Install
$ agentstack add skill-johnrogers-claude-swift-engineering-ios-26-platform ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
iOS 26 Platform
iOS 26 introduces Liquid Glass, Apple's next-generation material design system that dynamically bends light, moves organically, and adapts automatically across all platforms.
Overview
iOS 26 modernizes UI with new materials (Liquid Glass), SwiftUI APIs (WebView, Chart3D, @Animatable), and advanced features (@BackoffAnimation, free-form windows). The core principle: modern UI gets updated automatically at compile time; most Liquid Glass benefits are "free" from recompiling with Xcode 26.
Reference Loading Guide
ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.
| Reference | Load When | |-----------|-----------| | [Liquid Glass](references/liquid-glass.md) | Implementing glass effects, choosing Regular vs Clear variants, or understanding visual properties | | [Automatic Adoption](references/automatic-adoption.md) | Understanding what iOS 26 changes automatically vs what requires code | | [SwiftUI APIs](references/swiftui-apis.md) | Using WebView, Chart3D, @Animatable, AttributedString, or new view modifiers | | [Toolbar & Navigation](references/toolbar-navigation.md) | Customizing toolbars with spacers, morphing, glass button styles, or search | | [Backward Compatibility](references/backward-compat.md) | Supporting iOS 17/18 alongside iOS 26, or using UIDesignRequiresCompatibility |
Core Workflow
- Check deployment target — iOS 26+ required for Liquid Glass
- Recompile with Xcode 26 — Standard controls get glass automatically
- Identify navigation layer — Apply glass to tab bars, toolbars, navigation (not content)
- Choose variant — Regular (95% of cases) or Clear (media-rich backgrounds only)
- Add @available guards — For backward compatibility with iOS 17/18
- Test accessibility — Verify Reduce Transparency, Increase Contrast, Reduce Motion
Common Mistakes
- Ignoring backward compatibility — Targeting iOS 26+ without
@availableguards breaks iOS 17/18 support. Always useif #available(iOS 26, *)for Liquid Glass or new APIs.
- Over-using glass effect — Applying glass to content areas, not just navigation, creates visual noise. Glass works for: tab bars, toolbars, sheets, navigation. NOT for content areas.
- Animation performance issues — Liquid Glass animations can be expensive. Respect Reduce Motion accessibility setting and profile with Instruments 26 before shipping.
- Assuming Clear variant looks good — Clear is for media-rich backgrounds only (photos, video). Regular variant is correct 95% of the time. Only use Clear if you explicitly need the ultra-transparency.
- Not testing on actual devices — Simulator rendering differs from hardware. Test glass effects on iPhone 15 Pro, iPad, and Mac to verify visual quality.
- Using old UIView patterns with new glass — Mixing UIView-based navigation with iOS 26 glass creates inconsistent appearances. Migrate fully to SwiftUI or wrap carefully with UIViewRepresentable.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: johnrogers
- Source: johnrogers/claude-swift-engineering
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.