Install
$ agentstack add skill-kostard-forgecad-public-kit-forgecad-inspect-model ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Inspect Model
Use forgecad inspect ... when a shaded render is too ambiguous and you need structured evidence: a bundle directory with evidence PNGs plus a root manifest.json (or, for inspect section, a probe directory with result.json, section.svg, section.png). Inspection is not a substitute artifact: look inside with sections, masks, --focus/--hide, and transparency — never edit the model into a cutaway or exploded default to make inspecting easier. Output dirs: let inspect allocate its timestamped directory by default (repeated probes never collide); use /tmp/-inspect for throwaway bundles, a project directory only for persistent artifacts.
Routing: authoring/API questions → forgecad skill; creating a new model → forgecad-build-model.
Workflow
- Identify the failure question. What would make the model wrong: overlap, thin walls, hidden cavity failure, disconnected or accidentally fused bodies, floating parts, orientation artifacts, identity confusion?
- Confirm the model executes. If in doubt, run
forgecad run model.forge.jsfirst; add--debug-importsfor suspect imports. - Pick ONE targeted evidence command from the table below.
forgecad inspect evidencelists everything available. - Summarize the manifest first, then use
jqagainstmanifest.jsonfor targeted follow-up. The helper ships beside this SKILL.md — invoke it skill-dir-relative; it accepts the bundle directory or amanifest.jsonpath:
``bash python /summarize_manifest.py /tmp/model-inspect ``
- Inspect the PNGs, not only the JSON. View identity/context images first, then the risk evidence's view, then orthogonal cameras (
front,right,top) when iso hides the issue, sections only when internals matter. In automation, resolve file paths through the manifest — custom cameras break canonical filenames. - Isolate intentional overlaps with
--focus "A,B"or--hide "C"so the remaining report stays meaningful. - Treat findings as model bugs: unexpected collisions, critical thin regions, high unresolved thickness area, wrong component counts, floating bodies, or surprising gaps mean fix the model and reinspect.
- Report honestly. Include the exact command, bundle path, manifest highlights, and the PNG views actually inspected. Never claim geometry is verified if you only ran
forgecad run.
Evidence Selection
| Question | Evidence command | |----------|------------------| | Quick visual sanity | inspect visual image | | Kinematic rig, joints, axes, and links | inspect visual rig | | Object naming and identity | inspect visual objects | | Exact local section measurement, bore widths, rib thickness through a chosen line | inspect section --ray ... | | Hidden internals, cavities, pockets, screw paths, captured components | inspect sections at\|stack\|sample | | Multi-part interference, fit checks, ghost parts, moving clearances | inspect fit interference | | Printability, shell walls, ribs, bosses, snaps, slots | inspect manufacture thickness plus inspect sections at\|stack\|sample when internals matter | | Parts without a mesh-contact path to the ground | inspect physical floating | | Accidental fusion, connected solids | inspect physical components | | Air gaps between physical components | inspect physical gaps | | Surface orientation, occlusion, faceting, strange protrusions | inspect visual depth or inspect visual normals | | Loft, fillet, skin, and sweep surface continuity | inspect surface zebra or inspect visual normals | | Reference-vs-candidate reconstruction comparison | inspect compare overlay --with reference.3mf |
Section Probe + Replay
The agent-native measure-then-recheck loop:
forgecad inspect section model.forge.js --plane yz --ray bore:-20,0:20,0
forgecad inspect replay outputs/inspect//result.json --source candidate.forge.js
The probe's result.json field contract (frames, rulers, gaps, replaySpec) is documented in the forgecad skill's docs/guides/inspection-bundles.md.
Misread Traps
- Face-touching is not a collision; collision findings are positive-volume overlaps.
- Gray/unresolved thickness area means the evidence is incomplete, not that the model is safe.
- Distance/gap figures are bbox-gap metrics between components, not closest-surface distances.
- Depth, normals, and zebra are visual aids (heatmap, camera-view normals, stripe shader), not exact measurements or curvature proofs.
- Resolve mask colors through the manifest's object list, never by object order.
Reference
Bundle/manifest contract, evidence semantics, and current limits: the forgecad skill's docs/guides/inspection-bundles.md. CLI flags and command tree: its docs/CLI.md.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: KoStard
- Source: KoStard/forgecad-public-kit
- License: MIT
- Homepage: https://forgecad.io
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.