situation | Load | |---|---| | Modal, drawer, dropdown, toast, accordion, tabs, list reorder, drag, ticker, hover/press | references/recipes-interface.md | | Route/page transitions, shared elements, scroll reveals, parallax, skeletons, progress | references/recipes-transitions.md | | Particles, screen shake, hit-stop, springs in a game loop, ambient/generative fields | references/recipes-procedural.md | | Choosing a curve, spring tuning, staggers, interruption | references/easing-and-springs.md | | The 12 principles, duration standards, game feel, accessibility floor | references/principles.md | | It exists but feels dead / floaty / cheap / janky | references/dead-motion-diagnostic.md |

Non-negotiables

  • Nothing moves without a reason. Name the question it answers or cut it.
  • Durations from the weight scale: micro 100–150ms, small 150–250, medium 250–400,

large 400–600. Exits ~20% faster than entrances. Nothing over 700ms without a reason.

  • No linear easing on anything an eye follows. Enter fast-and-decelerate, exit

accelerate-and-gone. Linear is honest only for machine progress (determinate bars).

  • Animate compositor-friendly properties (transform, opacity, and platform equivalents).

Layout properties — top, height, width, margin — get FLIPped, not animated.

  • Every entrance has an exit, and every animation survives being interrupted mid-flight.
  • Delta-time everywhere; never assume 60fps. ProMotion and 144Hz displays are common.
  • prefers-reduced-motion (and platform equivalents) is part of done, not a follow-up:

keep opacity and colour feedback, drop travel, scale, parallax, shake, and ambient.

  • Scarcity is what makes the good animation land. One excellent motion beats six

mediocre ones, and a still page with one great transition beats a page that breathes everywhere.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.