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SKILL verified MIT Self-run

Asset Management

skill-mrcalderon3d-everything-game-dev-code-asset-management · by MRCalderon3D

Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-asset-management

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Asset Management

Purpose

Keep content discoverable, versioned, licensed, budgeted, and safe to move through the pipeline.

Use When

  • asset count is growing
  • ownership is unclear
  • duplicate or stale content is increasing

Inputs

  • asset taxonomy
  • naming rules
  • budget expectations
  • third-party content list

Process

  1. classify assets by purpose and ownership
  2. separate source, runtime, third-party, and deprecated content
  3. track metadata that matters for maintenance and release
  4. remove or archive drift and duplication intentionally
  5. validate pipeline assumptions before late production

Outputs

  • asset registry
  • ownership notes
  • deprecation list
  • validation targets

Quality Bar

  • makes ownership, state flow, and failure behavior explicit
  • improves maintainability without over-abstracting
  • supports testing, debugging, and safe iteration

Common Failure Modes

  • coupling systems through hidden globals or timing assumptions
  • writing logic that is hard to test or debug
  • optimizing the wrong layer before measuring

Related Agents

  • technical-artist
  • producer
  • build-engineer

Related Commands

  • tools-pass
  • verify
  • release-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.