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SKILL verified MIT Self-run

Better Colors

skill-memi-design-design-skills-better-colors · by memi-design

OKLCH color space for web projects. Convert hex/rgb/hsl to oklch, generate palettes, check contrast, handle gamut boundaries, and theme with Tailwind v4. Triggers on oklch, color conversion, palette generation, contrast ratio, gamut, display p3, design tokens, hue drift, chroma, dark mode colors.

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Install

$ agentstack add skill-memi-design-design-skills-better-colors

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

OKLCH Colors

OKLCH is a perceptually uniform color space where the numbers actually mean what you think they mean. Most color problems in CSS (broken palettes, failing contrast, hue drift) come from using color spaces that don't match how we see. OKLCH fixes the model so the tools work. To explore interactively, visit oklch.fyi.

Quick Reference

| Category | When to use | Reference | | --- | --- | --- | | Conversion | Hex/rgb/hsl to oklch | [color-conversion.md](color-conversion.md) | | Palettes | Generate scales, multi-hue, dark mode | [palette-generation.md](palette-generation.md) | | Contrast | APCA/WCAG checks, fixing failing contrast | [accessibility-contrast.md](accessibility-contrast.md) | | Gamut & Tailwind | P3 fallbacks, @theme scales, gamut clamping | [gamut-and-tailwind.md](gamut-and-tailwind.md) |

Why OKLCH

  • Perceptual uniformity. Equal L steps = equal brightness. oklch(0.5 ...) is visually mid. HSL's lightness: 50% varies wildly by hue.
  • Stable hue. HSL blue shifts toward purple as lightness changes. OKLCH hue stays constant across the full lightness range.
  • Independent chroma. Chroma is an absolute measure of colorfulness that doesn't depend on lightness. HSL saturation does.
  • Finite gamut. Not every oklch value maps to a displayable sRGB color. High-chroma values at certain hues will clip; gamut awareness is required.

OKLCH Syntax

oklch(L C H)
oklch(L C H / alpha)

| Channel | Range | Description | | --- | --- | --- | | L (Lightness) | 0–1 | 0 = black, 1 = white. Perceptually uniform. | | C (Chroma) | 0–~0.4 | Colorfulness. 0 = gray. Max depends on L and H. | | H (Hue) | 0–360 | Hue angle in degrees. | | alpha | 0–1 | Optional transparency. Slash syntax. |

oklch(0.637 0.237 25.331)
oklch(0.8 0.05 200 / 0.5)

Formatting: L and C use 3 decimal places, H uses up to 3. Drop trailing zeros. Format -0 as 0. Browser support: Baseline 2023, 96%+ global coverage.

Key Thresholds

| Rule | Value | | --- | --- | | Light/dark boundary | L > 0.6 = light background → use dark text | | Lightness gap (light bg) | Foreground L 0.9 | | Lightness gap (dark bg) | Foreground L > 0.9 when background L 10° spread across palette steps = visible drift | | APCA body text | \|Lc\| >= 75 minimum, >= 90 preferred | | APCA non-body text | \|Lc\| >= 60 minimum | | WCAG 2 normal text | 4.5:1 AA, 7:1 AAA | | Contrast fix | Adjust L only; chroma has negligible effect |

Review Output Format

Always present color changes as a markdown table with Before and After columns. Include every color that was changed, not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table.

| Before | After | | --- | --- | | color: #3b82f6 | color: oklch(0.623 0.188 259.815) | | Same absolute C across hues | Same C% of each hue's max chroma | | No sRGB fallback for P3 color | @media (color-gamut: p3) wrapper |

This keeps feedback scannable and diff-friendly. Each row is a self-contained change the developer can act on independently.

Common Mistakes

| Issue | Fix | | --- | --- | | Hex/rgb/hsl color in new code | Convert to oklch() | | HSL palette ramp with hue drift | Rebuild with constant oklch hue | | Failing contrast (check foreground vs its background using APCA) | Adjust oklch L channel, keep C and H | | High chroma without gamut check | Clamp to max chroma for the L/H in sRGB | | Same absolute C across different hues | Use same C% (percentage of max) for consistent vividness | | P3 color without sRGB fallback | Add @media (color-gamut: p3) pattern | | Dark mode with hand-picked colors | Derive from light palette by reversing L mapping | | Hex in Tailwind v4 @theme | Convert to oklch values | | Alpha with comma syntax | Use slash: oklch(L C H / alpha) |

Reference Files

  • [color-conversion.md](color-conversion.md): Supported formats, conversion examples, bulk conversion rules, what to leave alone
  • [palette-generation.md](palette-generation.md): Scale convention, generation algorithm, multi-hue palettes, dark mode, why not HSL
  • [accessibility-contrast.md](accessibility-contrast.md): APCA and WCAG 2 thresholds, fixing contrast with L, lightness gap guide, hue drift detection
  • [gamut-and-tailwind.md](gamut-and-tailwind.md): sRGB vs P3, gamut clamping, CSS fallback patterns, Tailwind v4 @theme and migration

Route shader working-space, transfer-function, premultiplied-alpha, output quantization, and dither decisions to shader-design-engineering. Use this skill for product palette and contrast work rather than GPU pipeline design.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.