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SKILL verified Apache-2.0 Self-run

Langgraph Fundamentals

skill-mega-edo-mega-tron-langgraph-fundamentals · by mega-edo

INVOKE THIS SKILL when writing ANY LangGraph code. Covers StateGraph, state schemas, nodes, edges, Command, Send, invoke, streaming, and error handling.

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No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
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  • Known-malicious package signatures

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  • Dynamic code execution Used

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About

LangGraph models agent workflows as directed graphs:

  • StateGraph: Main class for building stateful graphs
  • Nodes: Functions that perform work and update state
  • Edges: Define execution order (static or conditional)
  • START/END: Special nodes marking entry and exit points
  • State with Reducers: Control how state updates are merged

Graphs must be compile()d before execution.

Designing a LangGraph application

Follow these 5 steps when building a new graph:

  1. Map out discrete steps — sketch a flowchart of your workflow. Each step becomes a node.
  2. Identify what each step does — categorize nodes: LLM step, data step, action step, or user input step. For each, determine static context (prompt), dynamic context (from state), retry strategy, and desired outcome.
  3. Design your state — state is shared memory for all nodes. Store raw data, format prompts on-demand inside nodes.
  4. Build your nodes — implement each step as a function that takes state and returns partial updates.
  5. Wire it together — connect nodes with edges, add conditional routing, compile with a checkpointer if needed.

| Use LangGraph When | Use Alternatives When | |-------------------|----------------------| | Need fine-grained control over agent orchestration | Quick prototyping → LangChain agents | | Building complex workflows with branching/loops | Simple stateless workflows → LangChain direct | | Require human-in-the-loop, persistence | Batteries-included features → Deep Agents |


State Management

| Need | Solution | Example | |------|----------|---------| | Overwrite value | No reducer (default) | Simple fields like counters | | Append to list | Reducer (operator.add / concat) | Message history, logs | | Custom logic | Custom reducer function | Complex merging |

Define state schema with reducers for accumulating lists and summing integers.

from typing_extensions import TypedDict, Annotated
import operator

class State(TypedDict):
    name: str  # Default: overwrites on update
    messages: Annotated[list, operator.add]  # Appends to list
    total: Annotated[int, operator.add]  # Sums integers

Use StateSchema with ReducedValue for accumulating arrays.

import { StateSchema, ReducedValue, MessagesValue } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  name: z.string(),  // Default: overwrites
  messages: MessagesValue,  // Built-in for messages
  items: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (current, update) => current.concat(update) }
  ),
});

Without a reducer, returning a list overwrites previous values.

# WRONG: List will be OVERWRITTEN
class State(TypedDict):
    messages: list  # No reducer!

# Node 1 returns: {"messages": ["A"]}
# Node 2 returns: {"messages": ["B"]}
# Final: {"messages": ["B"]}  # "A" is LOST!

# CORRECT: Use Annotated with operator.add
from typing import Annotated
import operator

class State(TypedDict):
    messages: Annotated[list, operator.add]
# Final: {"messages": ["A", "B"]}

Without ReducedValue, arrays are overwritten not appended.

// WRONG: Array will be overwritten
const State = new StateSchema({
  items: z.array(z.string()),  // No reducer!
});
// Node 1: { items: ["A"] }, Node 2: { items: ["B"] }
// Final: { items: ["B"] }  // A is lost!

// CORRECT: Use ReducedValue
const State = new StateSchema({
  items: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (current, update) => current.concat(update) }
  ),
});
// Final: { items: ["A", "B"] }

Nodes must return partial updates, not mutate and return full state.

# WRONG: Returning entire state object
def my_node(state: State) -> State:
    state["field"] = "updated"
    return state  # Don't mutate and return!

# CORRECT: Return dict with only the updates
def my_node(state: State) -> dict:
    return {"field": "updated"}

Return partial updates only, not the full state object.

// WRONG: Returning entire state
const myNode = async (state: typeof State.State) => {
  state.field = "updated";
  return state;  // Don't do this!
};

// CORRECT: Return partial updates
const myNode = async (state: typeof State.State) => {
  return { field: "updated" };
};

Nodes

Node functions accept these arguments:

| Signature | When to Use | |-----------|-------------| | def node(state: State) | Simple nodes that only need state | | def node(state: State, config: RunnableConfig) | Need threadid, tags, or configurable values | | def node(state: State, runtime: Runtime[Context]) | Need runtime context, store, or streamwriter |

from langchain_core.runnables import RunnableConfig
from langgraph.runtime import Runtime

def plain_node(state: State):
    return {"results": "done"}

def node_with_config(state: State, config: RunnableConfig):
    thread_id = config["configurable"]["thread_id"]
    return {"results": f"Thread: {thread_id}"}

def node_with_runtime(state: State, runtime: Runtime[Context]):
    user_id = runtime.context.user_id
    return {"results": f"User: {user_id}"}

| Signature | When to Use | |-----------|-------------| | (state) => {...} | Simple nodes that only need state | | (state, config) => {...} | Need thread_id, tags, or configurable values |

import { GraphNode, StateSchema } from "@langchain/langgraph";

const plainNode: GraphNode = (state) => {
  return { results: "done" };
};

const nodeWithConfig: GraphNode = (state, config) => {
  const threadId = config?.configurable?.thread_id;
  return { results: `Thread: ${threadId}` };
};

Edges

| Need | Edge Type | When to Use | |------|-----------|-------------| | Always go to same node | add_edge() | Fixed, deterministic flow | | Route based on state | add_conditional_edges() | Dynamic branching | | Update state AND route | Command | Combine logic in single node | | Fan-out to multiple nodes | Send | Parallel processing with dynamic inputs |

Simple two-node graph with linear edges.

from langgraph.graph import StateGraph, START, END
from typing_extensions import TypedDict

class State(TypedDict):
    input: str
    output: str

def process_input(state: State) -> dict:
    return {"output": f"Processed: {state['input']}"}

def finalize(state: State) -> dict:
    return {"output": state["output"].upper()}

graph = (
    StateGraph(State)
    .add_node("process", process_input)
    .add_node("finalize", finalize)
    .add_edge(START, "process")
    .add_edge("process", "finalize")
    .add_edge("finalize", END)
    .compile()
)

result = graph.invoke({"input": "hello"})
print(result["output"])  # "PROCESSED: HELLO"

Chain nodes with addEdge and compile before invoking.

import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  input: z.string(),
  output: z.string().default(""),
});

const processInput = async (state: typeof State.State) => {
  return { output: `Processed: ${state.input}` };
};

const finalize = async (state: typeof State.State) => {
  return { output: state.output.toUpperCase() };
};

const graph = new StateGraph(State)
  .addNode("process", processInput)
  .addNode("finalize", finalize)
  .addEdge(START, "process")
  .addEdge("process", "finalize")
  .addEdge("finalize", END)
  .compile();

const result = await graph.invoke({ input: "hello" });
console.log(result.output);  // "PROCESSED: HELLO"

Route to different nodes based on state with conditional edges.

from typing import Literal
from langgraph.graph import StateGraph, START, END

class State(TypedDict):
    query: str
    route: str
    result: str

def classify(state: State) -> dict:
    if "weather" in state["query"].lower():
        return {"route": "weather"}
    return {"route": "general"}

def route_query(state: State) -> Literal["weather", "general"]:
    return state["route"]

graph = (
    StateGraph(State)
    .add_node("classify", classify)
    .add_node("weather", lambda s: {"result": "Sunny, 72F"})
    .add_node("general", lambda s: {"result": "General response"})
    .add_edge(START, "classify")
    .add_conditional_edges("classify", route_query, ["weather", "general"])
    .add_edge("weather", END)
    .add_edge("general", END)
    .compile()
)

addConditionalEdges routes based on function return value.

import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  query: z.string(),
  route: z.string().default(""),
  result: z.string().default(""),
});

const classify = async (state: typeof State.State) => {
  if (state.query.toLowerCase().includes("weather")) {
    return { route: "weather" };
  }
  return { route: "general" };
};

const routeQuery = (state: typeof State.State) => state.route;

const graph = new StateGraph(State)
  .addNode("classify", classify)
  .addNode("weather", async () => ({ result: "Sunny, 72F" }))
  .addNode("general", async () => ({ result: "General response" }))
  .addEdge(START, "classify")
  .addConditionalEdges("classify", routeQuery, ["weather", "general"])
  .addEdge("weather", END)
  .addEdge("general", END)
  .compile();

Command

Command combines state updates and routing in a single return value. Fields:

  • update: State updates to apply (like returning a dict from a node)
  • goto: Node name(s) to navigate to next
  • resume: Value to resume after interrupt() — see human-in-the-loop skill

Command lets you update state AND choose next node in one return.

from langgraph.types import Command
from typing import Literal

class State(TypedDict):
    count: int
    result: str

def node_a(state: State) -> Command[Literal["node_b", "node_c"]]:
    """Update state AND decide next node in one return."""
    new_count = state["count"] + 1
    if new_count > 5:
        return Command(update={"count": new_count}, goto="node_c")
    return Command(update={"count": new_count}, goto="node_b")

graph = (
    StateGraph(State)
    .add_node("node_a", node_a)
    .add_node("node_b", lambda s: {"result": "B"})
    .add_node("node_c", lambda s: {"result": "C"})
    .add_edge(START, "node_a")
    .add_edge("node_b", END)
    .add_edge("node_c", END)
    .compile()
)

Return Command with update and goto to combine state change with routing.

import { StateGraph, StateSchema, START, END, Command } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  count: z.number().default(0),
  result: z.string().default(""),
});

const nodeA = async (state: typeof State.State) => {
  const newCount = state.count + 1;
  if (newCount > 5) {
    return new Command({ update: { count: newCount }, goto: "node_c" });
  }
  return new Command({ update: { count: newCount }, goto: "node_b" });
};

const graph = new StateGraph(State)
  .addNode("node_a", nodeA, { ends: ["node_b", "node_c"] })
  .addNode("node_b", async () => ({ result: "B" }))
  .addNode("node_c", async () => ({ result: "C" }))
  .addEdge(START, "node_a")
  .addEdge("node_b", END)
  .addEdge("node_c", END)
  .compile();

Python: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.

TypeScript: Pass { ends: ["node_a", "node_b"] } as the third argument to addNode to declare valid goto destinations.

Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.


Send API

Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.

Fan out tasks to parallel workers using the Send API and aggregate results.

from langgraph.types import Send
from typing import Annotated
import operator

class OrchestratorState(TypedDict):
    tasks: list[str]
    results: Annotated[list, operator.add]
    summary: str

def orchestrator(state: OrchestratorState):
    """Fan out tasks to workers."""
    return [Send("worker", {"task": task}) for task in state["tasks"]]

def worker(state: dict) -> dict:
    return {"results": [f"Completed: {state['task']}"]}

def synthesize(state: OrchestratorState) -> dict:
    return {"summary": f"Processed {len(state['results'])} tasks"}

graph = (
    StateGraph(OrchestratorState)
    .add_node("worker", worker)
    .add_node("synthesize", synthesize)
    .add_conditional_edges(START, orchestrator, ["worker"])
    .add_edge("worker", "synthesize")
    .add_edge("synthesize", END)
    .compile()
)

result = graph.invoke({"tasks": ["Task A", "Task B", "Task C"]})

Fan out tasks to parallel workers using the Send API and aggregate results.

import { Send, StateGraph, StateSchema, ReducedValue, START, END } from "@langchain/langgraph";
import { z } from "zod";

const State = new StateSchema({
  tasks: z.array(z.string()),
  results: new ReducedValue(
    z.array(z.string()).default(() => []),
    { reducer: (curr, upd) => curr.concat(upd) }
  ),
  summary: z.string().default(""),
});

const orchestrator = (state: typeof State.State) => {
  return state.tasks.map((task) => new Send("worker", { task }));
};

const worker = async (state: { task: string }) => {
  return { results: [`Completed: ${state.task}`] };
};

const synthesize = async (state: typeof State.State) => {
  return { summary: `Processed ${state.results.length} tasks` };
};

const graph = new StateGraph(State)
  .addNode("worker", worker)
  .addNode("synthesize", synthesize)
  .addConditionalEdges(START, orchestrator, ["worker"])
  .addEdge("worker", "synthesize")
  .addEdge("synthesize", END)
  .compile();

Use a reducer to accumulate parallel worker results (otherwise last worker overwrites).

# WRONG: No reducer - last worker overwrites
class State(TypedDict):
    results: list

# CORRECT
class State(TypedDict):
    results: Annotated[list, operator.add]  # Accumulates

Use ReducedValue to accumulate parallel worker results.

// WRONG: No reducer
const State = new StateSchema({ results: z.array(z.string()) });

// CORRECT
const State = new StateSchema({
  results: new ReducedValue(z.array(z.string()).default(() => []), { reducer: (curr, upd) => curr.concat(upd) }),
});

Running Graphs: Invoke and Stream

Call graph.invoke(input, config) to run a graph to completion and return the final state.

result = graph.invoke({"input": "hello"})
# With config (for persistence, tags, etc.)
result = graph.invoke({"input": "hello"}, {"configurable": {"thread_id": "1"}})
const result = await graph.invoke({ input: "hello" });
// With config
const result = await graph.invoke({ input: "hello" }, { configurable: { thread_id: "1" } });

| Mode | What it Streams | Use Case | |------|----------------|----------| | values | Full state after each step | Monitor complete state | | updates | State deltas | Track incremental updates | | messages | LLM tokens + metadata | Chat UIs | | custom | User-defined data | Progress indicators |

Stream LLM tokens in real-time for chat UI display.

for chunk in graph.stream(
    {"messages": [HumanMessage("Hello")]},
    stream_mode="messages"
):
    token, metadata = chunk
    if hasattr(token, "content"):
        print(token.content, end="", flush=True)

Stream LLM tokens in real-time for chat UI display.

for await (const chunk of graph.stream(
  { messages: [new HumanMessage("Hello")] },
  { streamMode: "messages" }
)) {
  const [token, metadata] = chunk;
  if (token.content) {
    process.stdout.write(token.content);
  }
}

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Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.