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SKILL verified MIT Self-run

Motion Kit

skill-kiselas-every-frame-is-code-every-frame-is-code · by kiselas

Code-drawn motion graphics, animated videos, explainers, kinetic typography, transitions, editing, Three.js scenes and browser games with strong game feel. Use when you need to make a good-looking animation, video, intro, interactive scene or game in HTML/JS and render it to MP4.

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Install

$ agentstack add skill-kiselas-every-frame-is-code-every-frame-is-code

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Motion Kit

  1. Read 00-agent-brief.md in full. These rules are mandatory.
  2. Read the files for the task:
  • any video: 01-pipeline.md, 04-motion-easing.md, 06-montage.md, 12-render-qa.md, 13-performance.md;
  • choosing a style: 03-visual-style.md;
  • transitions between scenes: 05-transitions.md;
  • fire, particles, glow, grain, shaders: 07-effects-cookbook.md;
  • titles and animated text: 08-kinetic-typography.md;
  • music, sound effects, voice-over: 09-audio-sync.md;
  • games: 10-games-juice.md;
  • 3D: 11-threejs.md.
  1. Show the plan as data first (style, beat grid, shots, events), then write the code.
  2. Write the page to render fast from the start (13-performance.md): sprites instead of per-draw blur, no pixel readbacks in the frame loop, static layers cached. Iterate with render.mjs --draft on fragments.
  3. After rendering, build a contact sheet (render/contact-sheet.sh), look at it, and fix issues by specific timecodes.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.