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SKILL verified MIT Self-run

Image To 3d

skill-max-786-claude-3d-harness-image-to-3d · by MAX-786

Convert a photo into a 3D model using Meshy API and import it into Blender via MCP.

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Install

$ agentstack add skill-max-786-claude-3d-harness-image-to-3d

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ● Network access Used
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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● 4d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Image to 3D Blender Skill

Converts a user-provided photo into a textured 3D model using the Meshy AI API, then imports it into the active Blender scene.

When to Use

Trigger this skill when:

  • User wants to turn a photo/image into a 3D model
  • User says "make this 3D", "convert to 3D", "3D model from image"
  • User provides an image and wants it in Blender as a 3D object

Prerequisites

  • Meshy API Key: Already set in the environment variable MESHY_API_KEY. Never ask for it in chat, never put it on a command line or in a file
  • Blender MCP: Must be connected (blender-mcp addon running on port 9876)
  • Image: Local file path (.jpg, .jpeg, .png) or publicly accessible URL. The image is uploaded to meshy.ai, a paid third-party service: say so before starting

Flow

Step 1: Prepare the Image

If the user provides a local file path, base64 encode it:

BASE64_IMAGE=$(base64 -i "")
DATA_URI="data:image/png;base64,${BASE64_IMAGE}"

Step 2: Create Image-to-3D Task

curl -s https://api.meshy.ai/openapi/v1/image-to-3d \
  -X POST \
  -H "Authorization: Bearer ${MESHY_API_KEY}" \
  -H 'Content-Type: application/json' \
  -d '{
    "image_url": "",
    "ai_model": "meshy-6",
    "enable_pbr": true,
    "should_remesh": true,
    "should_texture": true,
    "topology": "quad",
    "target_polycount": 30000,
    "target_formats": ["glb"]
  }'

Response gives a task ID: {"result": ""}

Step 3: Poll for Completion

curl -s https://api.meshy.ai/openapi/v1/image-to-3d/ \
  -H "Authorization: Bearer ${MESHY_API_KEY}"

Poll every 10 seconds. Check status field:

  • PENDING — queued
  • IN_PROGRESS — generating (check progress field for %)
  • SUCCEEDED — done, model_urls.glb has the download URL
  • FAILED — check task_error.message

Step 4: Download the GLB

curl -L -o "/.glb" ""

Step 5: Import into Blender

Use the Blender MCP execute_blender_code tool:

import bpy

# Import GLB (into the scene as it is: nothing is cleared)
bpy.ops.import_scene.gltf(filepath="/.glb")

# Center and frame the imported object
bpy.ops.object.select_all(action='SELECT')
bpy.ops.view3d.view_selected()

Configuration Options

| Option | Default | Description | |--------|---------|-------------| | ai_model | meshy-6 | Model to use. Options: meshy-5, meshy-6, latest | | model_type | standard | standard for detail, lowpoly for clean game meshes | | topology | triangle | quad or triangle mesh | | target_polycount | 30000 | 100–300,000 polygons | | enable_pbr | true | Generate metallic/roughness/normal maps | | symmetry_mode | auto | off, auto, or on | | pose_mode | "" | a-pose, t-pose, or empty | | should_texture | true | Generate textures (costs extra credits) | | remove_lighting | true | Clean textures without baked lighting |

Output

After completion, the user gets:

  • 3D model imported into Blender scene
  • Textured with PBR materials (if enabled)
  • Ready for rendering, animation, or further editing

Error Handling

  • 402: Insufficient Meshy credits — inform user
  • 429: Rate limited — wait and retry
  • FAILED status: Report task_error.message to user
  • Blender MCP disconnected: Ask user to reconnect addon

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.