Install
$ agentstack add skill-limbicnation-hermes-asset-pipeline-godot-pipeline Open-source listing, not yet scanned by AgentStack. Follow the source repository for install instructions.
Security review
⚠ Flagged1 finding(s); flagged for manual review. · v0.1.0 How review works →
- • Prompt-injection patterns
- • Secret / credential exfiltration
- • Dangerous shell & filesystem operations
- • Untrusted network calls
- • Known-malicious package signatures
- high Dangerous shell/eval execution.
What it can access
- ✓ Network access No
- ● Filesystem access Used
- ● Shell / process execution Used
- ● Environment & secrets Used
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Godot Pipeline Skill
Drive Godot 4.x as a pipeline step — import assets produced by ComfyUI or Blender, trigger exports, and run scene automation.
Godot CLI Base
godot --headless --path /path/to/project
Default project path: /mnt/e/GoDot/getting-started-with-godot-4
Core Tools
1. Import Assets (Headless)
# Trigger Godot asset import re-scan
godot --headless --path "$GODOT_PROJECT" --editor --quit 2>/dev/null
# Or via GDScript executed inline:
godot --headless --script '
extends SceneTree
func _init():
var dir = DirAccess.open("res://")
dir.make_dir_recursive("res://pipeline_import/")
print("Import scan complete")
quit()
' --path "$GODOT_PROJECT"
2. Run Headless Scene Export
import subprocess, json
from pathlib import Path
GODOT_BIN = os.environ.get("GODOT_BIN", "godot")
PROJECT = os.environ.get("GODOT_PROJECT", "/mnt/e/GoDot/getting-started-with-godot-4")
def godot_export(preset: str = "standalone", output_path: str = None) -> Path:
"""Run Godot headless export."""
cmd = [
GODOT_BIN, "--headless",
"--path", PROJECT,
"--export-release", preset
]
if output_path:
cmd.append(output_path)
result = subprocess.run(cmd, capture_output=True, text=True, timeout=300)
if result.returncode != 0:
raise RuntimeError(f"Godot export failed: {result.stderr}")
return Path(output_path or f"{PROJECT}/exports/{preset}")
3. Execute GDScript Pipeline Step
import subprocess
def run_gdscript(script_path: str, args: list[str] = None) -> str:
"""Execute a GDScript file headless with optional args."""
cmd = [
"godot", "--headless",
"--script", script_path,
"--path", os.environ["GODOT_PROJECT"]
]
if args:
cmd += args
result = subprocess.run(cmd, capture_output=True, text=True, timeout=120)
return result.stdout + result.stderr
4. Watch Import Folder + Trigger
import watchdog.events, watchdog.observers, time, subprocess, os
class GodotImportHandler(watchdog.events.FileSystemEventHandler):
def on_created(self, event):
if event.is_directory:
return
ext = Path(event.src_path).suffix.lower()
if ext in [".png", ".jpg", ".glb", ".gltf", ".fbx"]:
print(f"New asset detected: {event.src_path}")
# Trigger Godot import scan
subprocess.run(
["godot", "--headless", "--path", os.environ["GODOT_PROJECT"],
"--editor", "--quit"],
capture_output=True, timeout=60
)
Environment Variables
| Variable | Default | Description | |---|---|---| | GODOT_BIN | godot | Godot 4.x binary path | | GODOT_PROJECT | /mnt/e/GoDot/getting-started-with-godot-4 | Godot project root | | GODOT_PIPELINE_STAGING | pipeline/staging/godot_textures | Auto-import source dir |
Pipeline Integration
- ComfyUI → Godot: Output images land in
godot_textures/→ Godot imports on next scan - Blender → Godot: GLB/GLTF exported from Blender →
res://models/→ Godot import - Godot → ComfyUI: Capture viewport/render → feed back for AI upscaling or inpainting
Common Patterns
| Task | Command | |---|---| | Quick import scan | godot --headless --path $GODOT_PROJECT --editor --quit | | Export PCK | godot --headless --path $GODOT_PROJECT --export-release "PCK" out.pck | | List scenes | find $GODOT_PROJECT -name "*.tscn" -o -name "*.escn" | | Trigger import of specific file | godot --headless --script import_one.gd -- path=res://file.png |
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: Limbicnation
- Source: Limbicnation/hermes-asset-pipeline
- License: Apache-2.0
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.