Install
$ agentstack add skill-kostard-forgecad-public-kit-forgecad-image-prompt ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Image Prompt
Scope
Only for artifacts already concrete enough to visualize (a specific .forge.js model, build brief, or HLD); route vague briefs to forgecad-design-spec first. Read minimum context — entry .forge.js, one key helper if it delegates geometry, brief/HLD — and capture what must survive the image model: artifact type and scale, major subassemblies, actuation style, visible mechanisms, material and color cues.
Core Rule
Image prompts, not concept art: show the final artifact clearly, preserve build and subsystem truth, and keep visible the seams, modules, hardware, and mechanical hierarchy that matter.
Negatives (the only negatives list — reuse it, never restate variants):
- no fake sleek consumer shell, no hidden mechanics
- no over-smoothed geometry, no sci-fi styling
- no CAD-drawing, blueprint, or dimension-arrow pretense
- no cutaway, sectioned, or exploded teaching view unless the user explicitly asks
- no text, labels, or humans
Prompt Skeleton
Block order: identity → mechanism truth → materials/color truth → pose/state → shot/camera/lighting → negatives. Fill in, don't copy:
A [artifact identity and scale], designed as a real buildable CAD-driven object, not a fantasy concept. [Major subassemblies and mechanism truth]. [Materials, colors, finish, visible hardware]. Show it in [pose / state]. [Shot, camera, background, lighting]. It should look physically buildable and mechanically honest, with visible part boundaries and serviceable architecture. No [negative 1], no [negative 2], no [negative 3].
Default shot: front-left three-quarter hero view, eye-level product camera. Alternate: rear-right three-quarter view showing motor placement and belt routing.
Modes
Default to ONE honest hero render; add support prompts only when the user asks. Prefer separate single-purpose images over collages or multi-view boards.
| Mode | Job | Signature phrases | |------|-----|-------------------| | Honest hero render (default) | Final object clearly, still reads as buildable | clean premium studio product render, physically buildable and mechanically honest | | Builder-first mechanical | Teach the build; bias to interfaces, seams, mounted actuators | clear visibility of interfaces, seams, and subsystem boundaries, serious prototype, not a polished consumer shell | | Mild exploded | Assembly logic; major modules only, no per-screw chaos. Image-only — the CAD model stays the complete assembled product | major modules separated by small clean gaps, no tiny floating fragments | | Workshop prototype realism | Feel like a real first prototype | visible print lines and honest surface texture, uncluttered engineering bench background | | End-effector close-up | Wrist/gripper mechanism detail | close-up on the wrist and end effector showing the mechanism clearly |
Writing Rules
- Use real artifact language: base, turntable, shoulder, rails, bearings, gripper, belt, pulley, shaft.
- Prefer visible subsystem truth over poetic adjectives.
- Keep exact dimensions out unless they matter visually and are already known.
- If a detail is uncertain, stay honest at the subsystem level — never invent internals.
- Ask for "physically buildable", "mechanically honest", "visible part boundaries" when central.
- Mention motors, belts, pulleys, shafts, guide rods, fasteners, or service covers only if genuinely part of the artifact.
- A short strong prompt beats a style dump.
Output Contract
Return: one sentence interpreting the artifact, the primary prompt first (usually the honest hero render), optional support prompts, and a short which-to-try-first note. Never bury the prompts under theory.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: KoStard
- Source: KoStard/forgecad-public-kit
- License: MIT
- Homepage: https://forgecad.io
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.