Install
$ agentstack add skill-juanmarchetto-agent-skills-ios-glass-ui ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README — it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming — see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps — measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
iOS Glass UI Designer
Redesign or audit mobile app UI screens to feel iOS-native with restrained glass materials.
Workflow
Step 1: Analyze Current Screen
Read the screen's code/design. Identify:
- Current material usage (solid, transparent, blur)
- Typography (is it SF Pro-like? semantic sizes?)
- Color palette (neutral base? single accent?)
- Layout (safe-area aware? touch targets 44pt+?)
- Navigation pattern (standard iOS or custom?)
- Component style (system-like or over-designed?)
Step 2: Generate Redesign Spec
For each screen, produce:
- Design Intent — what should feel more iOS-native and why
- Material Map — where glass is used (ultra-thin/regular/thick) and why
- Typography Map — text styles with hierarchy rationale
- Layout Changes — spacing, grouping, safe areas
- Code Changes — specific SwiftUI/React Native code to implement
Step 3: Apply Changes
Implement the redesign with actual code modifications.
Glass Material Decision Tree
- Is it a floating overlay/toolbar? -> ultra-thin material
- Is it a card needing separation? -> regular material
- Is it a bottom sheet/modal? -> thick material
- Is it primary content? -> solid surface (NO glass)
- When in doubt? -> no glass. Restraint over spectacle.
Design Principles
- Native over custom
- Restraint over spectacle
- Material is functional, not decorative
- "Feels obvious" rather than "looks fancy"
- Glass is a tool for hierarchy, focus, and context — not a theme
- Fewer, larger glass surfaces over many small glass chips
Typography Rules
- System-first typography (SF Pro style)
- Clear hierarchy using size and weight, not color
- Semantic text styles: Title / Headline / Body / Caption
- Consistent vertical rhythm
Color Rules
- Neutral palette by default (white/off-white backgrounds, system gray scales)
- Accent colors used sparingly (1 primary accent max)
- Avoid neon, high saturation blocks, heavy gradients
Component Guidelines
Buttons
- System button semantics preferred
- Glass buttons only in floating contexts (toolbar, overlay)
- Press state: slight opacity down + subtle scale, never flashy
Lists
- iOS list rhythm (consistent row height, predictable spacing)
- Use either separators OR spacing (not both)
- Glass behind lists only if within a sheet/overlay
Navigation
- Standard navigation bars with large titles when appropriate
- Translucent nav bar when content scrolls under it
- Clear title hierarchy and scroll behavior
Modals & Sheets
- Bottom sheets preferred over full-screen modals
- Respect drag-to-dismiss gestures
- Regular/Thick material based on background complexity
Example Output
Screen: Settings
Before: Flat white background, custom toggle components, 6 different font sizes, no visual grouping, non-standard back button.
After:
Design Intent: Make settings feel like a first-party Apple app — grouped
inset list style, system toggles, standard navigation.
Material Map:
- Navigation bar: ultra-thin material (content scrolls beneath)
- Grouped sections: solid surface with system gray background
- No glass on content cards (clarity over decoration)
Typography Map:
- Screen title: Large Title (34pt, bold)
- Section headers: Footnote (13pt, uppercase, secondary color)
- Row labels: Body (17pt, regular)
- Row detail: Body (17pt, secondary color)
Layout Changes:
- Added 20pt section spacing
- Grouped related settings into inset sections
- Safe-area insets respected on all edges
- Touch targets: all rows 44pt minimum height
Code Changes:
- Replaced custom toggles with SwiftUI Toggle()
- Used List with .insetGrouped style
- NavigationStack with .navigationTitle("Settings")
- Removed 3 custom font sizes, replaced with .body and .footnote
Error Handling
- If not an iOS app: adapt principles to platform (Material You for Android, Fluent for Windows)
- If using React Native: use @react-native-community/blur for glass effects
- If no screens specified: audit all screens in the navigation stack, prioritize the most-visited
- If design conflicts with brand guidelines: note the conflict and suggest compromise
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: JuanMarchetto
- Source: JuanMarchetto/agent-skills
- License: MIT
- Homepage: https://github.com/JuanMarchetto/agent-skills
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.