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Save System Patterns

skill-mrcalderon3d-everything-game-dev-code-save-system-patterns · by MRCalderon3D

Define reliable persistence boundaries, save formats, recovery behavior, and migration policy.

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Install

$ agentstack add skill-mrcalderon3d-everything-game-dev-code-save-system-patterns

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Save System Patterns

Purpose

Define reliable persistence boundaries, save formats, recovery behavior, and migration policy.

Use When

  • the game needs persistent progress or settings
  • save corruption risk exists
  • schema changes are likely

Inputs

  • state ownership map
  • progression model
  • platform limits
  • backward-compatibility expectations

Process

  1. identify what must persist and when
  2. design versioning and migration strategy
  3. handle partial writes, invalid data, and fallback behavior
  4. separate runtime objects from persistent data representation
  5. define tests and release gates for save compatibility

Outputs

  • save model
  • migration strategy
  • error-handling policy
  • save QA checklist

Quality Bar

  • makes ownership, state flow, and failure behavior explicit
  • improves maintainability without over-abstracting
  • supports testing, debugging, and safe iteration

Common Failure Modes

  • coupling systems through hidden globals or timing assumptions
  • writing logic that is hard to test or debug
  • optimizing the wrong layer before measuring

Related Agents

  • technical-design-lead
  • gameplay-programmer
  • qa-lead

Related Commands

  • save-system-review
  • tech-design
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.