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Install
$ agentstack add skill-mrcalderon3d-everything-game-dev-code-save-system-patterns ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
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Save System Patterns
Purpose
Define reliable persistence boundaries, save formats, recovery behavior, and migration policy.
Use When
- the game needs persistent progress or settings
- save corruption risk exists
- schema changes are likely
Inputs
- state ownership map
- progression model
- platform limits
- backward-compatibility expectations
Process
- identify what must persist and when
- design versioning and migration strategy
- handle partial writes, invalid data, and fallback behavior
- separate runtime objects from persistent data representation
- define tests and release gates for save compatibility
Outputs
- save model
- migration strategy
- error-handling policy
- save QA checklist
Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration
Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring
Related Agents
- technical-design-lead
- gameplay-programmer
- qa-lead
Related Commands
- save-system-review
- tech-design
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: MRCalderon3D
- Source: MRCalderon3D/everything-game-dev-code
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.