Install
$ agentstack add skill-laic-parsiism709-meshy-3d-agent-meshy-3d-generation ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ● Network access Used
- ● Filesystem access Used
- ✓ Shell / process execution No
- ● Environment & secrets Used
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Meshy 3D Generation
Directly communicate with the Meshy AI API to generate 3D assets. This skill handles the complete lifecycle: environment setup, API key detection, task creation, polling, downloading, and chaining multi-step pipelines.
For full endpoint reference (all parameters, response schemas, error codes), read [reference.md](reference.md).
IMPORTANT: First-Use Session Notice
When this skill is first activated in a session, inform the user:
> All generated files will be saved to meshy_output/ in the current working directory. Each project gets its own folder ({YYYYMMDD_HHmmss}_{prompt}_{id}/) with model files, textures, thumbnails, and metadata. History is tracked in meshy_output/history.json.
This only needs to be said once per session, at the beginning.
IMPORTANT: File Organization
All downloaded files MUST go into a structured meshy_output/ directory in the current working directory. Do NOT scatter files randomly.
- Each project gets its own folder:
meshy_output/{YYYYMMDD_HHmmss}_{prompt_slug}_{task_id_prefix}/ - For chained tasks (preview → refine → rig), reuse the same
project_dir - Track tasks in
metadata.jsonper project, and globalhistory.json - Auto-download thumbnails alongside models
The Reusable Script Template below includes get_project_dir(), record_task(), and save_thumbnail() helpers.
IMPORTANT: Shell Command Rules
Use only standard POSIX tools in shell commands. Do NOT use rg (ripgrep), fd, or other non-standard CLI tools — they may not be installed. Use these standard alternatives instead:
| Do NOT use | Use instead | |---|---| | rg | grep | | fd | find | | bat | cat | | exa / eza | ls |
IMPORTANT: Run Long Tasks Properly
Meshy generation tasks take 1–5 minutes. When running Python scripts that poll for completion:
- Write the entire create → poll → download flow as ONE Python script and execute it in a single Bash call. Do NOT split into multiple commands. This keeps the API key, task IDs, and session in one process context.
- Use
python3 -u script.py(unbuffered) so progress output is visible in real time. - Be patient with long-running scripts — do NOT interrupt or kill them prematurely. Tasks at 99% for 30–120s is normal finalization, not a failure.
Step 0: Environment Detection (ALWAYS RUN FIRST)
Before any API call, detect whether the environment is ready:
echo "=== Meshy API Key Detection ==="
# 1. Check current env var
if [ -n "$MESHY_API_KEY" ]; then
echo "ENV_VAR: FOUND (${MESHY_API_KEY:0:8}...)"
else
echo "ENV_VAR: NOT_FOUND"
fi
# 2. Check .env files in workspace
for f in .env .env.local; do
if [ -f "$f" ] && grep -q "MESHY_API_KEY" "$f" 2>/dev/null; then
echo "DOTENV($f): FOUND"
export $(grep "MESHY_API_KEY" "$f" | head -1)
fi
done
# 3. Check shell profiles
for f in ~/.zshrc ~/.bashrc ~/.bash_profile ~/.profile; do
if [ -f "$f" ] && grep -q "MESHY_API_KEY" "$f" 2>/dev/null; then
echo "SHELL_PROFILE: FOUND in $f"
fi
done
# 4. Final status
if [ -n "$MESHY_API_KEY" ]; then
echo "READY: key=${MESHY_API_KEY:0:12}..."
else
echo "READY: NO_KEY_FOUND"
fi
# 5. Python requests check
python3 -c "import requests; print('PYTHON_REQUESTS: OK')" 2>/dev/null || echo "PYTHON_REQUESTS: MISSING (run: pip install requests)"
echo "=== Detection Complete ==="
Decision After Detection
- Key found → Proceed to Step 1.
- Key NOT found → Go to Step 0a.
- Python requests missing → Run
pip install requests.
Step 0a: API Key Setup (Only If No Key Found)
Tell the user:
> To use the Meshy API, you need an API key. Here's how to get one: > > 1. Go to https://www.meshy.ai/settings/api > 2. Click "Create API Key", give it a name, and copy the key (it starts with msy_) > 3. The key is only shown once — save it somewhere safe > > Note: API access requires a Pro plan or above. Free-tier accounts cannot create API keys. If you see "Please upgrade to a premium plan to create API tasks", you'll need to upgrade at https://www.meshy.ai/pricing first.
Once the user provides their key, set it and verify:
macOS (zsh):
export MESHY_API_KEY="msy_PASTE_KEY_HERE"
# Verify
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
-H "Authorization: Bearer $MESHY_API_KEY" \
https://api.meshy.ai/openapi/v1/balance)
if [ "$STATUS" = "200" ]; then
BALANCE=$(curl -s -H "Authorization: Bearer $MESHY_API_KEY" https://api.meshy.ai/openapi/v1/balance)
echo "Key valid. $BALANCE"
echo 'export MESHY_API_KEY="msy_PASTE_KEY_HERE"' >> ~/.zshrc
echo "Persisted to ~/.zshrc"
else
echo "Key invalid (HTTP $STATUS). Check the key and try again."
fi
Linux (bash):
export MESHY_API_KEY="msy_PASTE_KEY_HERE"
# Verify (same as above), then persist to ~/.bashrc
STATUS=$(curl -s -o /dev/null -w "%{http_code}" \
-H "Authorization: Bearer $MESHY_API_KEY" \
https://api.meshy.ai/openapi/v1/balance)
if [ "$STATUS" = "200" ]; then
BALANCE=$(curl -s -H "Authorization: Bearer $MESHY_API_KEY" https://api.meshy.ai/openapi/v1/balance)
echo "Key valid. $BALANCE"
echo 'export MESHY_API_KEY="msy_PASTE_KEY_HERE"' >> ~/.bashrc
echo "Persisted to ~/.bashrc"
else
echo "Key invalid (HTTP $STATUS). Check the key and try again."
fi
Windows (PowerShell):
$env:MESHY_API_KEY = "msy_PASTE_KEY_HERE"
# Verify
$status = (Invoke-WebRequest -Uri "https://api.meshy.ai/openapi/v1/balance" -Headers @{Authorization="Bearer $env:MESHY_API_KEY"} -UseBasicParsing).StatusCode
if ($status -eq 200) {
Write-Host "Key valid."
# Persist permanently
[System.Environment]::SetEnvironmentVariable("MESHY_API_KEY", $env:MESHY_API_KEY, "User")
Write-Host "Persisted to user environment variables. Restart terminal to take effect."
} else {
Write-Host "Key invalid (HTTP $status). Check the key and try again."
}
Alternative (all platforms): Create a .env file in your project root:
MESHY_API_KEY=msy_PASTE_KEY_HERE
Step 1: Confirm Plan With User Before Spending Credits
CRITICAL: Before creating any task, present the user with a summary and get confirmation:
I'll generate a 3D model of "" using the following plan:
1. Preview (mesh generation) — 20 credits
2. Refine (texturing with PBR) — 10 credits
3. Download as .glb
Total cost: 30 credits
Current balance: credits
Shall I proceed?
For multi-step pipelines (e.g., text-to-3d → rig → animate), present the FULL pipeline cost upfront:
| Step | API | Credits | |---|---|---| | Preview | Text to 3D | 20 | | Refine | Text to 3D | 10 | | Rig | Auto-Rigging | 5 | | Total | | 35 |
> Note: Rigging automatically includes basic walking + running animations for free (in result.basic_animations). Only add Animate (3 credits) if the user needs a custom animation beyond walking/running.
Wait for user confirmation before executing.
Intent → API Mapping
| User wants to... | API | Endpoint | Credits | |---|---|---|---| | 3D model from text | Text to 3D | POST /openapi/v2/text-to-3d | 20 + 10 | | 3D model from one image | Image to 3D | POST /openapi/v1/image-to-3d | 20–30 | | 3D model from multiple images | Multi-Image to 3D | POST /openapi/v1/multi-image-to-3d | 20–30 | | New textures on existing model | Retexture | POST /openapi/v1/retexture | 10 | | Change mesh format/topology | Remesh | POST /openapi/v1/remesh | 5 | | Add skeleton to character | Auto-Rigging | POST /openapi/v1/rigging | 5 (includes walking + running) | | Animate a rigged character (custom) | Animation | POST /openapi/v1/animations | 3 | | 2D image from text | Text to Image | POST /openapi/v1/text-to-image | 3–9 | | Transform a 2D image | Image to Image | POST /openapi/v1/image-to-image | 3–9 | | Check credit balance | Balance | GET /openapi/v1/balance | 0 |
Step 2: Execute the Workflow
CRITICAL: Async Task Model
All generation endpoints return {"result": ""}, NOT the model. You MUST poll.
NEVER read model_urls from the POST response.
Reusable Script Template
Use this as the base for ALL generation workflows:
#!/usr/bin/env python3
"""Meshy API task runner. Handles create → poll → download."""
import requests, time, os, sys
API_KEY = os.environ.get("MESHY_API_KEY", "")
if not API_KEY:
sys.exit("ERROR: MESHY_API_KEY not set")
BASE = "https://api.meshy.ai"
HEADERS = {"Authorization": f"Bearer {API_KEY}"}
SESSION = requests.Session()
SESSION.trust_env = False # bypass any system proxy settings
def create_task(endpoint, payload):
resp = SESSION.post(f"{BASE}{endpoint}", headers=HEADERS, json=payload, timeout=30)
if resp.status_code == 401:
sys.exit("ERROR: Invalid API key (401)")
if resp.status_code == 402:
try:
bal = SESSION.get(f"{BASE}/openapi/v1/balance", headers=HEADERS, timeout=10)
balance = bal.json().get("balance", "unknown")
sys.exit(f"ERROR: Insufficient credits (402). Current balance: {balance}. Top up at https://www.meshy.ai/pricing")
except Exception:
sys.exit("ERROR: Insufficient credits (402). Check balance at https://www.meshy.ai/pricing")
if resp.status_code == 429:
sys.exit("ERROR: Rate limited (429). Wait and retry.")
resp.raise_for_status()
task_id = resp.json()["result"]
print(f"TASK_CREATED: {task_id}")
return task_id
def poll_task(endpoint, task_id, timeout=600):
"""Poll task with exponential backoff (5s→30s, fixed 15s at 95%+)."""
elapsed = 0
delay = 5 # Initial delay: 5s
max_delay = 30 # Cap: 30s
backoff = 1.5 # Backoff multiplier
finalize_delay = 15 # Fixed delay during finalization (95%+)
poll_count = 0
while elapsed = 95 else delay
time.sleep(current_delay)
elapsed += current_delay
if progress **Refine compatibility**: Only previews generated with `meshy-5` or `latest` can be refined. `meshy-6` previews do NOT support refine (API returns 400). If the user wants to refine later, always use `meshy-5` or `latest` for the preview step.
### Image to 3D
```python
import base64
# For local files, convert to data URI:
# with open("photo.jpg", "rb") as f:
# image_url = "data:image/jpeg;base64," + base64.b64encode(f.read()).decode()
task_id = create_task("/openapi/v1/image-to-3d", {
"image_url": "IMAGE_URL_OR_DATA_URI",
"should_texture": True,
"enable_pbr": True, # Default is False; set True for metallic/roughness/normal maps
"ai_model": "latest",
# "image_enhancement": True, # Optimize input image (meshy-6/latest only, default True)
# "remove_lighting": True, # Remove baked lighting from texture (meshy-6/latest only, default True)
})
task = poll_task("/openapi/v1/image-to-3d", task_id)
download(task["model_urls"]["glb"], "model.glb")
Multi-Image to 3D
task_id = create_task("/openapi/v1/multi-image-to-3d", {
"image_urls": ["URL_1", "URL_2", "URL_3"], # 1–4 images
"should_texture": True,
"enable_pbr": True, # Default is False; set True for metallic/roughness/normal maps
"ai_model": "latest",
# "image_enhancement": True, # Optimize input images (meshy-6/latest only, default True)
# "remove_lighting": True, # Remove baked lighting from texture (meshy-6/latest only, default True)
})
task = poll_task("/openapi/v1/multi-image-to-3d", task_id)
download(task["model_urls"]["glb"], "model.glb")
Retexture
task_id = create_task("/openapi/v1/retexture", {
"input_task_id": "PREVIOUS_TASK_ID", # or "model_url": "URL"
"text_style_prompt": "wooden texture", # or "image_style_url": "URL"
"enable_pbr": True,
# "remove_lighting": True, # Remove baked lighting (meshy-6/latest only, default True)
})
task = poll_task("/openapi/v1/retexture", task_id)
download(task["model_urls"]["glb"], "retextured.glb")
Remesh / Format Conversion
task_id = create_task("/openapi/v1/remesh", {
"input_task_id": "TASK_ID",
"target_formats": ["glb", "fbx", "obj"],
"topology": "quad",
"target_polycount": 10000,
})
task = poll_task("/openapi/v1/remesh", task_id)
for fmt, url in task["model_urls"].items():
download(url, f"remeshed.{fmt}")
Auto-Rigging + Animation
IMPORTANT: When the user explicitly asks to rig or animate, the generation step (text-to-3d / image-to-3d) MUST use pose_mode: "t-pose" for best rigging results. If the model was already generated without t-pose, recommend regenerating with pose_mode: "t-pose" first.
Before rigging, verify the model's polygon count is under 300,000. The script should auto-check and block if exceeded:
# Pre-rig check: verify face count (MUST be ≤ 300,000)
source_endpoint = "/openapi/v2/text-to-3d" # adjust to match the source task's endpoint
source_task_id = "TASK_ID"
check_resp = SESSION.get(f"{BASE}{source_endpoint}/{source_task_id}", headers=HEADERS, timeout=30)
check_resp.raise_for_status()
source = check_resp.json()
face_count = source.get("face_count", 0)
if face_count > 300000:
print(f"ERROR: Model has {face_count:,} faces (limit: 300,000). Remesh first:")
print(f" create_task('/openapi/v1/remesh', {{'input_task_id': '{source_task_id}', 'target_polycount': 100000}})")
sys.exit("Rigging blocked: face count too high")
# Rig (humanoid bipedal characters only, polycount must be ≤ 300,000)
rig_id = create_task("/openapi/v1/rigging", {
"input_task_id": "TASK_ID",
"height_meters": 1.7,
})
rig_task = poll_task("/openapi/v1/rigging", rig_id)
download(rig_task["result"]["rigged_character_glb_url"], "rigged.glb")
# Rigging automatically includes basic walking + running animations — download them:
download(rig_task["result"]["basic_animations"]["walking_glb_url"], "walking.glb")
download(rig_task["result"]["basic_animations"]["running_glb_url"], "running.glb")
# Only call meshy_animate if you need a CUSTOM animation beyond walking/running:
# anim_id = create_task("/openapi/v1/animations", {
# "rig_task_id": rig_id,
# "action_id": 1, # from Animation Library
# })
# anim_task = poll_task("/openapi/v1/animations", anim_id)
# download(anim_task["result"]["animation_glb_url"], "animated.glb")
Text to Image / Image to Image
# Text to Image
task_id = create_task("/openapi/v1/text-to-image", {
"ai_model": "nano-banana-pro",
"prompt": "a futuristic spaceship",
})
task = poll_task("/openapi/v1/text-to-image", task_id)
# Result: task["image_url"]
# Image to Image
task_id = create_task("/openapi/v1/image-to-image", {
"ai_model": "nano-banana-pro",
"prompt": "make it look cyberpunk",
"reference_image_urls": ["URL"],
})
task = poll_task("/openapi/v1/image-to-image", task_id)
Step 3: Report Results
After task succeeds, report:
- Downloaded file paths and sizes
- Task IDs (for follow-up operations like refine, rig, retexture)
- Available formats (list
model_urlskeys) - Thumbnail URL if present
- Credits consumed and remaining balance (run balance check)
- Suggested next steps:
- Preview done → "Want to refine (add textures)?"
- Model done → "Want to rig this character for animation?"
- Rigged → "Want to apply an animation?"
- Any model → "Want to remesh / export to another format?"
- Any model → "Want to 3D print this model?" (requires
meshy-3d-printingskill)
Error Recovery
| HTTP Status | Meaning | Action | |---|---|---| | 401 | Invalid API key | Re-run Step 0; ask user to check key | | 402 | Insufficient credits | Auto-query balance (GET /openapi/v1/balance), show current balance, link https://www.meshy.ai/pricing | | 422 | Cannot process | Explain limitation (e.g., non-humanoid for rigging) | | 429 | Rate limited | Auto-retry after 5s (max 3 times) | | 5xx | Ser
…
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: Laic-parsiism709
- Source: Laic-parsiism709/meshy-3d-agent
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.