Install
$ agentstack add skill-kepano-obsidian-skills-json-canvas ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
JSON Canvas Skill
File Structure
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}
nodes(optional): Array of node objectsedges(optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
- Create a
.canvasfile with the base structure{"nodes": [], "edges": []} - Generate unique 16-character hex IDs for each node (e.g.,
"6f0ad84f44ce9c17") - Add nodes with required fields:
id,type,x,y,width,height - Add edges referencing valid node IDs via
fromNodeandtoNode - Validate: Parse the JSON to confirm it is valid. Verify all
fromNode/toNodevalues exist in the nodes array
2. Add a Node to an Existing Canvas
- Read and parse the existing
.canvasfile - Generate a unique ID that does not collide with existing node or edge IDs
- Choose position (
x,y) that avoids overlapping existing nodes (leave 50-100px spacing) - Append the new node object to the
nodesarray - Optionally add edges connecting the new node to existing nodes
- Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
- Identify the source and target node IDs
- Generate a unique edge ID
- Set
fromNodeandtoNodeto the source and target IDs - Optionally set
fromSide/toSide(top, right, bottom, left) for anchor points - Optionally set
labelfor descriptive text on the edge - Append the edge to the
edgesarray - Validate: Confirm both
fromNodeandtoNodereference existing node IDs
4. Edit an Existing Canvas
- Read and parse the
.canvasfile as JSON - Locate the target node or edge by
id - Modify the desired attributes (text, position, color, etc.)
- Write the updated JSON back to the file
- Validate: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | id | Yes | string | Unique 16-char hex identifier | | type | Yes | string | text, file, link, or group | | x | Yes | integer | X position in pixels | | y | Yes | integer | Y position in pixels | | width | Yes | integer | Width in pixels | | height | Yes | integer | Height in pixels | | color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
Text Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | text | Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}
Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.
File Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | file | Yes | string | Path to file within the system | | subpath | No | string | Link to heading or block (starts with #) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}
Link Nodes
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | url | Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}
Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description | |-----------|----------|------|-------------| | label | No | string | Text label for the group | | background | No | string | Path to background image | | backgroundStyle | No | string | cover, ratio, or repeat |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}
Edges
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description | |-----------|----------|------|---------|-------------| | id | Yes | string | - | Unique identifier | | fromNode | Yes | string | - | Source node ID | | fromSide | No | string | - | top, right, bottom, or left | | fromEnd | No | string | none | none or arrow | | toNode | Yes | string | - | Target node ID | | toSide | No | string | - | top, right, bottom, or left | | toEnd | No | string | arrow | none or arrow | | color | No | canvasColor | - | Line color | | label | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
Colors
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color | |--------|-------| | "1" | Red | | "2" | Orange | | "3" | Yellow | | "4" | Green | | "5" | Cyan | | "6" | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
xincreases right,yincreases down; position is the top-left corner- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height | |-----------|-----------------|------------------| | Small text | 200-300 | 80-150 | | Medium text | 300-450 | 150-300 | | Large text | 400-600 | 300-500 | | File preview | 300-500 | 200-400 | | Link preview | 250-400 | 100-200 |
Validation Checklist
After creating or editing a canvas file, verify:
- All
idvalues are unique across both nodes and edges - Every
fromNodeandtoNodereferences an existing node ID - Required fields are present for each node type (
textfor text nodes,filefor file nodes,urlfor link nodes) typeis one of:text,file,link,groupfromSide/toSidevalues are one of:top,right,bottom,leftfromEnd/toEndvalues are one of:none,arrow- Color presets are
"1"through"6"or valid hex (e.g.,"#FF0000") - JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
Complete Examples
See [references/EXAMPLES.md](references/EXAMPLES.md) for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
References
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: kepano
- Source: kepano/obsidian-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.