Install
$ agentstack add skill-max-786-claude-3d-harness-perfect-loop ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Perfect Loop Camera Animation
A seamless 360-degree turntable where the last frame connects perfectly to the first frame, creating an infinite loop. Ideal for website backgrounds, social media, and product page embeds.
When to Use
- User wants a "looping" or "seamless" animation
- User says "perfect loop", "infinite loop", "GIF", "looping turntable"
- Website product embed, social media loop
Parameters
| Parameter | Default | Description | |-----------|---------|-------------| | duration | 5 | Video length in seconds | | fps | 24 | Frames per second | | camera_distance | 4.0 | Distance from object | | camera_height | 2.0 | Camera height | | camera_lens | 50 | Focal length |
Flow
Step 1: Set Up Camera Rig
import bpy, math
bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0))
tgt = bpy.context.active_object
tgt.name = 'PerfectLoopTarget'
bpy.ops.object.camera_add(location=(0, -CAMERA_DISTANCE, CAMERA_HEIGHT))
cam = bpy.context.active_object
cam.name = 'PerfectLoopCam'
cam.data.lens = CAMERA_LENS
trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'
bpy.ops.object.select_all(action='DESELECT')
cam.select_set(True)
tgt.select_set(True)
bpy.context.view_layer.objects.active = tgt
bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)
bpy.context.scene.camera = cam
Step 2: Animate Seamless Loop
Critical: Keyframe 360 degrees at frame N+1 (one past the last rendered frame). This way frame N and frame 1 are adjacent in the loop, not duplicated.
TOTAL_FRAMES = DURATION * FPS # 120
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES # render 1-120
scene.render.fps = FPS
tgt.rotation_euler = (0, 0, 0)
tgt.keyframe_insert(data_path='rotation_euler', frame=1)
# 360 at frame 121 — frame 121 is NOT rendered, but ensures
# frame 120 is one step before frame 1, creating seamless loop
tgt.rotation_euler = (0, 0, math.radians(360))
tgt.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES + 1)
# LINEAR interpolation is CRITICAL for perfect loop
action = tgt.animation_data.action
strip = action.layers[0].strips[0]
for cb in strip.channelbags:
for fc in cb.fcurves:
for kp in fc.keyframe_points:
kp.interpolation = 'LINEAR'
Step 3: Render + Encode
ffmpeg -y -framerate 24 \
-i "~/Desktop/Blender Videos/perfect_loop_frames/%04d.png" \
-c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
"~/Desktop/Blender Videos/perfect_loop.mov"
Critical Notes
- LINEAR interpolation only — BEZIER will cause the loop to stutter at the seam
- Keyframe at N+1: Place the 360-degree keyframe one frame PAST the render range
- No camera movement: Camera distance, height, and lens must be static (no keyframes on these)
- Verify loop: Play the video on repeat to confirm seamless transition
- Good for encoding to looping formats: GIF, WebM, or MP4 with
-loop 0
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MAX-786
- Source: MAX-786/claude-3d-harness
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.