— No reviews yet
0 installs
11 views
0.0% view→install
Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-asset-management ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Are you the author of Asset Management? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claimAbout
Asset Management
Purpose
Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.
Use When
- asset count is growing
- ownership is unclear
- duplicate or stale content is increasing
Inputs
- asset taxonomy
- naming rules
- budget expectations
- third-party content list
Process
- classify assets by purpose and ownership
- separate source, runtime, third-party, and deprecated content
- track metadata that matters for maintenance and release
- remove or archive drift and duplication intentionally
- validate pipeline assumptions before late production
Outputs
- asset registry
- ownership notes
- deprecation list
- validation targets
Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration
Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring
Related Agents
- technical-artist
- producer
- build-engineer
Related Commands
- tools-pass
- verify
- release-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet — be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.