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SKILL verified MIT Self-run

Gsp Polished Prototype

skill-mike007jd-game-superpowers-gsp-polished-prototype · by mike007jd

Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.

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Install

$ agentstack add skill-mike007jd-game-superpowers-gsp-polished-prototype

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Game Polished Prototype

Goal

Produce a polished prototype, not just a barely playable vertical slice.

Required quality bar

A valid polished prototype should usually include:

  • the requested core loop,
  • core requested features in scope,
  • a coherent menu / start / retry / pause flow when relevant,
  • readable HUD and affordances,
  • meaningful feedback and feel,
  • clear visual direction,
  • production-grade code structure for the critical path.

Use:

  • ./shared/checklists/polished-prototype-rubric.md
  • ./shared/checklists/production-code-checklist.md
  • ./shared/checklists/game-feel-pillars.md

Workflow

  1. Protect the user’s real ask. Do not cut away defining features merely to move faster.
  2. Build a strong first minutes experience.
  3. Implement the requested feature set for this pass, not just one isolated mechanic.
  4. Make the build feel deliberate: feedback, transitions, fail/retry, readability.
  5. Keep architecture clean enough to continue development.
  6. Verify and repair before calling it done.

Important

If the user asked for a strong prototype, first-playable is not enough. This skill exists to resist that accidental down-scoping.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.