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Uno Platform

skill-managedcode-dotnet-skills-uno-platform · by managedcode

Build cross-platform .NET applications with Uno Platform targeting WebAssembly, iOS, Android, macOS, Linux, and Windows from a single XAML/C# codebase. USE FOR: building cross-platform apps from a single C# and XAML codebase; targeting WebAssembly, iOS, Android, macOS, Linux, and Windows simultaneously; migrating WPF or UWP. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this sp…

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Install

$ agentstack add skill-managedcode-dotnet-skills-uno-platform

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Uno Platform

Trigger On

  • building cross-platform apps from a single C# and XAML codebase
  • targeting WebAssembly, iOS, Android, macOS, Linux, and Windows simultaneously
  • migrating WPF or UWP applications to cross-platform
  • implementing pixel-perfect UI across all platforms
  • using WinUI/UWP APIs on non-Windows platforms

Documentation

References

See detailed examples in the references/ folder:

  • [patterns.md](references/patterns.md) — MVUX, XAML, navigation, and performance patterns

Platform Support

| Platform | Rendering | Notes | |----------|-----------|-------| | Windows | WinUI 3 | Native Windows App SDK | | WebAssembly | Skia/Canvas | Runs in browser | | iOS | Skia/Metal | Native iOS app | | Android | Skia/OpenGL | Native Android app | | macOS | Skia/Metal | Mac Catalyst or AppKit | | Linux | Skia/X11 | GTK or Framebuffer |

Workflow

  1. Choose the right template — Uno Platform offers various templates for different scenarios
  2. Understand rendering modes — Skia vs native rendering affects performance and fidelity
  3. Apply MVVM or MVUX patterns — keep views dumb, logic in ViewModels
  4. Handle platform differences — use conditional XAML or partial classes
  5. Test on all target platforms — behavior varies across platforms

Project Structure

MyApp/
├── MyApp/                    # Shared code
│   ├── App.xaml              # Application entry
│   ├── MainPage.xaml         # Main page
│   ├── Presentation/         # ViewModels (MVUX/MVVM)
│   ├── Business/             # Business logic
│   └── Services/             # Platform services
├── MyApp.Wasm/               # WebAssembly head
├── MyApp.Mobile/             # iOS and Android head
├── MyApp.Skia.Gtk/           # Linux head
├── MyApp.Skia.WPF/           # Windows Skia head
└── MyApp.Windows/            # Native WinUI head

MVUX Pattern (Uno Extensions)

Model Definition

public partial record MainModel
{
    public IListFeed Items => ListFeed.Async(LoadItems);

    private async ValueTask> LoadItems(CancellationToken ct)
    {
        var items = await _todoService.GetAllAsync(ct);
        return items.ToImmutableList();
    }
}

View Binding with FeedView


    
        
            
                
                    
                        
                            
                        
                    
                
            
        
        
            
                
            
        
    

Classic MVVM with MVVM Toolkit

ViewModel

public partial class MainViewModel(ITodoService todoService) : ObservableObject
{
    [ObservableProperty]
    private ObservableCollection _items = [];

    [ObservableProperty]
    private bool _isLoading;

    [RelayCommand]
    private async Task LoadItemsAsync()
    {
        IsLoading = true;
        try
        {
            var items = await todoService.GetAllAsync();
            Items = new ObservableCollection(items);
        }
        finally
        {
            IsLoading = false;
        }
    }
}

Platform-Specific Code

Conditional XAML


    
        
    

    
        
    

Partial Classes

// Services/DeviceService.cs (shared)
public partial class DeviceService
{
    public partial string GetDeviceInfo();
}

// Services/DeviceService.wasm.cs
public partial class DeviceService
{
    public partial string GetDeviceInfo() => "WebAssembly";
}

// Services/DeviceService.Android.cs
public partial class DeviceService
{
    public partial string GetDeviceInfo() =>
        $"Android {Android.OS.Build.VERSION.Release}";
}

Hot Reload and Development

// Enable Hot Reload in App.xaml.cs
public App()
{
    this.InitializeComponent();

#if DEBUG
    // Enable Hot Reload
    this.EnableHotReload();
#endif
}

Anti-Patterns to Avoid

| Anti-Pattern | Why It's Bad | Better Approach | |--------------|--------------|-----------------| | Platform code in shared | Breaks compilation | Use partial classes or #if | | Ignoring Skia differences | Visual bugs | Test on all renderers | | WPF assumptions | Not all APIs exist | Check Uno API coverage | | Heavy XAML | Slow on WASM | Virtualize, simplify | | Synchronous loading | UI freezes | Always use async |

Performance Best Practices

  1. Use virtualized lists:

```xml

```

  1. Lazy load resources:

``csharp // Load images on demand var image = await ImageSource.LoadFromUriAsync(uri); ``

  1. Minimize XAML complexity:
  • Avoid deep nesting
  • Use compiled bindings (x:Bind where supported)
  • Consider Skia-specific optimizations
  1. WebAssembly specific:
  • Minimize interop calls
  • Use InvokeAsync for JS interop
  • Consider AOT compilation for performance

Uno Extensions

// Use Uno.Extensions for enhanced patterns
var builder = this.CreateBuilder(args)
    .Configure(host => host
        .UseConfiguration()
        .UseLocalization()
        .UseNavigation()
        .UseMvux()
        .ConfigureServices(services =>
        {
            services.AddSingleton();
        }));

Deliver

  • single codebase running on web, mobile, and desktop
  • consistent UI/UX across all platforms
  • platform-specific optimizations where needed
  • MVVM or MVUX patterns for testability

Validate

  • app builds and runs on all target platforms
  • platform-specific features work correctly
  • performance is acceptable on WebAssembly
  • Hot Reload works during development
  • no WPF/UWP-only APIs are used without fallbacks

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.