Install
$ agentstack add skill-majidmanzarpour-threejs-game-skills-threejs-audio-generator ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Three.js Audio Generator
Purpose
Create game-ready audio assets for Three.js projects. This skill consolidates game sound generation, voice generation/conversion, audio cleanup, credential probing, and runtime integration into one Three.js-focused production workflow.
Provider: ElevenLabs.
When To Use
Use this skill for:
- SFX: jumps, hits, weapons, explosions, coins, pickups, collisions, UI clicks, confirms, errors.
- Ambience: wind, rain, city bed, engine hum, portal loop, dungeon room tone, battle arena beds.
- Voice: announcer barks, boss lines, tutorial prompts, menu narration, generated placeholder dialogue.
- Voice conversion: convert a scratch performance into a target character voice while preserving timing and emotion.
- Cleanup: isolate or denoise dialogue before voice conversion, TTS replacement, or transcription.
- Three.js integration: Web Audio loading, looping, sprite/manifest mapping, volume groups, pause/resume, user gesture unlock.
For premium/AAA/showcase game work, audio is not cosmetic. Generate or integrate at least a minimal interaction audio set for the main loop unless the user explicitly requests mute/offline-only output or credentials/API attempts are blocked.
API Key
Never store API keys in skill files or browser/game code. The script checks:
--api-keyELEVENLABS_API_KEY
Before declaring the key unavailable in a threejs-game-director workflow, run the director credential probe and paste its literal SET/MISSING output:
bash ~/.codex/skills/threejs-game-director/scripts/probe_asset_credentials.sh
For Claude installs:
bash ~/.claude/skills/threejs-game-director/scripts/probe_asset_credentials.sh
If the probe says ELEVENLABS_API_KEY=SET but the script sees no key, run through a shell that sources the user's profile:
zsh -c 'source "$HOME/.zprofile" 2>/dev/null; source "$HOME/.zshrc" 2>/dev/null; python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py probe'
Required Reference
Load references/audio-workflows.md before building a game audio plan, generating multiple assets, wiring runtime audio, cleaning/converting voices, or claiming premium game audio.
Track it in the reference ledger. Do not mark the audio phase complete while this reference is skipped.
Tool Script
Run from the user's current game project directory:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py --help
Claude install path:
python3 ~/.claude/skills/threejs-audio-generator/scripts/threejs_audio_asset.py --help
Probe:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py probe
Generate SFX:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py sfx \
--prompt "tight futuristic boost pickup, bright transient, short sparkling tail, arcade racing game" \
--duration 1.2 \
--prompt-influence 0.65 \
--out assets/audio/sfx/boost-pickup.mp3
Generate looping ambience:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py sfx \
--prompt "seamless cyber resort mini golf ambience, distant surf, soft neon transformer hum, gentle crowd bed" \
--duration 12 \
--loop \
--prompt-influence 0.45 \
--out assets/audio/ambience/cyber-resort-loop.mp3
Generate TTS/announcer line:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py tts \
--text "Perfect shot." \
--voice-id JBFqnCBsd6RMkjVDRZzb \
--out assets/audio/voice/perfect-shot.mp3
Clean dialogue:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py isolate \
--input assets/audio/source/noisy-boss-line.wav \
--out assets/audio/voice/boss-line-clean.mp3
Convert a scratch performance to a target voice:
python3 ~/.codex/skills/threejs-audio-generator/scripts/threejs_audio_asset.py voice-change \
--input assets/audio/source/scratch-boss-line.wav \
--voice-id JBFqnCBsd6RMkjVDRZzb \
--remove-background-noise \
--out assets/audio/voice/boss-line-final.mp3
Game Audio Defaults
- SFX:
mp3_44100_128, 0.5-2.5s, prompt influence0.55-0.8. - UI: 0.15-0.8s, high prompt influence, keep transients clear.
- Ambience loops: 8-30s,
--loop, prompt influence0.3-0.55. - Voice: TTS for clean generated lines; voice-change when timing/acting from a scratch performance matters.
- Cleanup: isolate noisy speech before voice-change or final dialogue use.
- Runtime: generate locally, commit/import files, and load them via Web Audio/Three.js integration. Never put API keys in browser code.
Required Report
Report:
- Credential probe output or real blocker.
- Reference ledger.
- Generated/processed file paths.
- Prompts/text/input files, voice IDs, durations, loop flags, and output formats.
- Runtime integration notes: audio groups, trigger events, loop behavior, unlock gesture, pause/resume, volume/mute controls.
- Remaining audio gaps and any licensing/plan assumptions tied to the user's ElevenLabs account.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: majidmanzarpour
- Source: majidmanzarpour/threejs-game-skills
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.