Install
$ agentstack add skill-mike007jd-game-superpowers-gsp-polished-prototype ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
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Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Game Polished Prototype
Goal
Produce a polished prototype, not just a barely playable vertical slice.
Required quality bar
A valid polished prototype should usually include:
- the requested core loop,
- core requested features in scope,
- a coherent menu / start / retry / pause flow when relevant,
- readable HUD and affordances,
- meaningful feedback and feel,
- clear visual direction,
- production-grade code structure for the critical path.
Use:
./shared/checklists/polished-prototype-rubric.md./shared/checklists/production-code-checklist.md./shared/checklists/game-feel-pillars.md
Workflow
- Protect the user’s real ask. Do not cut away defining features merely to move faster.
- Build a strong first minutes experience.
- Implement the requested feature set for this pass, not just one isolated mechanic.
- Make the build feel deliberate: feedback, transitions, fail/retry, readability.
- Keep architecture clean enough to continue development.
- Verify and repair before calling it done.
Important
If the user asked for a strong prototype, first-playable is not enough. This skill exists to resist that accidental down-scoping.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: mike007jd
- Source: mike007jd/game-superpowers
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.