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SKILL verified MIT Self-run

Creative Rendering Audit

skill-memi-design-design-skills-creative-rendering-audit · by memi-design

Audit shaders, GPU-driven effects, dithering, particles, and creative rendering for visual intent, correctness, performance, accessibility, fallbacks, evidence quality, and source licensing.

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Install

$ agentstack add skill-memi-design-design-skills-creative-rendering-audit

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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1mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Creative Rendering Audit

Audit the supplied implementation and rendered behavior. Keep the audit read-only unless the user separately authorizes fixes.

Workflow

  1. Establish the intended visual behavior, target platforms, supported hardware, quality tiers, fallback, and user-facing acceptance criteria.
  2. Map the rendering path from host inputs to shader stages, textures, render targets, compositing, and final presentation.
  3. Gather evidence:
  • Read shader and host-language source with file and line anchors.
  • Capture compilation, validation, and device-loss messages.
  • Exercise deterministic frames with a fixed seed and clock.
  • Compare the full effect, reduced-motion path, unsupported-renderer path, and static fallback.
  • Profile realistic content at the stated resolution on named hardware.
  1. Review every dimension in [references/audit-rubric.md](references/audit-rubric.md).
  2. Use [references/platform-evidence.md](references/platform-evidence.md) for surface-specific evidence and failure modes.
  3. Reproduce or directly observe every high-severity finding. Mark code-only inferences as hypotheses.
  4. Report missing evidence as unassessed. Do not award a pass for a dimension that could not be tested.

Scoring

Score only verified evidence.

| Dimension | Points | | --- | ---: | | Visual intent and interaction fit | 15 | | Coordinate, sampling, color, and alpha correctness | 20 | | Dither and temporal stability | 15 | | Performance and resource bounds | 20 | | Accessibility, fallback, and failure behavior | 20 | | Provenance, licensing, and reproducible evidence | 10 |

Apply these caps:

  • Missing or incompatible source or asset license: maximum 49.
  • No accessible or unsupported-renderer fallback: maximum 69.
  • No rendered runtime evidence: maximum 79.
  • No named-device performance evidence for an animated effect: maximum 89.

Include a confidence value derived from assessed points divided by 100. Unknown dimensions score zero and lower confidence.

Required output

Start with a findings table ordered by severity:

| Severity | Evidence | Finding | User impact | Required correction | | --- | --- | --- | --- | --- |

Use critical, high, medium, or low. Cite file:line and attach runtime evidence when available.

Then provide:

  • score, confidence, assessed dimensions, and applied caps;
  • platform, device, resolution, seed, clock, and quality tier;
  • checks that passed with evidence;
  • unassessed behavior and the exact evidence needed;
  • a verdict of Block, Conditional pass, or Pass.

Verdict rules

  • Block for unsafe or incompatible licensing, inaccessible essential content, persistent rendering failure, unbounded sampling, or a reproducible severe performance regression.
  • Conditional pass when the bounded effect works but platform, accessibility, or named-device evidence is incomplete.
  • Pass only when all required dimensions have verified evidence and no critical or high finding remains.

Boundaries

  • Do not treat a deterministic fixture as live integration proof.
  • Do not infer visual quality from a successful build.
  • Do not hide performance variance behind an average alone; include worst observed behavior or a percentile where tooling permits.
  • Do not recommend copying restricted reference implementations.

Maintenance

Review platform evidence and reference links at least every 180 days. Refresh the registry and provenance verification dates only after inspection, then run the repository validator.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.