AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
SKILL verified MIT Self-run

Multi Image To 3d

skill-max-786-claude-3d-harness-multi-image-to-3d · by MAX-786

Convert multiple photos (1-4 angles) of the same object into a high-accuracy 3D model using Meshy API and import into Blender.

— No reviews yet
0 installs
0 views
— view→install

Install

$ agentstack add skill-max-786-claude-3d-harness-multi-image-to-3d

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ● Network access Used
  • ● Filesystem access Used
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/skill-max-786-claude-3d-harness-multi-image-to-3d)

Reliability & compatibility

✓ Security review passed
0 installs to date
— no reviews yet
● 4d ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Multi Image To 3d? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

Multi-Image to 3D Blender Skill

Converts 1-4 photos of the same object (from different angles) into a textured 3D model using Meshy AI's Multi-Image to 3D API, then imports it into the active Blender scene. More angles = more accurate geometry and textures.

When to Use

Trigger this skill when:

  • User provides multiple photos of the same object and wants a 3D model
  • User says "multi-angle 3D", "convert these images to 3D", "make a 3D model from these photos"
  • User wants a more accurate 3D model than single-image can provide
  • User has front/back/side shots of a product, character, or object

Prerequisites

  • Meshy API Key: Already set in the environment variable MESHY_API_KEY. Never ask for it in chat, never put it on a command line or in a file, and never look for it in memory or notes
  • Blender MCP: Must be connected (blender-mcp addon running on port 9876)
  • Images: 1-4 local file paths (.jpg, .jpeg, .png) or publicly accessible URLs. They are uploaded to meshy.ai, a paid third-party service: say so before starting
  • Same object: All images must depict the same object from different angles

Flow

Step 1: Prepare the Images

For each local file, base64 encode it into a data URI:

import base64, json

image_paths = ["front.png", "back.png", "side.png"]  # user-provided paths
image_urls = []

for path in image_paths:
    with open(path, 'rb') as f:
        b64 = base64.b64encode(f.read()).decode()
    ext = path.rsplit('.', 1)[-1].lower()
    mime = 'image/jpeg' if ext in ('jpg', 'jpeg') else 'image/png'
    image_urls.append(f"data:{mime};base64,{b64}")

Step 2: Create Multi-Image-to-3D Task

Write payload to a JSON file (base64 strings are too large for CLI args):

payload = {
    "image_urls": image_urls,  # array of 1-4 data URIs or public URLs
    "ai_model": "meshy-6",
    "enable_pbr": True,
    "should_texture": True,
    "target_formats": ["glb"]
}

with open("/request.json", "w") as f:
    json.dump(payload, f)

Then POST:

curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d \
  -X POST \
  -H "Authorization: Bearer ${MESHY_API_KEY}" \
  -H 'Content-Type: application/json' \
  -d @/request.json

Response: {"result": ""}

Step 3: Poll for Completion

curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d/ \
  -H "Authorization: Bearer ${MESHY_API_KEY}"

Poll every 15 seconds. Check status:

  • PENDING — queued (check preceding_tasks for queue position)
  • IN_PROGRESS — generating (check progress for %)
  • SUCCEEDED — done, download from model_urls.glb
  • FAILED — check task_error.message

Step 4: Download the GLB

curl -L -o "/.glb" ""

Step 5: Import into Blender

Use the Blender MCP execute_blender_code tool:

import bpy

# Import GLB (into the scene as it is: nothing is cleared)
bpy.ops.import_scene.gltf(filepath="")

# Frame imported object
bpy.ops.object.select_all(action='SELECT')

# Add basic lighting
import math
from mathutils import Vector, Euler
bpy.ops.object.light_add(type='AREA', location=(2, -2, 3))
key = bpy.context.active_object
key.data.energy = 500
key.data.size = 3

# Set viewport to material preview
for area in bpy.context.screen.areas:
    if area.type == 'VIEW_3D':
        for space in area.spaces:
            if space.type == 'VIEW_3D':
                space.shading.type = 'MATERIAL'

Configuration Options

| Option | Default | Description | |--------|---------|-------------| | ai_model | meshy-6 | meshy-5, meshy-6, or latest | | topology | triangle | quad or triangle mesh | | target_polycount | 30000 | 100–300,000 polygons | | enable_pbr | true | Metallic/roughness/normal maps | | symmetry_mode | auto | off, auto, or on | | pose_mode | "" | a-pose, t-pose, or empty | | should_texture | true | Generate textures | | should_remesh | false | Remesh to target polycount/topology | | remove_lighting | true | Clean textures without baked lighting | | image_enhancement | true | Optimize input images | | target_formats | all | Array: glb, obj, fbx, stl, usdz, 3mf |

Tips for Best Results

  • Different angles: Front, back, left side, right side work best
  • Consistent lighting: Same lighting conditions across all photos
  • Clean background: Plain/white backgrounds help
  • Same object: All images MUST be the same object
  • 2-4 images: More angles = better accuracy, but diminishing returns past 4

Error Handling

  • 400: Invalid image count (must be 1-4), bad format, unreachable URL
  • 402: Insufficient Meshy credits
  • 429: Rate limited — wait and retry
  • FAILED status: Report task_error.message to user

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.