Install
$ agentstack add skill-max-786-claude-3d-harness-crane-shot ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Crane Shot Camera Animation
Camera begins at a low angle looking up at the product, then smoothly rises to reveal the full product from above. Creates a dramatic unveiling effect.
When to Use
- User wants a "reveal" or "unveil" shot
- User says "crane", "rise up", "low to high", "dramatic reveal"
- Product on a pedestal or platform
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | duration | 5 | Video length in seconds | | fps | 24 | Frames per second | | start_height | -0.2 | Starting height (below product level) | | end_height | 3.5 | Ending height (above product) | | start_distance | 3.0 | Starting distance | | end_distance | 4.0 | Ending distance (pulls back as it rises) |
Flow
Step 1: Set Up Camera
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0.05))
tgt = bpy.context.active_object
tgt.name = 'CraneTarget'
bpy.ops.object.camera_add(location=(1.0, -START_DISTANCE, START_HEIGHT))
cam = bpy.context.active_object
cam.name = 'CraneCam'
cam.data.lens = 45
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
bpy.context.scene.camera = cam
Step 2: Animate Crane Movement
TOTAL_FRAMES = DURATION * FPS
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES
scene.render.fps = FPS
# Start low
cam.location = (1.0, -START_DISTANCE, START_HEIGHT)
cam.keyframe_insert(data_path='location', frame=1)
cam.data.lens = 45
cam.data.keyframe_insert(data_path='lens', frame=1)
# Rise up and pull back
cam.location = (1.5, -END_DISTANCE, END_HEIGHT)
cam.keyframe_insert(data_path='location', frame=TOTAL_FRAMES)
cam.data.lens = 35
cam.data.keyframe_insert(data_path='lens', frame=TOTAL_FRAMES)
# BEZIER for smooth crane motion
Step 3: Render + Encode
Same pipeline — Cycles, PNG sequence, ffmpeg ProRes 4444.
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/crane_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/crane_shot.mov"
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MAX-786
- Source: MAX-786/claude-3d-harness
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.