Install
$ agentstack add skill-max-786-claude-3d-harness-multi-image-to-3d ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ● Network access Used
- ● Filesystem access Used
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Multi-Image to 3D Blender Skill
Converts 1-4 photos of the same object (from different angles) into a textured 3D model using Meshy AI's Multi-Image to 3D API, then imports it into the active Blender scene. More angles = more accurate geometry and textures.
When to Use
Trigger this skill when:
- User provides multiple photos of the same object and wants a 3D model
- User says "multi-angle 3D", "convert these images to 3D", "make a 3D model from these photos"
- User wants a more accurate 3D model than single-image can provide
- User has front/back/side shots of a product, character, or object
Prerequisites
- Meshy API Key: Already set in the environment variable
MESHY_API_KEY. Never ask for it in chat, never put it on a command line or in a file, and never look for it in memory or notes - Blender MCP: Must be connected (blender-mcp addon running on port 9876)
- Images: 1-4 local file paths (.jpg, .jpeg, .png) or publicly accessible URLs. They are uploaded to meshy.ai, a paid third-party service: say so before starting
- Same object: All images must depict the same object from different angles
Flow
Step 1: Prepare the Images
For each local file, base64 encode it into a data URI:
import base64, json
image_paths = ["front.png", "back.png", "side.png"] # user-provided paths
image_urls = []
for path in image_paths:
with open(path, 'rb') as f:
b64 = base64.b64encode(f.read()).decode()
ext = path.rsplit('.', 1)[-1].lower()
mime = 'image/jpeg' if ext in ('jpg', 'jpeg') else 'image/png'
image_urls.append(f"data:{mime};base64,{b64}")
Step 2: Create Multi-Image-to-3D Task
Write payload to a JSON file (base64 strings are too large for CLI args):
payload = {
"image_urls": image_urls, # array of 1-4 data URIs or public URLs
"ai_model": "meshy-6",
"enable_pbr": True,
"should_texture": True,
"target_formats": ["glb"]
}
with open("/request.json", "w") as f:
json.dump(payload, f)
Then POST:
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d \
-X POST \
-H "Authorization: Bearer ${MESHY_API_KEY}" \
-H 'Content-Type: application/json' \
-d @/request.json
Response: {"result": ""}
Step 3: Poll for Completion
curl -s https://api.meshy.ai/openapi/v1/multi-image-to-3d/ \
-H "Authorization: Bearer ${MESHY_API_KEY}"
Poll every 15 seconds. Check status:
PENDING— queued (checkpreceding_tasksfor queue position)IN_PROGRESS— generating (checkprogressfor %)SUCCEEDED— done, download frommodel_urls.glbFAILED— checktask_error.message
Step 4: Download the GLB
curl -L -o "/.glb" ""
Step 5: Import into Blender
Use the Blender MCP execute_blender_code tool:
import bpy
# Import GLB (into the scene as it is: nothing is cleared)
bpy.ops.import_scene.gltf(filepath="")
# Frame imported object
bpy.ops.object.select_all(action='SELECT')
# Add basic lighting
import math
from mathutils import Vector, Euler
bpy.ops.object.light_add(type='AREA', location=(2, -2, 3))
key = bpy.context.active_object
key.data.energy = 500
key.data.size = 3
# Set viewport to material preview
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type == 'VIEW_3D':
space.shading.type = 'MATERIAL'
Configuration Options
| Option | Default | Description | |--------|---------|-------------| | ai_model | meshy-6 | meshy-5, meshy-6, or latest | | topology | triangle | quad or triangle mesh | | target_polycount | 30000 | 100–300,000 polygons | | enable_pbr | true | Metallic/roughness/normal maps | | symmetry_mode | auto | off, auto, or on | | pose_mode | "" | a-pose, t-pose, or empty | | should_texture | true | Generate textures | | should_remesh | false | Remesh to target polycount/topology | | remove_lighting | true | Clean textures without baked lighting | | image_enhancement | true | Optimize input images | | target_formats | all | Array: glb, obj, fbx, stl, usdz, 3mf |
Tips for Best Results
- Different angles: Front, back, left side, right side work best
- Consistent lighting: Same lighting conditions across all photos
- Clean background: Plain/white backgrounds help
- Same object: All images MUST be the same object
- 2-4 images: More angles = better accuracy, but diminishing returns past 4
Error Handling
- 400: Invalid image count (must be 1-4), bad format, unreachable URL
- 402: Insufficient Meshy credits
- 429: Rate limited — wait and retry
- FAILED status: Report
task_error.messageto user
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MAX-786
- Source: MAX-786/claude-3d-harness
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.